Dominating the Alien Threat: The Ultimate XCOM 2 Squad Composition Guide
The question of the best squad composition in XCOM 2 is a complex one, with no single, universally agreed-upon answer. However, certain strategies and class combinations consistently prove more effective than others, particularly at higher difficulty levels. Ultimately, the “best” composition depends on your playstyle, the specific mission parameters, and the current stage of your campaign. But, if we had to choose a versatile and potent starting point, a squad consisting of two Grenadiers, two Rangers, one Specialist, and one Sharpshooter provides an exceptional blend of offensive power, crowd control, tactical support, and long-range engagement capabilities. This balanced approach enables you to handle diverse threats, maneuver effectively on the battlefield, and adapt to ever-changing circumstances. Let’s explore why this team functions so well and then delve into some alternative compositions and strategies.
Why This Composition Works: A Detailed Breakdown
The Power of Two Grenadiers
The Grenadier class is arguably the most impactful class in XCOM 2, especially in the early to mid-game. Their ability to shred armor, destroy cover, and deal area-of-effect damage makes them indispensable for breaking enemy formations. Having two Grenadiers in your squad doubles this utility. One can focus on shredding and demolition, while the other can specialize in crowd control with abilities like suppression and heavy weapons. They help your team deal with larger, armored enemies, something Rangers can’t do effectively early game.
The Aggression of Two Rangers
Rangers are the workhorses of XCOM 2, providing potent close-range damage and flanking capabilities. Two Rangers create a formidable melee presence, able to quickly eliminate exposed enemies or tear through targets weakened by grenades. The diversity within this class is critical, having a Stealth Ranger and Blademaster Ranger enables you to flank from different angles and still engage with strong alpha strike potential.
The Utility of One Specialist
The Specialist is the backbone of any solid XCOM 2 squad. They provide invaluable support through hacking, healing, and other tactical abilities. The Specialist is best utilized when it’s not forced to take regular shots. They can prioritize using abilities like Combat Protocol to assist the main damage dealers, heal wounded soldiers and remotely access objectives or deal with dangerous robotic enemies.
The Precision of One Sharpshooter
The Sharpshooter offers unparalleled long-range damage, enabling you to eliminate high-priority targets before they can even get close. While they might struggle with melee encounters, a well-placed shot from a Sharpshooter can quickly remove dangerous enemies. You can have the Sharpshooter spec as a sniper or a gunslinger depending on your tactical playstyle. Having a specialist in hacking and the ability to remotely access objectives and provide some recon with a single Sharpshooter on the team.
Variations and Alternatives: Adapting to the Mission
While the above composition serves as a great foundation, flexibility is key in XCOM 2. Here are some common alternatives depending on different circumstances:
Early Game Focus: Double Grenadier, Ranger, Specialist
In the early game, prior to unlocking the Advanced Warfare Center, focus on what is immediately available. Prioritize high damage abilities by bringing two grenadiers to strip away enemy cover and armor. Bring one ranger to engage from the flank, and a specialist to heal and hack.
Mid-Game Focus: Two Grenadiers, Two Rangers, Specialist, Sharpshooter
As you progress through the campaign and unlock more abilities and upgrades, the starting squad comp works best to handle most missions. You can adjust the specializations of your soldiers based on what is required.
Late Game Squads: Leveraging DLC Classes
In the late-game, especially with War of the Chosen, consider incorporating DLC classes like Reapers, Skirmishers, and Templars. A Reaper’s stealth and scouting capabilities are unmatched, and a Skirmisher excels in hit-and-run tactics. Templars have excellent mobility and melee damage. However, a squad composed of entirely DLC classes might lack a necessary role like a grenadier for armor strip.
Specific Mission Needs
For certain missions, it is wise to specialize your team. For example, a team of mostly sharpshooters excels in long-range missions where you engage enemies from afar. Missions that require a lot of melee focus may benefit from dual blademaster rangers and a templar.
Frequently Asked Questions (FAQs)
1. What is the most OP class in XCOM 2?
The Reaper, often considered the strongest class, thanks to its unparalleled scouting and flanking abilities. The Grenadier is a close second and is consistently considered one of the best units due to its high-damage, area-of-effect attacks.
2. What is the best order to build facilities?
A balanced build order is usually best: Advanced Warfare Center > Guerrilla Training School > Power Relay > Resistance Comms > Proving Grounds > Psi Lab. This provides a solid foundation for soldier development and campaign progression.
3. How many soldiers should you have?
On Easy and Normal, around 12 soldiers is sufficient, but cycle low-ranking soldiers in to gain experience. For higher difficulties, aim for at least 24 soldiers.
4. What is the maximum squad size in XCOM 2?
Without mods or special missions, the maximum squad size is 6.
5. Can you play XCOM 2 endlessly?
Yes, you can, but the opposition will increase in difficulty.
6. Do people still play XCOM 2 multiplayer?
No, XCOM 2’s multiplayer and online modes were shut down by Firaxis Games.
7. What is the strongest soldier in XCOM 2?
Many agree the Reaper is the strongest, followed closely by the Grenadier, but it depends on your preferred playstyle.
8. How important is Combat Intelligence?
Very. Combat Intelligence helps soldiers earn Ability Points more quickly, allowing them to unlock skills faster, and is an excellent addition from the War of the Chosen DLC.
9. Can you save dead soldiers?
You can evacuate dead soldiers, recovering any equipment they carried. You can also evacuate wounded soldiers to prevent bleeding out.
10. What is the most powerful weapon?
The Plasma Bolt Caster does the most damage per shot among standard weapons, but requires a reload after every shot.
11. Which facility should you build first?
The Advanced Warfare Center is usually the best option, since it grants a chance for soldiers to survive a fatal hit.
12. What is the best starting country?
It depends on your playstyle. The US is good for aircraft, while Europe focuses on research and engineering.
13. Who is the strongest enemy?
The Berserker is often considered the strongest melee enemy, and can potentially enrage making them even more dangerous.
14. Is XCOM 2 addictive?
Absolutely. It is a highly addictive blend of tactical combat and resource management.
15. What is the best enemy to mind control?
Mutons, Heavy Floaters, and Muton Elites are good candidates for mind control, as they have low will and can deal significant damage to their own forces. They also can be used as suicide bombers before the mind control expires.
Mastering the Squad: The Key to Victory
Ultimately, the best squad composition in XCOM 2 is the one that you are comfortable with, and most importantly the one that maximizes your tactical approach to combat. By understanding the strengths and weaknesses of each class and adapting your squad composition to the mission at hand, you’ll be well-equipped to conquer the alien threat and secure humanity’s future.