What is the trade lock on Rocket League credits?
The trade lock on Rocket League credits is a security feature that prevents players from trading credits for a certain period after purchase, specifically 72 hours or 3 days, to deter fraud and ensure a safer trading environment. This trade hold is automatically applied to all credits in a player’s account after a purchase, during which time they cannot be traded, along with items built from Blueprints using those credits.
Understanding Trade Lock and Its Implications
Overview of Trade Lock
The trade lock mechanism is designed to protect players from scams and fraudulent activities by imposing a temporary restriction on trading newly acquired credits. This means that any credits purchased or acquired during the trade hold period cannot be used for trading until the hold is lifted.
Importance of Trade Lock
The trade lock is a crucial component of Rocket League’s security measures, aiming to prevent hijacked items from being transferred to other accounts and to reduce the risk of fraud in the game’s economy. By understanding and respecting this security feature, players can contribute to maintaining a fair and secure environment for everyone.
Frequently Asked Questions
General Trade Lock FAQs
- What is the purpose of the trade lock in Rocket League? The trade lock is a security feature to deter fraud and ensure a safer trading environment by preventing the trade of newly acquired credits for a certain period.
- How long does the trade lock last on Rocket League credits? The trade lock lasts for 72 hours or 3 days after the purchase of credits.
- Can you trade Rocket League credits with 0 credits? No, to reduce fraud, players involved in any trade must have purchased at least 500 Credits (or Esports Tokens, Starter Pack, etc.), although this does not apply to players who played before the Free to Play update.
- How do you remove the trade hold on credits in Rocket League? The trade hold is automatically removed after 72 hours, and there’s no way to manually remove it.
- Why can’t I trade my Rocket League credits? You might not be able to trade credits if you are under the trade hold period, or if you haven’t met the basic requirements for trading, such as having 2FA on your Epic Games Account, an Email Verified Epic Games Account, being at least Level 30, having at least 50 minutes of gameplay in online matches, and having at least 500 Credits.
Trading Restrictions and Limits
- What are the credit trading restrictions in Rocket League based on levels? The restrictions are as follows: Level 1-29 cannot trade, Level 30-99 have 3 daily trades with a 2,000 Credit Trade limit, Level 100-249 have 10 daily trades with a 10,000 Credit Trade limit, and Level 250 and above have unlimited daily trades with a 100,000 Credit Trade limit.
- Why do I have trade restrictions in Rocket League? Trade restrictions are in place to protect players from fraud and to ensure fair play, with different levels having different trade limits and requirements.
- How do you turn off trade restrictions in Rocket League? While you can enable or disable trading in the Interface Tab of the Settings menu, the actual restrictions based on your level and other factors cannot be turned off.
Buying and Selling Credits
- How do you buy credits in Rocket League? You can purchase credits by going to the Item Shop, clicking on the Buy Credits button, selecting the number of credits you want, and then proceeding to your platform’s checkout system.
- How much is 1 million credits in Rocket League worth? The worth of 1 million credits can vary, but generally, people buy these credits from traders or third-party sites for something like $0.39/100 credits, making 1,000,000 credits worth about $3,900.
- Can you sell Rocket League credits? Blueprints, Credits, and other in-game items may only be traded in-game to ensure a safer and healthier ecosystem, and selling them personally or through third-party websites is not allowed.
Trading Items and Accounts
- What items can you not trade in Rocket League? You cannot trade items received from the Item Shop, Esports Shop, Blueprints, Crates, Rocket Pass, Event Stores, or Fan Rewards.
- Why can I only trade 2,000 credits in Rocket League? This is because of the trade restrictions based on your level; for Level 30-99 players, there is a 2,000 Credit Trade limit.
- How do you get unlimited trades in Rocket League? To get unlimited trades, you need to be at Level 250 or above, which allows for unlimited daily trades with a 100,000 Credit Trade limit.
- How to unlock Rocket League trading for free? To trade with other players for free, you must have 2FA on your Epic Games Account, an Email Verified Epic Games Account, be at least Level 30, have at least 50 minutes of gameplay in online matches, and have at least 500 Credits or equivalent purchased.