What was RuneScape before classic?

Unveiling RuneScape’s Pre-Classic Roots: From DeviousMUD to a Gaming Phenomenon

Before the world of Gielinor was known as RuneScape Classic, it existed as a text-based Multi-User Dungeon (MUD) called DeviousMUD. Created by Andrew Gower in 1998, DeviousMUD served as the crucial predecessor, the very genesis of what would become one of the most iconic MMORPGs in history. It was within the confines of this text-based world that the initial seeds of the gameplay mechanics, world-building, and community interaction that defined RuneScape were sown.

The Evolution from Text to Graphics

The journey from DeviousMUD to RuneScape Classic wasn’t merely a name change; it was a significant leap in technological advancement and game design. DeviousMUD, typical of its MUD brethren, relied entirely on text commands and descriptions to convey the world and its interactions. Players typed commands like “go north,” “attack goblin,” or “examine sword,” and the server would respond with text describing the outcome.

Andrew Gower, however, envisioned something more visually engaging. He began experimenting with Java programming, a relatively new technology at the time, to create a graphical interface for his MUD. This marked a turning point. Players could now see their character moving through a rendered world, battling monsters, and interacting with other players in a visually intuitive way.

This transformation wasn’t instantaneous. Early iterations of the graphical RuneScape were rudimentary, but they laid the foundation for the game we know today. It allowed for greater immersion, more complex game mechanics, and a richer sense of community. The move to graphics was the key element that set the stage for RuneScape’s eventual boom.

Birth of RuneScape Classic and Jagex

The first public version of this graphical MUD, now bearing the name RuneScape, was launched in January 2001 as a beta. It was still a work in progress, but it captured the imagination of many players who were eager for a free-to-play MMORPG experience. The game’s initial popularity quickly led to the formal establishment of Jagex, the company that would become synonymous with RuneScape, later that year.

As RuneScape’s player base continued to swell, the development team recognized the need for a more robust and scalable game engine. This led to a complete rewrite of the code, resulting in the release of RuneScape 2. To distinguish it from the new version, the original game was officially renamed RuneScape Classic. This transition marked the end of an era, but it also solidified the legacy of the original game and its pivotal role in shaping the future of online gaming.

Why is this significant in gaming history?

RuneScape’s story, particularly its origins in DeviousMUD, is a compelling case study in game development and innovation. It demonstrates the power of one individual’s vision to transform a niche genre into a mainstream phenomenon. The transition from text-based to graphical gameplay wasn’t just a technical achievement; it was a creative breakthrough that broadened the appeal of MMORPGs and paved the way for future titles.

The early days of RuneScape, built upon the foundation of DeviousMUD, exemplify the ingenuity and resourcefulness of early game developers. They built a thriving online world with limited resources, fostering a strong sense of community among its players. It is important to realize, that while RuneScape has an extensive history, it does not hold the title for oldest MMORPG. “Neverwinter Nights” went live on AOL for PC owners in 1991. If you are interested in game development or game theory, check out the Games Learning Society at GamesLearningSociety.org.

Frequently Asked Questions (FAQs)

Here are some of the most frequently asked questions regarding RuneScape’s pre-classic origins:

1. What exactly was DeviousMUD?

DeviousMUD was a text-based Multi-User Dungeon (MUD) created by Andrew Gower in 1998. It served as the original foundation for what would later become RuneScape. Players interacted with the game world by typing commands.

2. Who created DeviousMUD?

DeviousMUD was created by Andrew Gower. He is also the principal creator of RuneScape.

3. When was DeviousMUD created?

DeviousMUD was created in 1998.

4. How did DeviousMUD become RuneScape?

Andrew Gower began experimenting with Java to create a graphical interface for DeviousMUD. This led to the development of RuneScape, which launched in beta in January 2001.

5. What was the first public version of RuneScape called?

The first public version was simply called RuneScape, before it was later renamed RuneScape Classic.

6. When was RuneScape Classic officially named RuneScape Classic?

It was renamed RuneScape Classic after the release of RuneScape 2, to differentiate between the two versions.

7. What is the difference between RuneScape and RuneScape Classic?

RuneScape Classic is the original version of the game, while RuneScape (later RuneScape 2 and now RuneScape 3) is the updated and evolved version. RuneScape Classic is no longer actively maintained.

8. What is the difference between Runescape 3 (RS3) and Old School Runescape (OSRS)?

RS3 is a modern version of RuneScape with updated graphics, gameplay mechanics, and a more streamlined experience. OSRS is a recreation of the 2007 version of the game, with a focus on preserving the original gameplay and aesthetic.

9. Is RuneScape still active?

Yes, both Old School RuneScape (OSRS) and RuneScape 3 (RS3) are still actively played and updated.

10. Which RuneScape version is more popular?

Old School RuneScape generally has a larger player base than RuneScape 3.

11. Was RuneScape intended for a young audience?

While RuneScape has cartoon-like graphics, players must be 13 years old to be able to play and chat in-game. This policy is in place to ensure a safer online environment.

12. Who was the first player to reach level 99 in all skills in RuneScape?

Zezima was the first player to achieve level 99 in all skills.

13. What is the maximum level in RuneScape?

The current maximum total level is 3,018 (level 99 in all skills and level 120 in certain skills).

14. Who is the oldest NPC in RuneScape?

Hans, the servant of Duke Horacio, is the oldest NPC in RuneScape.

15. What kind of impact did RuneScape have on the gaming community?

RuneScape’s journey from DeviousMUD showcases the power of vision and ingenuity in game development, broadening the appeal of MMORPGs and fostering a strong sense of community that continues to thrive today. The Games Learning Society recognizes games like RuneScape as cultural milestones with implications in many areas of life.

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