What’s the code for the safe in Hitman 3 Death in the Family?

Unlocking Secrets: The Safe Code in Hitman 3’s “Death in the Family”

So, you’re playing Hitman 3’s “Death in the Family” mission and you’re stumped by that pesky safe in Alexa Carlisle’s office? You’ve come to the right place! The safe code you’re looking for is 1975. Entering this code will grant you access to the case file, a crucial piece of evidence in the Dartmoor mystery. But that’s just the beginning! Let’s delve deeper into this element, along with other intriguing aspects, about safe combinations and mysteries within Hitman 3.

Accessing the Case File in Dartmoor

The Direct Approach: The 1975 Code

The most straightforward method to obtain the case file is by directly inputting the safe code: 1975. This bypasses the need for detective work, allowing you to swiftly proceed with your mission objectives.

Here’s how to do it:

  1. Locate Alexa Carlisle’s office on the 2nd floor of the manor.
  2. Find the chair and press the button that reveals the hidden safe.
  3. Enter the code 1975.
  4. Retrieve the case file from the opened safe.

The Detective Route: Solving the Murder

Alternatively, you can immerse yourself in the “Means, Motive and Opportunity” story branch and solve the murder mystery as the Private Investigator. Successfully identifying the true killer will also grant you access to the case file. Although this method is more time-consuming, it is definitely more rewarding.

Related Frequently Asked Questions (FAQs)

Here are 15 frequently asked questions to enhance your knowledge about safe codes, keypads, and secrets in Hitman 3:

  1. What if I want to find the code myself within the mission?

    The game provides visual clues, like four symbols above the safe representing objects in the office. This clues you into investigating the office meticulously. Observe things like a globe, fireplace poker, bust, or book, that may offer the code upon interaction. These steps, though time-consuming, let you experience the game with more freedom, so the mission feels more immersive.

  2. Is the 1975 code the same on all difficulty levels?

    Yes, the 1975 code for the safe in “Death in the Family” remains constant across all difficulty levels in Hitman 3. Regardless of whether you’re playing on Casual, Professional, or Master difficulty, the code will always be the same, ensuring that all players have access to the case file.

  3. Are there other safes in Hitman 3 with fixed codes like this?

    While some safes in Hitman 3 have fixed codes, others require you to find clues within the environment to determine the correct combination. For example, in the Mendoza mission, the Villa Basement safe code depends on the in-game year of the couple’s anniversary, which can be found on a calendar. This variation adds an extra layer of challenge and exploration to the game, encouraging players to interact with their surroundings and think creatively.

  4. I heard about a safe in Mendoza with the code 2006. Is that true?

    Yes, you’re correct. In the Mendoza mission, specifically in the Villa Basement, there’s a safe with the code 2006. This code is derived from the fact that the mission takes place in 2021, and the couple is celebrating their 15th wedding anniversary, meaning they got married in 2006.

  5. Where can I find a crowbar in the Death in the Family mission?

    In “Death in the Family,” you can find a crowbar in a few different locations:

    • On a crate of wine bottles by the green van to the east of the manor (Level 0).
    • On some boxes near the gardener north of the greenhouse (Level 0).

    The crowbar is useful for prying open doors and containers, providing alternative routes and access to hidden items.

  6. What’s the deal with the keypad code 1979 in the Untouchable mission?

    In the final mission, “Untouchable,” you’ll encounter a keypad requiring a code. The code for this keypad is 1979, hinted at by a poster on the wall featuring a satellite. Entering 1979 will unlock the door, granting you access to the next area.

  7. How do I access Emma and Gregory’s room in Dartmoor?

    To enter Emma and Gregory’s locked room, follow these steps:

    1. Head to the bathroom adjacent to their room on Level 1.
    2. Climb out through the window.
    3. Shimmy along the ledge to the right until you reach their balcony.

    This allows you to bypass the locked door and explore their room.

  8. What’s the easiest way to get the case file in Dartmoor?

    The easiest method is to obtain the case file from Alexa Carlisle’s safe. You will need to locate Alexa Carlisle’s office on the 2nd floor of the manor. Locate the chair and press the button that reveals the hidden safe, then enter the code 1975. Once inside, retrieve the case file from the opened safe.

  9. Is there a secret ending in Hitman 3, and how do I get it?

    Yes, Hitman 3 has a secret ending. To unlock it:

    1. Take the serum from the case on the desk in the final mission.
    2. Wait for Edwards (The Constant) to speak.
    3. Press the button prompt to use the serum on yourself.

    This results in a unique conclusion where Agent 47 succumbs to the serum.

  10. What is the importance of the Games Learning Society in understanding game design?

    Organizations like the Games Learning Society, found at https://www.gameslearningsociety.org/, play a critical role in researching how games can be used as powerful learning tools. Understanding game design principles can help us appreciate the intricate details and creative choices that developers make, which can be applied to education and training.

  11. How do I find the Villa Basement key in the Mendoza mission?

    The Villa Basement key in the Mendoza mission can be found in the same bedroom as the calendar that reveals the couple’s anniversary year. Search the room thoroughly, and you should locate the key to access the basement and the safe inside.

  12. What other tools can be found in the Dartmoor mission besides the crowbar?

    Besides the crowbar, you can find a wrench near the fountain in the garden and a screwdriver and fuse cell in the closet outside the dining room. These tools can be used for various purposes, such as sabotaging equipment, creating distractions, or opening locked doors.

  13. What are the keypad codes in the Dubai mission?

    In the Dubai mission, the door code written on the Meeting Room whiteboard is 4706. This code can be used to access certain areas and progress through the mission.

  14. What happens if I accuse the wrong person in the Dartmoor murder mystery?

    Accusing the wrong person in the “Death in the Family” mission will still allow you to complete the mission, but it may affect the story and your overall experience. To achieve the best outcome and the “A Matter Of Justice” feat, ensure you gather sufficient evidence before accusing Emma.

  15. Can games like Hitman 3 be used for educational purposes?

    Absolutely! Games like Hitman 3 can be used to enhance critical thinking, problem-solving, and decision-making skills. The GamesLearningSociety.org and similar organizations study these educational aspects, demonstrating how game mechanics can be applied in learning environments to engage students and improve learning outcomes.

Unlocking safes and deciphering codes are just a small part of the Hitman experience. With its intricate level design, diverse gameplay options, and compelling narratives, Hitman 3 continues to captivate players around the world. Whether you choose the direct approach or embrace the detective route, mastering the game’s challenges is a satisfying endeavor. Happy hunting, Agent!

Leave a Comment