Why can’t i double jump in Jedi Fallen Order?

Why Can’t I Double Jump in Jedi Fallen Order? Understanding Cal’s Abilities

The reason you can’t double jump in Star Wars Jedi: Fallen Order is quite simple: Cal Kestis doesn’t have the ability at the beginning of the game. Unlike some other action-adventure titles, Cal’s move set is limited early on, intentionally designed to encourage exploration and force the player to utilize environmental traversal and other skills. He’s not a fully trained Jedi, remember; he’s rediscovering his connection to the Force and regaining lost abilities. Gaining new abilities, like the much-desired double jump, is tied to story progression.

Unlocking the Double Jump: The Force is With You (Eventually)

You’re probably eager to start bouncing around like a true Jedi Knight. Here’s the key information:

The double jump ability, officially known as the “Wall Run”, is not learned through conventional leveling or skill trees. Instead, you acquire it as part of the main storyline. Specifically, you’ll unlock the Wall Run during the mission to Kashyyyk the second time you visit the planet. During this visit, you’ll need to complete a specific segment and interact with the location to unlock the ability.

It’s important to note that even after you revisit Kashyyyk, the Wall Run ability will be unlocked after you have visited the Origin Tree and have a vision during the cutscene.

Once unlocked, it seamlessly integrates into Cal’s movement. To perform the Wall Run/Double Jump:

  1. Wall Run: Approach a suitable wall while jumping. Cal will automatically latch on and run along the wall.
  2. Double Jump: While wall-running, simply jump again to propel yourself off the wall, acting like a double jump. It’s important to note that this is technically a wall run, but it is most commonly referred to as a double jump.

This means you can combine the double jump with other abilities like the Force Push, Force Slow, and even the grappling hook to traverse complex environments and reach previously inaccessible areas. So, be patient, continue the main story, and soon you’ll be gracefully bounding across the galaxy.

Mastering Movement: Beyond the Double Jump

While the Wall Run/double jump is vital, don’t forget about Cal’s other movement options. Mastering these is crucial for both combat and exploration:

  • Force Push: Use the Force to create openings, solve puzzles, and knock enemies off ledges.
  • Force Slow: Slow down time to navigate obstacles and gain an advantage in combat.
  • Force Pull: Pull enemies closer for easier attacks or to solve puzzles.
  • Zipline: Use ropes to quickly traverse large gaps.
  • Climbing: Many surfaces are scalable, allowing you to find alternative routes.

Combining these abilities with the Wall Run allows for a dynamic and engaging exploration experience. Jedi Fallen Order rewards players who are observant and experiment with Cal’s skillset.

Patience is Key, Young Padawan

The progression system in Jedi Fallen Order is designed to create a sense of accomplishment and reward exploration. Instead of having every ability from the start, you gradually unlock them, making you feel like you are truly growing as a Jedi. Don’t rush through the story. Take your time to explore each planet thoroughly, and you’ll not only find valuable collectibles and secrets but also better prepare yourself for the challenges that lie ahead. The moment you unlock the double jump will be all the more satisfying knowing you’ve earned it.

Frequently Asked Questions (FAQs) about the Double Jump and Movement

FAQ 1: Is there a way to get the double jump earlier in the game?

No, there is no legitimate way to obtain the Wall Run ability or double jump before reaching the designated point in the main story on Kashyyyk.

FAQ 2: Do I need to complete all of Kashyyyk to get the double jump?

Not the entire planet. The Wall Run/Double Jump ability is unlocked during the mission to the Origin Tree, which occurs after the first time you visit the planet. Once you have a vision during the cutscene, you’ve unlocked it.

FAQ 3: Can I miss the double jump?

No, the Wall Run/Double Jump ability is mandatory for story progression. You cannot complete the game without it.

FAQ 4: Does Cere help me unlock the double jump?

While Cere plays a crucial role in Cal’s journey and helps him reconnect with the Force, she doesn’t directly unlock the double jump. It’s tied to a specific location and event on Kashyyyk and vision from the Origin Tree.

FAQ 5: What if I’m stuck and can’t progress without the double jump?

If you’re stuck, ensure you are following the main story objectives. Check your map for marked locations. If you’re truly unable to proceed, double-check that you have revisited Kashyyyk and completed the Origin Tree mission and vision. If all else fails, consider consulting a walkthrough or gameplay video.

FAQ 6: Is there a skill tree upgrade that enhances the double jump?

No, there are no skill tree upgrades that directly enhance the Wall Run/Double Jump. However, other abilities and upgrades can improve Cal’s overall movement and combat effectiveness, indirectly benefiting from the increased mobility offered by the double jump.

FAQ 7: Does the Wall Run/Double Jump work on all walls?

No, it only works on designated wall running surfaces, which are usually marked with a distinct texture. Pay attention to the environment and look for these clues.

FAQ 8: Can I use the double jump in combat?

Yes! The Wall Run/Double Jump can be used in combat to dodge attacks, reposition yourself, and gain a height advantage.

FAQ 9: What are some good areas to practice the double jump after I unlock it?

Any area with challenging platforming sections is ideal. Zeffo and Kashyyyk offer many opportunities to hone your skills. Returning to earlier areas can also reveal previously inaccessible secrets.

FAQ 10: Does BD-1 play a role in unlocking or enhancing the double jump?

No, BD-1 is not directly involved in unlocking or enhancing the Wall Run/Double Jump. However, BD-1 is essential for other traversal mechanics, like using ziplines and showing maps of areas.

FAQ 11: Does difficulty level affect when I get the double jump?

No, the difficulty level does not affect when the Wall Run/Double Jump is unlocked. It’s solely tied to story progression.

FAQ 12: Is it possible to skip any parts of Kashyyyk or the Origin Tree segment?

No, the Origin Tree segment is linear and cannot be skipped. This section is a vital part of the story and necessary for unlocking the double jump.

FAQ 13: I’ve completed the Origin Tree, but I still can’t double jump! What’s wrong?

Make sure you watched the vision during the cutscene, or you may not have unlocked the double jump ability yet.

FAQ 14: Does unlocking the double jump impact future combat encounters?

Yes, significantly. The Wall Run/Double Jump opens up new combat strategies, allowing you to reach vantage points, evade attacks, and surprise enemies.

FAQ 15: Are there any secrets that are ONLY accessible with the double jump?

Absolutely. Many collectibles, echoes, and stim canisters are hidden in areas that require the Wall Run/Double Jump to reach. Exploring thoroughly after unlocking it is highly recommended.

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