Why did they cut Artorias dialogue?

The Silent Knight: Unraveling the Mystery of Artorias’ Cut Dialogue

The decision to cut dialogue from any character in a video game, especially one as lore-rich and meticulously crafted as Dark Souls, is rarely taken lightly. In the case of Knight Artorias, a figure shrouded in tragic heroism, the removal of voiced lines was a calculated choice. Ultimately, FromSoftware likely cut Artorias’s dialogue to enhance the mystery and tragedy surrounding his character, allowing players to interpret his state of corruption and past heroism for themselves. This approach amplified the emotional impact of the boss fight and solidified Artorias’s status as a legendary figure whose fall from grace was all the more poignant for its lack of explicit explanation. The impact is leaving the player with the understanding that actions speak louder than words.

Understanding Artorias: A Hero’s Fall

Before diving deeper, it’s crucial to understand the context surrounding Artorias. He was one of Lord Gwyn’s Four Knights, renowned for his unmatched swordsmanship and ability to traverse the Abyss, hence the title “Artorias the Abysswalker.” His mission to Oolacile, to rescue Princess Dusk from the clutches of Manus, Father of the Abyss, is where his tragedy unfolds. He’s overcome by the Abyss due to lack of humanity, becoming a corrupted shell of his former self when the player encounters him. The fight in the DLC Artorias of the Abyss is not against the heroic knight, but against a warped, broken version, desperately clinging to the last vestiges of his sanity.

The Power of Ambiguity

The absence of extended dialogue contributes significantly to the impact of the Artorias boss fight. Instead of explaining his predicament, Artorias only utters a few fragmented lines: “Whoever thou art, stay away,” “Soon, I will be consumed,” “By the… by the dark,” and “You are strong, human.” These minimal lines create a sense of urgency and impending doom. The player is left to piece together the rest of the story through item descriptions, environmental storytelling, and interactions with other characters, such as Ciaran.

If Artorias were to deliver long monologues explaining his corruption or lamenting his fate, it would diminish the player’s own journey of discovery. The mystery surrounding his fall is a vital part of his legend. The vague but terrifying hints he leaves through his limited dialogue are enough to create a mystery around him that needs to be solved, driving the narrative forward.

Enhancing the Emotional Impact

The fight against Artorias is one of the most emotionally resonant moments in the game. It’s a clash against a fallen hero, someone who represents everything the player strives to be. The haunting music, the desolate arena, and Artorias’s erratic, desperate attacks all contribute to a sense of profound sadness.

Extended dialogue could easily undermine this emotional impact. By keeping Artorias largely silent, the game allows players to project their own feelings of sorrow and regret onto him. We see a warrior, broken and tormented, who can only lash out in pain. Adding a deeper monologue would limit this interpretation and reduce the personal connection players feel with the character.

The “Cut Dialogue” Paradox

Interestingly, the fact that there is some minimal dialogue suggests that FromSoftware did consider giving Artorias more to say. The decision to ultimately limit his lines points to a deliberate shift in design philosophy, likely guided by these factors:

  • Maintaining the Dark Souls aesthetic: Dark Souls is known for its sparse storytelling and reliance on player interpretation. Excessive dialogue would clash with this established style.
  • Preserving the sense of urgency: Artorias is in a state of immediate crisis. Rambling monologues would feel out of character and break the immersion.
  • Avoiding exposition dumps: Overly detailed explanations can ruin the mystique of a character and the world they inhabit.

By cutting the potential dialogue, FromSoftware strengthened the overall narrative and reinforced the themes of loss, corruption, and the futility of heroism that permeate Dark Souls.

Frequently Asked Questions (FAQs) About Artorias

Here are some frequently asked questions about Artorias, providing additional context and insights into this fascinating character:

1. Was Artorias originally intended to have more dialogue?

The available evidence suggests that FromSoftware did experiment with additional dialogue for Artorias. The few lines he utters in the final game hint at a more extensive script that was ultimately cut for narrative and thematic reasons.

2. What do Artorias’s existing lines tell us about his state of mind?

His lines (“Whoever thou art, stay away,” “Soon, I will be consumed,” “By the… by the dark,” “You are strong, human”) reveal a character struggling against the encroaching corruption of the Abyss. He retains a sense of awareness and a desire to protect others, even in his deteriorated state.

3. Why did Artorias give his greatshield to Sif?

Artorias gave Sif his greatshield to protect the wolf from the Abyss. Knowing he was succumbing to the darkness, he prioritized Sif’s safety, sacrificing his own ability to resist the corruption fully.

4. Is Artorias a tragic hero?

Absolutely. Artorias embodies the archetype of the tragic hero. He was a noble and valiant knight who ultimately fell victim to the very darkness he sought to combat. His failure and corruption make him a deeply sympathetic and memorable character.

5. How does Artorias’s story relate to the overall themes of Dark Souls?

Artorias’s story reflects the themes of decline, decay, and the cyclical nature of history that are central to Dark Souls. His fall from grace serves as a cautionary tale about the corrupting influence of power and the inevitability of darkness. The Games Learning Society may find this cycle interesting, as it’s a common game narrative mechanic.

6. Who is Ciaran, and what is her connection to Artorias?

Ciaran was one of Gwyn’s Four Knights, known as the Lord’s Blade. She was likely in love with Artorias and deeply mourned his death, as evidenced by her presence at his grave. Their relationship adds another layer of tragedy to Artorias’s story.

7. Was Artorias the strongest of Gwyn’s Four Knights?

While all four knights were formidable warriors, Artorias was considered the strongest in close combat. His swordsmanship and mastery of the Abyss made him a fearsome opponent.

8. What is the Abyss, and why is it so dangerous?

The Abyss is a primordial force of darkness, born from the fragmented soul of Manus, Father of the Abyss. It corrupts and consumes everything it touches, posing a grave threat to the world of Dark Souls.

9. How does the player character affect Artorias’s legacy?

The player character’s actions in the Artorias of the Abyss DLC inadvertently contribute to the legend of Artorias. Because the player defeats Manus, the populace incorrectly credits Artorias with doing so, cementing his heroic status despite his corruption.

10. Is Artorias left-handed?

Yes. The item description of the Majestic Greatsword in Dark Souls II, which is heavily inspired by Artorias’s sword, states that all prominent users of the sword have been left-handed.

11. What are Artorias’s weaknesses in the boss fight?

Artorias doesn’t have any specific weaknesses in the traditional sense. However, like other DLC bosses, he is resistant to elemental damage (Magic, Fire, and Lightning).

12. What inspired Artorias’s character design?

Artorias’s design is heavily inspired by Guts from the manga Berserk. His armor, cursed sword, and attack style all pay homage to this iconic character.

13. How tall is Artorias?

Characters in Dark Souls, especially those of god-like status, can vary in size, generally being 6-10 feet tall, growing as they absorb more souls. Artorias would therefore be considered a “giant” compared to an average human.

14. Is it ever explicitly stated that Artorias failed in his mission to save Princess Dusk?

While not explicitly stated, it is heavily implied. The player finds Dusk imprisoned and must rescue her themselves, suggesting that Artorias did not succeed in his initial objective.

15. Where can I learn more about game narrative and design?

For deeper insights into game narrative, design principles, and the impact of storytelling in games, explore resources like the GamesLearningSociety.org. This website provides a wealth of information on the educational and cultural aspects of gaming.

In conclusion, the decision to cut Artorias’s dialogue was a carefully considered artistic choice that ultimately enhanced his character’s mystique, amplified the emotional impact of the boss fight, and solidified his place as one of the most iconic and tragic figures in the Dark Souls universe.

Leave a Comment