What Quest Makes the Institute Hostile?
The Institute becomes hostile in Fallout 4 when you complete certain quests or actions that betray their trust, such as killing Father or other named Institute personnel, or boarding the Vertibird that spawns on the Prydwen during Spoils of War. This can also happen when you talk to Father negatively at the end of The Battle of Bunker Hill, ultimately leading to a rift between you and the Institute.
Understanding the Institute’s Hostility
To delve deeper into the mechanics of the Institute’s hostility, it’s crucial to understand the various quests and actions that can lead to this outcome. The Institute, one of the main factions in Fallout 4, has its own agenda and goals, which may align or conflict with the player’s choices throughout the game.
Frequently Asked Questions
Below are 15 FAQs that provide additional insights and clarifications on the Institute’s hostility and related topics:
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Q: What happens if I side with the Institute? A: Siding with the Institute requires eliminating the Railroad faction and the Brotherhood of Steel, leading to the loss of access to the Prydwen airship and its merchant, Proctor Teagan.
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Q: Can I save Father in Fallout 4? A: Yes, there are two main “happy endings” for Father’s story, either by using a modified version of Jack Cabot’s Mysterious Serum to cure him as a human or the Forced Evolutionary Virus to save him as a super mutant.
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Q: Who is the traitor in the Institute? A: The traitor is revealed to be Dr. Binet’s son, Liam, as exposed by Binet’s personal synth, Eve.
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Q: Does Underground Undercover make the Institute hostile? A: Completing Underground Undercover actually makes you an enemy of the Brotherhood of Steel, not the Institute.
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Q: Can I destroy both the Institute and the Brotherhood? A: There’s no way to destroy both and achieve a true ending, as the BoS and Institute are diametrically opposed, with each faction’s endgame requiring the destruction of the other.
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Q: Is Shaun a synth? A: Yes, Shaun, also known as S9-23, is a prototype synth created by the real Shaun and lives in the Institute.
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Q: Is Paladin Danse really a synth? A: Yes, Paladin Danse is revealed to be a synth, with his model listed as “missing” in the Institute’s records, indicating he was likely a rescued synth with fabricated memories of his childhood.
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Q: What happens if I side with the Institute and tell Father I want to keep synth Shaun? A: Synth Shaun will be located in the Advanced Systems lab if you side with the Institute and choose to keep him.
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Q: Who is the most evil faction in Fallout 4? A: Opinions vary, but many consider Maxson’s BoS to be the most evil due to their hoarding of technology that could improve the Commonwealth, closely followed by the Institute.
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Q: Can you betray the Institute in Fallout 4? A: Yes, you can betray the Institute by being the “man on the inside” for the Minutemen or the Railroad, through quests like Underground Undercover.
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Q: Do the Minutemen quests ever end? A: No, Minutemen quests never truly end, but it’s advised to unlock all settlements and then discontinue pursuing their quests.
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Q: How do I give Liam the password in Fallout 4? A: You give Liam the password by traveling back to Railroad HQ, speaking with Desdemona, then meeting Liam at the Institute.
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Q: What is the hardest enemy in Fallout 4? A: The Mythic Deathclaw is considered one of the most powerful enemies, found randomly in the Commonwealth at higher player levels.
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Q: Are the Institute the bad guys? A: The Institute is often seen as the antagonist due to their methods of infiltrating society by murdering people and replacing them with synths, but each faction has its darker aspects.
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Q: Can I have a baby in Fallout 4? A: No, your character cannot become pregnant without the use of mods, and the game’s storyline does not support natural childbirth as part of its narrative.
Conclusion
The Institute’s hostility in Fallout 4 is triggered by specific quests and actions that compromise the trust between the player and the Institute. Understanding these triggers and the broader implications of siding with or against the Institute is crucial for navigating the game’s complex storyline and faction dynamics. By considering the FAQs and the detailed information provided, players can make informed decisions that align with their preferred gameplay experience and moral compass.