Why am I only getting 16 LP per win?
You are only getting 16 LP per win because your MMR, or Match Making Rating, is likely lower than your current rank, resulting in lower LP gains. The difference between your hidden MMR and your LP is a key factor in determining how much LP you gain or lose, and if your MMR is lower than your LP, you will gain less LP for a win.
Understanding LP and MMR
To understand why you’re getting 16 LP per win, it’s essential to grasp how LP and MMR work together in the League of Legends ranking system.
How LP and MMR Interact
LP gains are decided by the difference between your hidden MMR and your LP. If your MMR is lower than your LP, you gain less LP for a win, and conversely, if your MMR is higher than your current LP, your MMR gains will be higher for wins.
Frequently Asked Questions
Here are some frequently asked questions related to LP and MMR:
- Q: How much LP do you get for each rank in league? A: Each rank has four divisions until you reach Master, and you need to earn 100 LP to reach the next division within a rank.
- Q: What determines LP gain? A: Your MMR, or Match Making Rating, affects how much LP you get or lose.
- Q: What is the normal LP gain? A: 16 or 17 is considered “normal” for both gains and losses, with less than 16 being bad and 18 or more being good.
- Q: How do you increase LP gains? A: Getting a good streak, such as winning 6 games in a row, will result in substantially larger LP gains per match until you start losing more consistently.
- Q: How do I fix my MMR? A: Building a winning streak is essential to improve your MMR, as the more wins you have in a row, the more likely your MMR will improve.
- Q: How much LP do you need to reach Grandmaster? A: You need to reach 200 LP and gain more LP than the lowest Grandmaster player in your region to be promoted to Grandmaster.
- Q: How is league LP calculated? A: The player earns League Points (LP) when they win ranked games and loses them when they lose ranked games, with the amount earned or lost depending on the player’s hidden Match Making Rating (MMR) relative to their rank.
- Q: Why do I get less LP than my teammates? A: Being better than your teammates gets you less LP because the challenge presented in the match to you isn’t as challenging as it was for your teammates.
- Q: Does performance affect LP gain? A: Yes, winning against a higher-ranked opponent will earn more LP than winning against a lower-ranked opponent, and the amount of LP earned can also be affected by the player’s performance in the match.
- Q: Do you get less LP for duo? A: No, your LP gain is based only on your own hidden MMR, but frequently queuing with someone lower than you may decrease your MMR and slow down your LP gain.
- Q: Why is it so easy to gain but hard to lose? A: This is not directly related to LP gain or loss but is a concept that can be applied to various aspects of life, including gaming and weight loss.
- Q: What is more important than winning or losing? A: Having fun and learning new skills are often considered more important than winning or losing, as they can lead to personal growth and enjoyment.
- Q: Why playing is more important than winning? A: Playing and having fun can help athletes excel and enjoy the game more, regardless of the outcome.
- Q: Can you lose Grandmaster title? A: In chess, the Grandmaster title is held for life, but it can be revoked for cheating; however, this concept does not directly apply to League of Legends.
- Q: Does dodging affect MMR? A: You will not lose MMR for queue dodging, but it’s essential to maintain a good attitude and sportsmanship in the game.
Conclusion
In conclusion, getting 16 LP per win can be due to various factors, including the difference between your hidden MMR and your LP. Understanding how LP and MMR work together is crucial to improving your ranking in League of Legends. By addressing the questions and topics discussed in this article, you can gain a better understanding of the ranking system and work towards increasing your LP gains and improving your overall gaming experience.