Popping Power: A Comprehensive Guide to Towers That Can Pop Balloons in TDS
In Tower Defense Simulator (TDS), strategically deploying towers is crucial to survive waves of increasingly challenging enemies. A fundamental aspect of this strategy is understanding which towers can pop balloons, the primary threat you’ll face. The simple answer is: most towers in TDS can pop basic balloons. However, different enemy types like lead, hidden, and flying balloons require specific tower capabilities to be dealt with effectively. This article will explore which towers can handle various balloon types and answer frequently asked questions to help you become a master of defense.
Understanding Balloon Types and Tower Capabilities
Basic Balloons
Most towers can pop basic, non-special balloons. These are the standard enemies you will see at the beginning of the game and are easily handled by most early-game towers.
Lead Balloons
Lead balloons are a step up in difficulty, as they require specific damage types to be popped. Towers that can break lead have one or more of the following damage types: splash, fire, electric, poison, and collision damage. Towers that deal direct damage, without these attributes, can’t pop leads unless they receive special upgrades or enhancements. Notably, towers like the Freezer and Frost Blaster can slow down Lead balloons, but they cannot inflict damage to them.
Hidden Balloons
Hidden balloons, also known as camo balloons, require detection abilities to be targeted. Only towers with the ability to detect hidden enemies can effectively damage them. Some towers have built-in detection while others might require upgrades or support from other towers.
Flying Balloons
Flying balloons need to be targeted by towers with either cliff or air capabilities. Certain ground towers can also attack flying enemies, including the Hunter, Archer, Level 2+ Engineers, Executioner, Golden Soldier, and Necromancer. Using towers that can target flying enemies is critical to preventing early leaks from airborne threats.
Key Towers and Their Balloon-Popping Abilities
Let’s explore a few towers and discuss their specific strengths against different balloon types:
- Ace Pilot: Excellent early game against flying balloons due to its built-in air targeting.
- Golden Soldier: An effective tower with good coverage and the ability to hit both ground and air enemies.
- Sniper: Another good early option, particularly for picking off stray balloons.
- Executioner: Great against swarms, effectively damaging multiple balloons in a single attack, especially useful against clustered balloons. Can target both ground and air.
- Archer: Can hit both ground and air targets, making it a versatile option, especially in the earlier stages.
- Electroshocker: Good for dealing with hordes of fast enemies, due to its ability to hit multiple targets at once, and effective against lead.
- Engineer: At Level 2 and above, this tower can detect flying enemies and provides good support. The Engineer’s WMS explosions, allow the tower to control Hidden, Lead, and Flying detection.
- Pyromancer: This tower, although having little damage on its own, is capable of crowd control and can detect hidden enemies at Level 2+.
- Golden Pyromancer: The Golden Pyromancer has built in hidden detection from Level 0, and the ability to drop an enemies defense in half once it is Level 3+.
- Gladiator: An outstanding early game tower with impressive damage and overall DPS.
- Accelerator: This tower can deal with both lead and hidden enemies, making it a versatile option for multiple situations.
- Toxic Gunner: This is a great choice for slowing down enemies, and with the addition of its poison damage it can damage lead.
- Outlaw: With the highest total damage per fire rate, it is a force to be reckoned with.
- Golden Scout: This is a cost-effective choice with good DPS, and has the potential for both early and late game.
- Cowboy Tower: This tower provides a second source of economy and is great for all-round gameplay.
Frequently Asked Questions (FAQs)
1. What are the best towers for dealing with early-game balloons in TDS?
Early game, cheap towers like the Ace Pilot, Golden Soldier, and Sniper excel against basic balloons. The Gladiator is also a fantastic option as it has high DPS and is excellent for early waves.
2. Which towers are best for taking down lead balloons?
Any tower with splash, fire, electric, poison, or collision damage can damage Lead balloons. Some good options include the Executioner, Electroshocker, and the Toxic Gunner.
3. Which towers can detect hidden (camo) balloons?
Towers such as the Engineer (Level 2+), Golden Pyromancer (Level 0+), Pyromancer (Level 2+), and Accelerator are examples of those capable of hidden detection.
4. Which towers can target flying balloons?
Towers with cliff or air targeting abilities can attack flying balloons. Additionally, the Hunter, Archer, Level 2+ Engineers, Executioner, Golden Soldier, and Necromancer are among ground towers capable of targeting flying enemies.
5. Which tower has the highest DPS in TDS?
The Gladiator is often considered to have the best Damage per Second (DPS) in the game.
6. Can the Super Monkey pop lead balloons?
No, the Super Monkey cannot pop Lead Bloons without aid from upgrades, other towers, or its Speciality Building.
7. Can the Super Monkey detect camo balloons?
No, the Super Monkey cannot detect Camo Bloons without aid from upgrades, other towers, or its Speciality Building.
8. Is the Accelerator better than the Engineer?
The Engineer has better overall coverage, being able to control Hidden, Lead, and Flying balloons, as long as they are targeted by other towers, while the Accelerator can target hidden and lead balloons.
9. Is the Pyromancer a good tower?
The Pyromancer is excellent for crowd control but deals little damage by itself. It is best used in combination with other damage towers. It also is not effective on enemies immune to burn.
10. What are good towers for boss fights?
Accelerator is extremely effective at shredding bosses due to its high damage output, while Golden Accelerator is even better.
11. How do you unlock the Golden Scout tower?
The normal version of the Scout is unlocked when you join the game and the Golden Scout is unlocked through an event, and can be placed right away due to being very cheap.
12. Is the Golden Scout better than the Golden Soldier?
The Golden Scout has better damage, lower cost, and better DPS than the Golden Soldier, but the Golden Soldier has more range.
13. What tower should I use in the early game?
The Gladiator, due to having high damage and DPS, as well as the Golden Scout, due to being cheap, are all great early-game options.
14. What is the best way to use the Toxic Gunner?
The Toxic Gunner is best paired with Accelerator, as it can slow enemies down, allowing the Accelerator to charge up.
15. What is the “Hidden Wave” and how do I access it?
The Hidden Wave is a secret, extremely difficult wave that spawns unique and powerful enemies. It can be accessed by defeating wave 40 on Fallen mode in 949 seconds (15 minutes and 49 seconds) or less.
Conclusion
Understanding the capabilities of your towers is paramount in Tower Defense Simulator. By knowing which towers can pop different types of balloons and utilizing strategic combinations, you can effectively defend against the diverse threats the game throws your way. Remember to consider the balloon types in each wave and adapt your defense to ensure your survival. This detailed guide and FAQ should provide a solid base for your TDS journey, allowing you to tackle even the toughest challenges with confidence.