When should I start Krokotopia?

When Should I Start Krokotopia in Wizard101? A Comprehensive Guide

When should you start Krokotopia in Wizard101? The straightforward answer is that you should aim to start your adventure in this sandy, ancient Egyptian-themed world when you’re roughly between level 8 and 20. However, that range is quite broad and the ideal time depends on your playstyle and how thoroughly you explore Wizard City. Let’s break it down:

If you focus exclusively on the main storyline quests and avoid side quests and optional streets within Wizard City, you’ll likely be ready for Krokotopia around levels 8-10. This approach is for wizards who want to move quickly through the game. On the other hand, if you’re a completionist and enjoy exploring every nook and cranny, completing side streets, and taking on extra quests, you’ll find yourself entering Krokotopia around levels 16-20. This more thorough approach ensures you have a strong foundation of experience and potentially more powerful spells or gear. It also provides a better understanding of the game mechanics before you face the challenges of Krokotopia.

The main requirement to access Krokotopia is completing the necessary quests in Wizard City. You’ll know you are close to this milestone when you are given a quest to defeat Lord Nightshade in his tower. After defeating Lord Nightshade, you will then go and explore Nightside and speak with Headmaster Ambrose, who will grant you passage to Krokotopia.

Deciding When to Start: Main Quest vs Side Quests

Main Quest Focus

If your goal is to quickly progress through the main storyline and you don’t mind potentially facing slightly more challenging battles in Krokotopia, sticking to the main quest in Wizard City is perfectly fine. This approach gets you to Krokotopia faster, around level 8-10. However, you might need to rely more on strategy and utilize the spells you have wisely to overcome the challenges you’ll face, especially against bosses. This is an approach for the players that just want to rush through the game to progress.

Completionist Approach

On the other end of the spectrum, players that love to complete every side quest, explore every street, and complete every possible challenge in Wizard City should be ready for Krokotopia at levels 16-20. This route is more beneficial for wizards who enjoy thoroughly exploring every aspect of the game and do not want to leave any stone unturned. It allows you to level up quicker, earn more gold, and unlock more powerful spells before entering the next world. This is a slower but more stable approach to beginning Krokotopia for the player that loves to complete everything.

The Benefits of Starting at a Higher Level

Starting Krokotopia at a higher level, such as between level 16-20, offers some considerable advantages:

  • More Powerful Spells: Side quests often reward you with better spells and gear, giving you a crucial edge in the battles ahead.
  • Increased Health and Mana: Grinding out those extra levels provides much needed health and mana increases which will always be a benefit.
  • Better Understanding of Game Mechanics: By taking your time and exploring more, you gain a better understanding of the combat system, deck building, and strategic spell usage.
  • Smoother Transition to Krokotopia: You’ll be able to handle the challenges of Krokotopia more comfortably, facing the enemies without feeling overwhelmed.

Frequently Asked Questions (FAQs)

1. What are the requirements to access Krokotopia?

To get to Krokotopia, you must complete all the main storyline quests in Wizard City. The final quests of this progression are to defeat Lord Nightshade and to explore Nightside. Once these are done, Headmaster Ambrose will give you the key to Krokotopia.

2. What level should I be when leaving Krokotopia?

If you complete all side quests, you’ll typically leave Krokotopia at around level 27 or 28. If you find yourself at level 36 and are still in Krokotopia, you might be doing unnecessary fighting or are not following the storyline quests.

3. What comes after Krokotopia in Wizard101?

After completing Krokotopia, the next world you’ll be sent to is Marleybone.

4. How many quests are in Krokotopia?

Krokotopia features a total of 65 quests, including 36 boss battles, 7 Defeat and Collect quests, and 6 regular mob fights.

5. Who is the final boss of Krokotopia?

The final boss in Krokotopia is Krokopatra, who is a Thunder boss with 1,200 health. Myth spells are particularly effective against her.

6. What level should I be for Mooshu?

It is recommended to be at least level 32 before starting Mooshu, due to the difficulty of the mobs there. The first mobs you encounter, the Sanzoku Bandits, have 575 health each.

7. What level should I be for Celestia?

To start questing in Celestia, you need to be at least level 48 and have defeated Malistaire.

8. What comes after Celestia?

The world after Celestia is Zafaria.

9. What level should I start Zafaria?

If you can start the quest to get to Zafaria, then you are at the correct level and can start questing there. The required level to enter is level 55.

10. How long does it take to finish Zafaria?

Zafaria is not considered a very long world. If you focus on the quests, you should be able to finish it in about a week.

11. What level should I start Khrysalis?

The main questline of Khrysalis can take a player from about level 90 to level 106, give or take a level.

12. What level should I be for Dragonspyre?

You should be about level 47-48 when starting Dragonspyre, as you will obtain a new pet and possibly your Area of Effect spell (AOE).

13. Should I do Celestia or Wintertusk first?

If you are unsure, it’s often recommended to do Wintertusk first. Many players find Celestia quite challenging, whereas Wintertusk provides an easier transition and a boost to your level.

14. What is the highest level in Wizard101?

As of November 2022, the maximum level achievable in Wizard101 is level 160.

15. How do you get to Ra in Krokotopia?

To battle Ra, go to Krokotopia’s Library in the Oasis. Then proceed to the Hall of Doors, and use the sigil to access Ra’s Landing. Finally, use a wooden key to enter Ra’s Reading Room.

Conclusion

Ultimately, the ideal time to start Krokotopia is a personal decision based on your preferences and playing style. Whether you prefer a quick dash through the main quests or a thorough exploration of everything Wizard City has to offer, it is important to note you should be somewhere between levels 8 and 20 when you finally make your journey to the sandy world of Krokotopia. By considering the information presented and understanding the benefits of both approaches, you can ensure a more enjoyable experience as you continue your journey through the Spiral. Happy questing!

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