What kind of people play MMO?
The demographics of MMO players are diverse, spanning high schoolers, college students, professionals, homemakers, and retirees, with the majority being male and between the ages of 25-44 years old. The average age of MMO players is around 27 years old, with some studies suggesting that the average gamer is actually around 35 years old, indicating that MMO players come from a wide range of age groups and backgrounds.
Understanding MMO Player Types
Player Personalities
According to University of Essex Professor Richard Bartle, MMO players can be split into four distinct types: achievers, explorers, socialisers, and killers.
Frequently Asked Questions
- What is the target audience for MMO?: The target audience for MMO includes high schoolers, college students, professionals, homemakers, and retirees.
- What is the demographic of MMORPG?: MMORPG players skew heavily male with over half of players falling between the age of 25-44 years old.
- Why do people play MMOs?: MMOs enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world.
- What is the average age of MMO players?: The average age of MMO players is around 27 years old.
- Is 30 too old to be a gamer?: There is no age limit on enjoying yourself, and many people play video games well into their 30s, 40s, 50s, and beyond.
- Is the average gamer 35 years old?: The average age of video game players is around 35 years old, and this number is shifting upwards.
- Why are MMOs so addictive?: MMOs can be addictive due to the sunk-cost fallacy, where players feel they must continue playing because of the time, effort, or money they have invested.
- Are MMOs a dying genre?: The MMORPG genre is experiencing a slump, with a lack of innovation and a decline in player numbers.
- Are MMOs fun alone?: MMOs can be enjoyed solo, and many players prefer to play alone, completing quests and missions at their own pace.
- Are MMOs a niche genre?: MMORPG is a niche genre, with players who are selective about their time spent on the game.
- What is the #1 MMORPG?: World of Warcraft remains the quintessential MMORPG, with a large and dedicated player base.
- What were the 3 main motivations for playing MMOS?: The three main motivations for playing MMOs are social, achievement, and immersion.
- Are MMOS in decline?: The number of MMORPG players is dwindling, due to factors such as high time investment, over-monetization, and meta-gaming.
- What percentage of MMO players are female?: Women account for around 35% of MMORPG gamers worldwide.
- Are MMOs bad for mental health?: Problematic MMORPG use can lead to mental disorders such as depression and addiction, and can negatively affect quality of life.
Conclusion
MMO players are a diverse group, with different personalities, motivations, and playing styles. While MMOs can be addictive and potentially bad for mental health, they can also provide a social community and a safe space for players to explore and express themselves. By understanding the different types of MMO players and their motivations, we can better appreciate the complexity and diversity of the MMO community.