{"id":10911,"date":"2025-02-26T10:39:56","date_gmt":"2025-02-26T10:39:56","guid":{"rendered":"https:\/\/www.gameslearningsociety.org\/wiki\/?p=10911"},"modified":"2025-02-26T10:39:56","modified_gmt":"2025-02-26T10:39:56","slug":"what-should-mana-curve-look-like-for-commander","status":"publish","type":"post","link":"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/","title":{"rendered":"What should mana curve look like for commander?"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_67_1 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#Decoding_the_Commander_Mana_Curve_A_Comprehensive_Guide\" title=\"Decoding the Commander Mana Curve: A Comprehensive Guide\">Decoding the Commander Mana Curve: A Comprehensive Guide<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#The_Importance_of_a_Balanced_Curve\" title=\"The Importance of a Balanced Curve\">The Importance of a Balanced Curve<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#Understanding_Different_Curve_Strategies\" title=\"Understanding Different Curve Strategies\">Understanding Different Curve Strategies<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#Building_Your_Mana_Curve_Practical_Tips\" title=\"Building Your Mana Curve: Practical Tips\">Building Your Mana Curve: Practical Tips<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#Frequently_Asked_Questions_FAQs\" title=\"Frequently Asked Questions (FAQs)\">Frequently Asked Questions (FAQs)<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#1_What_is_the_ideal_land_count_for_a_Commander_deck\" title=\"1. What is the ideal land count for a Commander deck?\">1. What is the ideal land count for a Commander deck?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#2_How_much_ramp_is_recommended_in_a_Commander_deck\" title=\"2. How much ramp is recommended in a Commander deck?\">2. How much ramp is recommended in a Commander deck?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#3_What_is_considered_a_budget_Commander_deck\" title=\"3. What is considered a budget Commander deck?\">3. What is considered a budget Commander deck?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#4_How_many_one-mana_spells_should_be_in_a_Commander_deck\" title=\"4. How many one-mana spells should be in a Commander deck?\">4. How many one-mana spells should be in a Commander deck?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#5_What_are_some_essential_cards_for_every_Commander_deck\" title=\"5. What are some essential cards for every Commander deck?\">5. What are some essential cards for every Commander deck?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#6_Is_there_a_specific_size_for_a_Commander_deck\" title=\"6. Is there a specific size for a Commander deck?\">6. Is there a specific size for a Commander deck?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#7_Can_any_legendary_creature_be_a_commander\" title=\"7. Can any legendary creature be a commander?\">7. Can any legendary creature be a commander?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#8_What_happens_when_your_commander_dies\" title=\"8. What happens when your commander dies?\">8. What happens when your commander dies?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#9_Does_commander_tax_change_a_cards_mana_value\" title=\"9. Does commander tax change a card&#8217;s mana value?\">9. Does commander tax change a card&#8217;s mana value?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#10_Is_there_a_limit_to_the_number_of_Planeswalkers_in_a_Commander_deck\" title=\"10. Is there a limit to the number of Planeswalkers in a Commander deck?\">10. Is there a limit to the number of Planeswalkers in a Commander deck?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#11_Does_Commander_have_a_sideboard\" title=\"11. Does Commander have a sideboard?\">11. Does Commander have a sideboard?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#12_Does_your_commander_count_as_being_in_your_deck\" title=\"12. Does your commander count as being in your deck?\">12. Does your commander count as being in your deck?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#13_What_is_commander_damage\" title=\"13. What is commander damage?\">13. What is commander damage?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#14_How_do_you_choose_a_commander\" title=\"14. How do you choose a commander?\">14. How do you choose a commander?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/#15_What_are_some_of_the_best_Commander_commanders\" title=\"15. What are some of the best Commander commanders?\">15. What are some of the best Commander commanders?<\/a><\/li><\/ul><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"Decoding_the_Commander_Mana_Curve_A_Comprehensive_Guide\"><\/span>Decoding the Commander Mana Curve: A Comprehensive Guide<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>The mana curve in <strong>Magic: The Gathering (MTG)<\/strong> is a fundamental concept, but its application in the <strong>Commander<\/strong> format is a nuanced topic. Unlike 60-card Constructed formats, Commander decks are 100 cards, featuring a singleton rule and a legendary creature as your commander. This necessitates a different approach to mana curve optimization. So, what <em>should<\/em> your mana curve look like in Commander? The short answer: <strong>it&#8217;s highly dependent on your commander and strategy, but generally, you want a balance with a heavier focus on the 2-4 mana range with flexibility to go lower and higher as your deck requires.<\/strong><\/p>\n<p>The often-cited ideal of a perfect 1-2-3-4-5-6 curve is <strong>unrealistic and often counterproductive in Commander<\/strong>. This is due to the singleton rule, which means you can\u2019t rely on drawing specific cards every game. Instead, you should strive for a <strong>smooth and consistent progression<\/strong>, ensuring you always have something to do on your turns. The core of your curve should focus on <strong>two-, three-, and four-mana spells<\/strong> &#8211; these are the workhorses of the format and provide the most efficiency. A healthy number of <strong>one-mana spells<\/strong>, primarily <strong>ramp<\/strong> and removal, is also crucial to accelerate your game and disrupt your opponents early. Don\u2019t neglect the <strong>five- and six-mana range<\/strong>; these should contain the cards that give you a significant advantage, like board wipes, game-winning threats, or impactful card draw engines. Anything higher than 6 is reserved for very specific situations. This includes cards like mass land destruction (if that is what your game plan is) or for the <strong>top end<\/strong> of your curve.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Importance_of_a_Balanced_Curve\"><\/span>The Importance of a Balanced Curve<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>A balanced mana curve ensures you have plays available at different stages of the game. Too many low-mana cards and you might run out of gas too quickly. Conversely, too many high-mana cards will lead to early game stagnation and being overwhelmed by aggressive opponents. A <strong>well-constructed mana curve<\/strong> takes into account your commander, your intended win conditions, and your local meta\u2019s typical speed.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Understanding_Different_Curve_Strategies\"><\/span>Understanding Different Curve Strategies<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>There isn\u2019t a single perfect mana curve template. The &#8220;ideal&#8221; curve shifts based on a few things.<\/p>\n<ul>\n<li>\n<p><strong>Commander Cost:<\/strong> A low-cost commander enables you to play more aggressively, focusing on a flatter curve with cheaper spells. If your commander costs two to three mana, you may want more one-drops and higher cost cards to ensure a perfect play per turn. With a high-cost commander, your curve may be steeper, relying more on mana acceleration to cast your commander early and consistently.<\/p>\n<\/li>\n<li>\n<p><strong>Deck Strategy:<\/strong> Aggressive decks generally prefer a lower curve with many early threats and combat tricks. Control decks are usually comfortable with a slower, more reactive curve. Combo decks might have a curve that is focused on the mana requirements needed to execute their win condition, with some cheap disruption. Midrange decks will sit somewhere in the middle, focused on value with a solid core of two, three and four mana spells, and a few cards to close out the game on turns five and later.<\/p>\n<\/li>\n<li>\n<p><strong>Ramp and Card Draw:<\/strong> Decks with lots of ramp can \u201cskip\u201d over their mana curve, playing more high-cost spells earlier than expected. Likewise, good card draw engines allow you to have a steady stream of cards, allowing you to hit your land drops as well as your spells more consistently.<\/p>\n<\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"Building_Your_Mana_Curve_Practical_Tips\"><\/span>Building Your Mana Curve: Practical Tips<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<ol>\n<li>\n<p><strong>Lands First<\/strong>: Start with 35-40 lands. The exact number depends on your deck&#8217;s average mana cost and your ramp options. Start with more if your commander is expensive.<\/p>\n<\/li>\n<li>\n<p><strong>Ramp<\/strong>: Add 8-12 mana ramp spells (mana rocks, creatures, land fetch) depending on the mana cost of your Commander and your deck strategy. For every 2 pieces of ramp, you can cut a land.<\/p>\n<\/li>\n<li>\n<p><strong>The Core:<\/strong> Focus on a mix of two, three, and four-mana spells. Think of removal, value engines, and essential synergistic cards. This is where your consistency will come from. The bulk of your spells will fall here.<\/p>\n<\/li>\n<li>\n<p><strong>Low End:<\/strong> Include a decent number of one-mana spells such as cheap removal, ramp, and value creatures.<\/p>\n<\/li>\n<li>\n<p><strong>High End:<\/strong> Include a few finishers and big impact cards in your five to six plus mana slots.<\/p>\n<\/li>\n<li>\n<p><strong>Flexibility:<\/strong> Don\u2019t get too hung up on the &#8220;perfect curve&#8221;. Commander is inherently more chaotic. Aim for fluidity and efficiency.<\/p>\n<\/li>\n<li>\n<p><strong>Analyze your Curve<\/strong>: Once you build your deck, look at the actual breakdown of mana values. There are plenty of deckbuilding websites that can do this for you! Look at the number of cards at each mana value and see if it matches your vision for the deck. If your deck needs to attack early, make sure the two and three mana slot is packed. If it is a value deck, make sure you are maximizing cards in the two- four mana range.<\/p>\n<\/li>\n<\/ol>\n<p>Ultimately, <strong>the mana curve is a guideline, not a rulebook<\/strong>. Pay attention to your personal play style, your deck strategy, and the games you are playing. Continually adjust and refine your deck for optimal performance.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_Asked_Questions_FAQs\"><\/span>Frequently Asked Questions (FAQs)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"1_What_is_the_ideal_land_count_for_a_Commander_deck\"><\/span>1. What is the ideal land count for a Commander deck?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>A good starting point is <strong>35-40 lands<\/strong>. However, this is highly dependent on your deck. Aggressive decks can get away with fewer, while high-mana decks may need more. Adjust based on your average mana cost, ramp spells, and card draw engines. A general rule is to add more lands if your commander has a high mana cost. You can also remove a land for every two ramp spells in your deck.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"2_How_much_ramp_is_recommended_in_a_Commander_deck\"><\/span>2. How much ramp is recommended in a Commander deck?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Aim for <strong>8-12 ramp spells<\/strong> (including mana rocks, creatures, and land fetch spells). This helps you accelerate your mana and cast bigger spells earlier in the game. The amount of ramp will increase when your commander has a high mana cost. If your commander costs one, you may only want 6-8 ramp cards.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"3_What_is_considered_a_budget_Commander_deck\"><\/span>3. What is considered a budget Commander deck?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>A <strong>budget Commander deck<\/strong> is subjective. Generally, it is a deck where you don\u2019t need to go out of your way to purchase specific high-value cards. You may use cards you already own, or obtain using trades, or via buying cards that are typically low cost.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"4_How_many_one-mana_spells_should_be_in_a_Commander_deck\"><\/span>4. How many one-mana spells should be in a Commander deck?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Aim for a good amount of one-mana spells. These are crucial for early ramp, disruption, and cantrips. Try to fill 10% to 15% of your deck with one mana cards, depending on your strategy.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"5_What_are_some_essential_cards_for_every_Commander_deck\"><\/span>5. What are some essential cards for every Commander deck?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Some generally recommended cards include <strong>Sol Ring<\/strong>, <strong>Arcane Signet<\/strong>, <strong>Chaos Warp<\/strong>, <strong>Rhystic Study<\/strong>, <strong>Heroic Intervention<\/strong>, <strong>Swiftfoot Boots<\/strong>, <strong>Swords to Plowshares<\/strong>, and <strong>Blasphemous Act<\/strong>. These cards provide versatile effects applicable to most strategies.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"6_Is_there_a_specific_size_for_a_Commander_deck\"><\/span>6. Is there a specific size for a Commander deck?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, a Commander deck must be exactly <strong>100 cards<\/strong>, including the commander. If you have a partner commander, then there will be 98 other cards in the deck.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"7_Can_any_legendary_creature_be_a_commander\"><\/span>7. Can any legendary creature be a commander?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, any <strong>legendary creature<\/strong> can be your commander unless otherwise specified. Some planeswalkers can be commanders, but only if the card text explicitly states it. Some creatures also can have the <strong>partner<\/strong> mechanic, allowing for a dual-commander experience.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"8_What_happens_when_your_commander_dies\"><\/span>8. What happens when your commander dies?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Your commander returns to the command zone. Each time you recast it from the command zone, it costs <strong>2 additional generic mana<\/strong> each time it is cast. This is referred to as the &#8220;commander tax.&#8221;<\/p>\n<h3><span class=\"ez-toc-section\" id=\"9_Does_commander_tax_change_a_cards_mana_value\"><\/span>9. Does commander tax change a card&#8217;s mana value?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No, the <strong>commander tax is an additional cost<\/strong>, not a change to the card&#8217;s mana value. A card\u2019s mana value is printed on the card, even if it has been cast several times from the command zone.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"10_Is_there_a_limit_to_the_number_of_Planeswalkers_in_a_Commander_deck\"><\/span>10. Is there a limit to the number of Planeswalkers in a Commander deck?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No, there is no limit to the number of Planeswalkers, but they must follow the <strong>singleton rule<\/strong> and your commander\u2019s <strong>color identity<\/strong>.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"11_Does_Commander_have_a_sideboard\"><\/span>11. Does Commander have a sideboard?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Generally, <strong>Commander does not use a sideboard<\/strong>. The exception to this rule is using the <strong>Companion<\/strong> mechanic, which allows you to pull one card from outside the deck, but only if you meet specific conditions with the deck.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"12_Does_your_commander_count_as_being_in_your_deck\"><\/span>12. Does your commander count as being in your deck?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Your commander is <strong>not part of your 99-card deck<\/strong>, but is an additional 100st card. It is also in addition to a companion card, if you have one. You will have a total of 101 cards with your commander out on the field and a 102 cards if you have a companion and your commander out.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"13_What_is_commander_damage\"><\/span>13. What is commander damage?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>If a single commander deals 21 combat damage to an opponent during the game, that player loses. This is referred to as &#8220;commander damage.&#8221; Commander damage is tracked per each commander.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"14_How_do_you_choose_a_commander\"><\/span>14. How do you choose a commander?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Choose a commander that aligns with your play style, or that you find fun or interesting. Consider your budget, desired strategy and enjoy the self-expression that Commander allows.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"15_What_are_some_of_the_best_Commander_commanders\"><\/span>15. What are some of the best Commander commanders?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Some commonly cited strong Commanders include <strong>Teysa Karlov<\/strong>, <strong>The Ur-Dragon<\/strong>, <strong>Shirei, Shizo&#8217;s Caretaker<\/strong>, <strong>Razaketh, the Foulblooded<\/strong>, <strong>Karador, Ghost Chieftain<\/strong>, <strong>Urza, Lord High Artificer<\/strong>, <strong>Meren Of Clan Nel Toth<\/strong>, and <strong>Melek, Izzet Paragon<\/strong>. The best Commander for <em>you<\/em> depends on your deck goals and preferences.<\/p>\n<p>By understanding these principles and applying them to your deck building, you&#8217;ll be well on your way to mastering the mana curve in Commander!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Decoding the Commander Mana Curve: A Comprehensive Guide The mana curve in Magic: The Gathering (MTG) is a fundamental concept, but its application in the Commander format is a nuanced topic. Unlike 60-card Constructed formats, Commander decks are 100 cards, featuring a singleton rule and a legendary creature as your commander. This necessitates a different &#8230; <a title=\"What should mana curve look like for commander?\" class=\"read-more\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-should-mana-curve-look-like-for-commander\/\" aria-label=\"More on What should mana curve look like for commander?\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-10911","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/10911","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/comments?post=10911"}],"version-history":[{"count":0,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/10911\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/media?parent=10911"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/categories?post=10911"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/tags?post=10911"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}