Where is the code for the safe in the slums?

Cracking the Code: Finding the Safe Combination in Stray’s Slums

Alright, fellow feline fanatics and puzzle solvers! You’ve found yourself wandering the neon-drenched alleys of Stray’s Slums, and you’ve got your eyes set on that elusive safe. Well, fear not, because this digital alley cat is here to guide you straight to the solution. The safe code in the Slums is 1283. Let’s delve deeper into how you acquire this crucial information.

Unlocking the Dufer Bar Secret

The key to unlocking the safe lies hidden within the confines of the Dufer Bar. This isn’t just some random watering hole for robot patrons; it’s a crucial location for your quest.

Finding the Code

Here’s the breakdown of how to uncover the code:

  1. Locate the Dufer Bar: It’s fairly centrally located in the Slums, easy to spot with its distinctive neon sign.
  2. Jump on the Bar: Yes, you heard me right. Embrace your inner feline acrobat and hop onto the bar counter.
  3. Look Left: Scan the left-hand side of the bar as you’re facing away from the entrance.
  4. The Painting’s Secret: You’ll spot a picture hanging on the wall. Interact with it to knock it down.
  5. Revealing the Code: Behind the fallen painting, you’ll discover the safe code scrawled on the wall: 1283.

Now that you have the code, it’s time to find the safe and claim your reward!

Frequently Asked Questions (FAQs) about Safe Codes and Mysteries in Stray

Still have questions swirling around in your digital circuits? Here are 15 FAQs to address your burning inquiries about safe codes, puzzles, and hidden secrets in the captivating world of Stray.

Q1: What exactly is inside the safe in the Slums?

Inside the Slums safe, you will find Sheet Music 8/8. Finding all of the sheet music allows you to get a badge.

Q2: Is there another safe in Stray besides the one in the Slums?

Yes, there is! In Midtown, you’ll encounter another safe. Its code is a bit trickier to decipher.

Q3: How do you solve the Midtown safe code puzzle?

The Midtown safe code requires you to translate some backward text. The solution, as revealed by translating the pictures, is 8542.

Q4: What’s the deal with the mysterious note and binary code in Stray?

The “Safe’s Mysterious Password” note contains a clue written in the game’s unique alphabet and a string of binary numbers. When translated with Elliot’s help, it reveals a rendezvous point: the DUFER BAR.

Q5: Where is the safe hidden in the library?

The safe is located in the library in an aisle in the middle of the library, hidden behind some stacks of books. Jumping onto them causes them to collapse, exposing the safe behind them.

Q6: Can I replay chapters in Stray if I miss a collectible item or a memory?

Absolutely! From the main menu, select “Start Game,” then your save file, and finally, “Select Chapter.” This allows you to revisit any section of the game to snag those missed items. Games Learning Society values the ability to revisit and learn from past experiences, and Stray facilitates this perfectly through its chapter replay system.

Q7: Is there a safe in Old Town in The Walking Dead: Saints & Sinners?

Yes, the safe is back in Old Town, in the central house that is marked in blue on the map, on the second floor. The safe is visible all the way from the back yard because the corner of the house is collapsed.

Q8: How many memories are hidden within the Slums chapter of Stray?

There are seven Memories to uncover in the Slums chapter. Be sure to explore every nook and cranny!

Q9: What code unlocks the safe in Stray Chapter 10 (Midtown)?

As mentioned earlier, the code for the Midtown safe is 8542.

Q10: Who is Paoudre, and why is he complaining about a battery?

Paoudre is a Companion in Midtown who’s upset about a faulty battery he purchased from a merchant. It’s a humorous side story that adds to the world’s charm.

Q11: What’s the significance of the code 2511 in the Slums Part 2?

The code 2511, derived from reading posters, unlocks a secret room belonging to Doc, revealing valuable clues.

Q12: Who is Elliot, and why is he considered a “geek” or “nerd” in Stray?

Elliot is a skilled programmer and hacker who can fix almost anything and decipher any code. He lives near Grandma and plays a critical role in translating information. You can learn more about the role of Elliot and the game’s learning experience on GamesLearningSociety.org.

Q13: Why does Elliot need the poncho, and how does giving it to him help?

Elliot is cold and shivering. Giving him the poncho warms him up, allowing him to work more effectively and assist you further.

Q14: Does Stray have multiple endings or secret endings?

Stray has one ending, and it cannot be influenced. Optional quests won’t change the outcome. Also, rest assured, the cat doesn’t die!

Q15: What does “meow” do in the game?

There is a button dedicated to meow, and can be used to catch the attention of an android or to bait enemies into a trap.

Conclusion: A Purr-fect Solution

Navigating the world of Stray requires both cunning and curiosity. Whether you’re deciphering codes or exploring every corner of the Slums, it is a rewarding experience. So, grab that code (1283), open the safe, and continue your adventure!

Leave a Comment