{"version":"1.0","provider_name":"Games Learning Society","provider_url":"https:\/\/www.gameslearningsociety.org\/wiki","author_name":"GLS Team","author_url":"https:\/\/www.gameslearningsociety.org\/wiki\/author\/gls-team\/","title":"Why did Inside end like that? - Games Learning Society","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"AdW6mstHOm\"><a href=\"https:\/\/www.gameslearningsociety.org\/wiki\/why-did-inside-end-like-that\/\">Why did Inside end like that?<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/www.gameslearningsociety.org\/wiki\/why-did-inside-end-like-that\/embed\/#?secret=AdW6mstHOm\" width=\"600\" height=\"338\" title=\"&#8220;Why did Inside end like that?&#8221; &#8212; Games Learning Society\" data-secret=\"AdW6mstHOm\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/www.gameslearningsociety.org\/wiki\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","description":"Deciphering the Murk: Why Did Inside End Like That? The ending of Playdead&#8217;s Inside is deliberately ambiguous, a masterstroke of narrative design that leaves players wrestling with more questions than answers. So, why did it end like that? In essence, the ending is designed to provoke thought about themes of control, free will, and the ... Read more","thumbnail_url":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-content\/uploads\/2025\/02\/gls-featured.png","thumbnail_width":1200,"thumbnail_height":630}