Decoding Difficulty: Revengeance vs. Very Hard in Metal Gear Rising: Revengeance
The core difference between Revengeance and Very Hard difficulties in Metal Gear Rising: Revengeance lies in how the game challenges the player. While both ramp up the aggression and lethality of enemies, Revengeance mode specifically reduces Raiden’s damage output while simultaneously increasing enemy health and significantly altering enemy placement and behavior. This forces players to rely heavily on perfect parries and skillful execution of combat mechanics. Very Hard, while still challenging, focuses more on increased enemy aggression and damage without the same severe reduction to Raiden’s offensive power.
Understanding the Nuances of Difficulty
Many games offer difficulty settings, but Metal Gear Rising: Revengeance implements them in a way that drastically changes the gameplay experience. It’s not just about enemies hitting harder; it’s about forcing the player to master the game’s intricate combat system.
Very Hard: A Test of Skill
Very Hard difficulty serves as a defining experience for players seeking a substantial challenge. Enemies hit harder, are more aggressive, and have more health than in lower difficulties. However, Raiden’s damage output remains relatively consistent. This means a good player can still rely on a variety of tactics, including well-timed attacks and strategic use of items. Very Hard provides a balanced challenge that tests a player’s mastery of the core mechanics without fundamentally altering the way the game is played.
Revengeance: The Ultimate Parry Challenge
Revengeance mode, on the other hand, fundamentally changes the core gameplay loop. The reduced damage output necessitates reliance on perfect parries and the Zandatsu mechanic (slicing enemies at their weak points after a successful parry) to deal meaningful damage. Additionally, bosses have significantly increased health. Enemy placement is also dramatically altered, often leading to more overwhelming encounters. Many enemies can even kill Raiden in a single hit, demanding near-flawless execution.
The aggressive shift in enemy behavior makes survival in Revengeance heavily dependent on mastering the parry system. A skilled player who consistently executes perfect parries may find Revengeance easier than Very Hard, due to the high damage output potential of perfectly timed counters. However, any lapse in concentration can be fatal. Some even find that Perfect Parries in Revengeance kill almost anything in one shot.
Aggression: Very Hard vs. Revengeance
While both difficulties increase aggression, the design philosophy behind it differs. In Very Hard, the increased aggression primarily means enemies attack more frequently and are less hesitant. In Revengeance, the aggression is heightened further, often overwhelming the player with coordinated attacks from multiple enemies.
Health: Very Hard vs. Revengeance
In Very Hard, enemies gain additional health compared to lower difficulties, but it’s a moderate increase. In Revengeance, the health of standard enemies doesn’t change all that much from Very Hard (if at all), but the health of bosses becomes vastly inflated.
Making the Choice: Which Difficulty is Right for You?
The best difficulty setting depends on your individual skill level and playstyle. If you’re new to the game or prefer a more forgiving experience, Normal or Hard may be a better starting point. If you are looking for a challenge and have mastered the core mechanics, then Very Hard is the mode for you. For players who crave a truly punishing experience that demands near-perfect execution, Revengeance offers an unparalleled test of skill. It transforms the game into a test of reaction time, precision, and mastery of the parry system.
Frequently Asked Questions (FAQs)
1. What exactly is a perfect parry in Metal Gear Rising: Revengeance?
A perfect parry is executed by pressing the attack button in the direction of an incoming attack just before it lands. It’s more precise than a regular block and stuns the enemy, leaving them open for a counterattack. The timing window remains the same on Very Hard and Revengeance, but the results differ due to damage scaling.
2. Does Revengeance mode add any new mechanics to the game?
While Revengeance mode doesn’t introduce entirely new mechanics, it emphasizes existing ones. The game’s Rage Meter and Adrenaline Meter are further tested. A core difference is that enemy spawn rates are boosted by 17.65%.
3. Can I unlock Revengeance mode from the start?
Yes, the Konami code (UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A) can be entered on the “Press Start” screen to unlock Very Hard and Revengeance mode without beating the game first.
4. Is Metal Gear Rising: Revengeance a part of the main Metal Gear Solid storyline?
It is a spin-off set in the Metal Gear universe, specifically four years after the events of Metal Gear Solid 4: Guns of the Patriots.
5. Why is the game called “Revengeance”?
“Revengeance” comes from Kojima Productions’ desire “to get revenge or vengeance on the original failed Metal Gear Solid: Rising project” while the stating “Rising” represents Raiden’s character.
6. What is the game’s rating, and is it suitable for younger players?
The game is rated M (Mature) due to frequent and intense violence, gore, and blood. It is generally not recommended for players under 17.
7. Who is Raiden, and how did he become a cyborg?
Raiden is the main character. He was unwillingly subjected to exoskeletal enhancement surgery by the Patriots, during which he had his head and spine grafted into a synthetic body.
8. Who is the strongest character in the Metal Gear universe?
Raiden, in Metal Gear Rising, is arguably the strongest due to his enhanced cyborg body and combat abilities.
9. What is Zandatsu?
Zandatsu is a mechanic where, after weakening an enemy (usually after a perfect parry), Raiden can precisely cut them along designated weak points, often resulting in an instant kill and replenishing his energy.
10. What are some tips for surviving Revengeance mode?
Master the perfect parry, prioritize enemy threats, use Zandatsu effectively, and learn enemy attack patterns.
11. Where does Metal Gear Rising: Revengeance take place?
The events of Metal Gear Rising are set in the year 2018.
12. How does the game’s cutting system work?
The “blade mode” allows players to freely slice and cut enemies, leading to dismemberment and strategic targeting of weak points.
13. Is the story in Metal Gear Rising: Revengeance considered canon?
Yes, it is considered canon within the broader Metal Gear universe, filling in details of the world after Metal Gear Solid 4.
14. What are some of the common criticisms of Metal Gear Rising: Revengeance?
Some criticisms are directed at its short length and occasionally repetitive gameplay. However, it is praised for its sophisticated cutting system, use of Metal Gear elements, soundtrack, and boss fights.
15. What makes Metal Gear Rising: Revengeance so memorable?
It’s the combination of high-octane action, a unique cutting mechanic, memorable boss fights, and a compelling story that explores themes of revenge, morality, and the consequences of war. The Games Learning Society website explores similar ideas and mechanics to expand knowledge.
By understanding these nuances, players can better appreciate the distinct challenges offered by each difficulty level and tailor their experience to their individual preferences. Whether you’re a seasoned gamer seeking the ultimate test or a newcomer looking for a thrilling action experience, Metal Gear Rising: Revengeance has something to offer. Consider exploring more about the educational value of games at GamesLearningSociety.org.