Mastering the Art of Non-Lethal Combat in Cyberpunk 2077
The neon-drenched streets of Night City are a dangerous place, but sometimes, the best solution isn’t a fatal one. Whether you’re roleplaying a pacifist V, fulfilling specific gig requirements, or simply want to see what happens when you leave your enemies breathing (barely), knowing which weapons are non-lethal in Cyberpunk 2077 is crucial. So, let’s get down to the core question:
What weapons don’t kill in Cyberpunk 2077?
The answer is multifaceted, depending on the weapon type, modifications, and your actions. Here’s a breakdown:
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Blunt Weapons: This is your primary category for guaranteed non-lethality. Think baseball bats, pipes, wrenches, and even the iconic Sir John Phallustiff. These weapons are designed to knock enemies unconscious. Be careful, though! One extra swing after they’re down can change the outcome.
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Fists: V’s bare fists are inherently non-lethal. Great for starting bar fights or subduing enemies when you’re feeling minimalist.
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Gorilla Arms: This Cyberware modification transforms your fists into powerful blunt weapons. Gorilla Arms are fantastic for taking down Cyberpsychos without fatal consequences. Just like other blunt weapons, avoid hitting downed enemies.
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Specific Iconic Weapons: Some unique weapons offer non-lethal options.
- Skippy: This smart pistol, when set to “Puppy Loving Pacifist” mode, automatically targets limbs and deals non-lethal damage.
- Cottonmouth: A unique weapon from the quest line, this weapon is also a good choice.
- Tinker Bell: is another good unique choice.
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Weapons with Non-Lethal Mods: Certain weapon mods can convert lethal weapons into non-lethal ones. The Pax mod is a prime example. Applying this to a firearm ensures that it only incapacitates enemies.
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Quickhacks: A Netrunner’s best friend for non-lethal takedowns.
- Short Circuit: A quick jolt to the system.
- Overheat: Makes the enemy uncomfortable.
- Contagion: Spreads a non-lethal virus to nearby enemies.
- System Collapse: Overrides an enemy.
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Target Analysis Cyberware: This cyberware mod makes all your weapons non-lethal.
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Monowire: Is a blade weapon that will kill enemies.
It’s important to remember that even with these non-lethal options, you can still accidentally kill enemies. Be mindful of your actions after they’re down, and always double-check your weapon mods and Cyberware.
Navigating Non-Lethal Combat: A Deeper Dive
Choosing to go non-lethal in Cyberpunk 2077 adds an extra layer of challenge and strategic depth to the game. It requires careful planning, awareness of your surroundings, and a good understanding of the tools at your disposal. While the game doesn’t significantly reward or punish non-lethal approaches in terms of story changes (more on that later), the satisfaction of completing a gig without bloodshed can be its own reward. Plus, it opens up unique gameplay opportunities and roleplaying scenarios.
Maximizing Your Non-Lethal Arsenal
To truly master non-lethal combat, consider the following:
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Invest in the Right Perks: The Street Brawler skill tree enhances the effectiveness of blunt weapons and unarmed combat. Focus on perks that increase damage, attack speed, and stamina regeneration.
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Utilize Quickhacks Strategically: Netrunners can dominate combat without firing a single shot. Prioritize quickhacks like Short Circuit, Overheat, and System Collapse for incapacitating enemies from a distance.
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Master the Art of the Takedown: When an enemy is stunned or incapacitated, approach them and perform a takedown for a swift and silent knockout.
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Experiment with Weapon Mods: Explore different weapon mods to find the perfect combination for your playstyle. The Pax mod is essential for converting lethal weapons into non-lethal alternatives.
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Be Aware of Environmental Hazards: Use your surroundings to your advantage. Lure enemies into traps, exploit weaknesses, and create distractions to gain the upper hand.
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Remember the “One More Hit” Rule: As mentioned earlier, avoid hitting downed enemies with any weapon, even non-lethal ones, to prevent accidental fatalities.
Frequently Asked Questions (FAQs)
Here are 15 frequently asked questions about non-lethal combat in Cyberpunk 2077:
1. Does going non-lethal affect the story?
Sadly, no. While you might feel morally superior, the main storyline remains largely unaffected by your choice to spare or eliminate your enemies. Some gigs might offer slightly different rewards (usually more credits) for completing them non-lethally, but the core narrative remains unchanged.
2. Can I complete Cyberpsycho Sighting missions non-lethally?
Absolutely! In fact, it’s highly recommended. Using non-lethal weapons and tactics on Cyberpsychos ensures that Regina Jones can rehabilitate them. Gorilla Arms, blunt weapons, and non-lethal quickhacks are your best friends in these encounters.
3. Do blunt weapons guarantee non-lethal takedowns?
Yes, blunt weapons are designed to incapacitate enemies. However, hitting a downed enemy with a blunt weapon (or any weapon, for that matter) will likely kill them.
4. Are fists always non-lethal?
Yes, V’s fists are inherently non-lethal. Upgrade your Street Brawler skills to make them even more effective.
5. What’s the best Cyberware for non-lethal combat?
Gorilla Arms are a must-have for melee-focused builds. The Target Analysis mod makes all weapons non-lethal. Also, cyberdecks with powerful control and covert quickhacks are essential for Netrunners.
6. Can I use quickhacks to kill enemies?
Yes, some quickhacks, like Cyberware Malfunction and Detonate Grenade, can be lethal. Stick to Short Circuit, Overheat, Contagion, and System Collapse for non-lethal takedowns.
7. Where can I find the Pax mod?
The Pax mod can be purchased from various weapon vendors and sometimes found as loot. Keep an eye out for it!
8. Does difficulty setting affect non-lethal effectiveness?
Not directly, but higher difficulty settings mean enemies have more health and are more resistant to damage. This makes non-lethal takedowns more challenging, requiring more hits or strategic use of quickhacks.
9. Are throwing knives non-lethal?
No, throwing knives are considered blade weapons and are lethal.
10. Can companions kill enemies even if I’m trying to be non-lethal?
Yes, companions can and will kill enemies, regardless of your intentions. Be mindful of their actions and try to position them strategically or use commands to control their behavior.
11. What happens if I accidentally kill someone during a non-lethal gig?
If the gig specifically requires non-lethal takedowns, killing the target will usually result in a reduced reward. Some gigs might even fail outright.
12. Is the Monowire a non-lethal option?
No, the Monowire is a blade weapon and is lethal. It is not a blunt weapon.
13. Can I use stealth to perform non-lethal takedowns?
Absolutely! Stealth is a powerful tool for non-lethal combat. Use distractions, cover, and silent movement to sneak up on enemies and perform takedowns without alerting others.
14. Are there any unique rewards for completing the entire game non-lethally?
Unfortunately, no. Cyberpunk 2077 doesn’t offer any special rewards or endings for completing the game without killing anyone. The satisfaction of roleplaying a pacifist V is its own reward.
15. Where can I learn more about game design and the impact of game mechanics on player behavior?
Explore resources like the Games Learning Society. GamesLearningSociety.org is a great place to explore game design concepts and the impact of gameplay on player behavior.
Final Thoughts: The Path of the Pacifist in Night City
While Cyberpunk 2077 doesn’t always reward non-lethal gameplay in tangible ways, the challenge and roleplaying opportunities it provides are well worth the effort. By mastering the art of incapacitation, you can carve your own path through Night City, proving that you don’t need to kill to survive. So, grab your baseball bat, load up your Cyberdeck, and show those corpos that you mean business… without the bloodshed.