Why did EA reject Battlefront 3?

Why did EA reject Battlefront 3?

Electronic Arts (EA) rejected Battlefront 3 primarily due to the costs of using the Star Wars license, which made the project economically unfeasible. The rejection was a result of a pitch by DICE, the EA-owned studio behind the rebooted Battlefront franchise, but it was ultimately turned down due to licensing costs and the game never progressed beyond prototypes.

Introduction to the Rejection of Battlefront 3

Background on the Star Wars Battlefront Series

The Star Wars Battlefront series has been a beloved part of the gaming universe for many years, offering fans the chance to immerse themselves in the Star Wars universe like never before. With its rich history, engaging gameplay, and faithful reproduction of iconic Star Wars moments, it’s no wonder that fans were eagerly awaiting the release of Battlefront 3. However, despite the anticipation, EA ultimately decided not to move forward with the project, leaving many to wonder what could have been.

Frequently Asked Questions

  1. What was the main reason for EA rejecting Battlefront 3? The main reason for EA rejecting Battlefront 3 was the costs of using the Star Wars license, which made the project too expensive to pursue.
  2. Which studio pitched Battlefront 3 to EA? The studio that pitched Battlefront 3 to EA was DICE, the same studio behind the rebooted Battlefront franchise.
  3. How far along was Battlefront 3 when it was rejected? Battlefront 3 never progressed beyond the prototype stage before being rejected by EA.
  4. What other factors contributed to the rejection of Battlefront 3? In addition to licensing costs, other factors such as the poor state of Battlefront 2 and the lackluster ideas for balancing open-world gameplay also contributed to the rejection of Battlefront 3.
  5. Was Battlefront 3 ever officially confirmed? No, Battlefront 3 was never officially confirmed by EA or LucasArts.
  6. What happened to the original Battlefront 3 that was in development by Free Radical? The original Battlefront 3 that was in development by Free Radical was 99% complete when it was cancelled by LucasArts due to the studio’s inability to deliver on its milestones.
  7. Why did LucasArts cancel the original Battlefront 3? LucasArts cancelled the original Battlefront 3 due to Free Radical’s inability to deliver on its milestones and the studio’s lack of confidence in the project’s success.
  8. What was the controversy surrounding Battlefront 2? Battlefront 2 was heavily criticized for its emphasis on microtransactions, which allowed players to pay real-life money for in-game advantages.
  9. Will there be a Battlefront 4? There are currently no plans for a Battlefront 4 game, and the series seems to be on hiatus.
  10. Who cancelled Battlefront 3? LucasArts cancelled the original Battlefront 3, while EA rejected the pitched Battlefront 3 project from DICE.
  11. How complete was Battlefront 3 when it was cancelled? According to Free Radical co-founder Steve Ellis, Battlefront 3 was 99% complete when it was cancelled.
  12. Is Battlefront 2 still supported? No, Battlefront 2 is no longer supported by EA, and the game has not received any new content updates since April 2020.
  13. Can I play Battlefront 2 without an EA subscription? Yes, you can play Battlefront 2 without an EA subscription by purchasing the game outright.
  14. Did Disney buy LucasArts? Yes, Disney acquired Lucasfilm Ltd., including LucasArts, in a deal worth $4.05 billion.
  15. Will the Battlefront 2 servers shut down? There is no indication that the Battlefront 2 servers will shut down, and EA typically provides 30 days’ notice before retiring online features.

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