{"id":284038,"date":"2025-06-27T01:11:23","date_gmt":"2025-06-27T01:11:23","guid":{"rendered":"https:\/\/www.gameslearningsociety.org\/wiki\/?p=284038"},"modified":"2025-06-27T01:11:23","modified_gmt":"2025-06-27T01:11:23","slug":"do-poison-counters-go-away","status":"publish","type":"post","link":"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/","title":{"rendered":"Do poison counters go away?"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_67_1 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#Do_Poison_Counters_Go_Away_A_Deep_Dive_into_Magic_The_Gatherings_Virulent_Threat\" title=\"Do Poison Counters Go Away? A Deep Dive into Magic: The Gathering&#8217;s Virulent Threat\">Do Poison Counters Go Away? A Deep Dive into Magic: The Gathering&#8217;s Virulent Threat<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#Understanding_Poison_Counters\" title=\"Understanding Poison Counters\">Understanding Poison Counters<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#The_Rarity_of_Removal_Exceptions_to_the_Rule\" title=\"The Rarity of Removal: Exceptions to the Rule\">The Rarity of Removal: Exceptions to the Rule<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#The_Significance_of_Proliferate\" title=\"The Significance of Proliferate\">The Significance of Proliferate<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#FAQs_Poison_Counters_Unveiled\" title=\"FAQs: Poison Counters Unveiled\">FAQs: Poison Counters Unveiled<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#1_Are_poison_counters_permanents\" title=\"1. Are poison counters permanents?\">1. Are poison counters permanents?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#2_Do_poison_counters_stay_after_a_player_dies\" title=\"2. Do poison counters stay after a player dies?\">2. Do poison counters stay after a player dies?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#3_Can_abilities_like_Hexproof_or_Protection_stop_poison_counters\" title=\"3. Can abilities like Hexproof or Protection stop poison counters?\">3. Can abilities like Hexproof or Protection stop poison counters?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#4_What_happens_if_a_player_gets_more_than_ten_poison_counters\" title=\"4. What happens if a player gets more than ten poison counters?\">4. What happens if a player gets more than ten poison counters?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#5_Does_Doubling_Season_affect_poison_counters\" title=\"5. Does Doubling Season affect poison counters?\">5. Does Doubling Season affect poison counters?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#6_Can_Aether_Snap_remove_poison_counters\" title=\"6. Can Aether Snap remove poison counters?\">6. Can Aether Snap remove poison counters?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#7_Does_Vorinclex_Monstrous_Raider_stop_poison_counters\" title=\"7. Does Vorinclex, Monstrous Raider stop poison counters?\">7. Does Vorinclex, Monstrous Raider stop poison counters?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#8_Are_toxic_and_poisonous_the_same_thing\" title=\"8. Are toxic and poisonous the same thing?\">8. Are toxic and poisonous the same thing?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#9_How_does_Proliferate_work_with_poison_counters\" title=\"9. How does Proliferate work with poison counters?\">9. How does Proliferate work with poison counters?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#10_Can_you_remove_poison_counters_with_cards_that_remove_all_counters_from_creatures\" title=\"10. Can you remove poison counters with cards that remove all counters from creatures?\">10. Can you remove poison counters with cards that remove all counters from creatures?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#11_What_are_some_strategies_for_dealing_with_poison_counters\" title=\"11. What are some strategies for dealing with poison counters?\">11. What are some strategies for dealing with poison counters?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#12_Is_there_a_way_to_move_poison_counters_from_one_player_to_another\" title=\"12. Is there a way to move poison counters from one player to another?\">12. Is there a way to move poison counters from one player to another?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#13_Does_infect_work_on_planeswalkers\" title=\"13. Does infect work on planeswalkers?\">13. Does infect work on planeswalkers?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#14_If_a_player_has_both_poison_counters_and_negative_life_which_one_matters_first\" title=\"14. If a player has both poison counters and negative life, which one matters first?\">14. If a player has both poison counters and negative life, which one matters first?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#15_Can_regenerate_save_a_creature_with_-1-1_counters_from_infect\" title=\"15. Can regenerate save a creature with -1\/-1 counters from infect?\">15. Can regenerate save a creature with -1\/-1 counters from infect?<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/#The_Strategic_Implications_of_Poison_Counters\" title=\"The Strategic Implications of Poison Counters\">The Strategic Implications of Poison Counters<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"Do_Poison_Counters_Go_Away_A_Deep_Dive_into_Magic_The_Gatherings_Virulent_Threat\"><\/span>Do Poison Counters Go Away? A Deep Dive into Magic: The Gathering&#8217;s Virulent Threat<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>In <strong>Magic: The Gathering<\/strong>, <strong>poison counters<\/strong> are a particularly nasty way to lose. Unlike life totals, which can fluctuate wildly throughout a game, <strong>poison counters<\/strong> are notoriously persistent. The straightforward answer is typically <strong>no<\/strong>, <strong>poison counters<\/strong> do not naturally go away. Once you&#8217;ve acquired them, they tend to stick around until you accumulate ten or more, leading to your inevitable demise. However, as with most things in Magic, there are a few exceptions and nuances to this rule.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Understanding_Poison_Counters\"><\/span>Understanding Poison Counters<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>First, it&#8217;s crucial to understand what <strong>poison counters<\/strong> are and how they differ from other types of counters in the game. <strong>Poison counters<\/strong> are a game mechanic that represents the lingering effects of toxins inflicted upon a player. The primary way players receive <strong>poison counters<\/strong> is through creatures with the <strong>Infect<\/strong> or <strong>Toxic<\/strong> abilities. When a creature with <strong>Infect<\/strong> deals combat damage to a player, that player receives that many <strong>poison counters<\/strong> instead of losing life. <strong>Toxic<\/strong>, a more recent keyword, also grants <strong>poison counters<\/strong> upon dealing combat damage, though it specifies a number of <strong>poison counters<\/strong> to give in addition to any combat damage dealt.<\/p>\n<p><strong>Poison counters<\/strong> are not permanents. This is a critical distinction. Permanents are cards on the battlefield (creatures, artifacts, enchantments, lands, and planeswalkers). Since <strong>poison counters<\/strong> exist on players and not on permanents, most effects that remove counters from permanents will not affect <strong>poison counters<\/strong>.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Rarity_of_Removal_Exceptions_to_the_Rule\"><\/span>The Rarity of Removal: Exceptions to the Rule<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>While <strong>poison counters<\/strong> are generally permanent, there are a <em>very<\/em> limited number of cards that can remove them. These cards are exceptionally rare and often come with significant drawbacks.<\/p>\n<ul>\n<li>\n<p><strong>Leeches (Homelands):<\/strong> This card is the quintessential example of <strong>poison counter<\/strong> removal. <strong>Leeches<\/strong> allows you to remove all <strong>poison counters<\/strong> from a target player, but then deals that much damage to them. This can be a risky play, as it can potentially be more harmful than good depending on the number of <strong>poison counters<\/strong> the player has.<\/p>\n<\/li>\n<li>\n<p><strong>Price of Betrayal &#038; Suncleanser:<\/strong> These cards can remove <strong>poison counters<\/strong>, but only from your opponents, making them primarily sideboard cards in very specific matchups or strategies that intentionally give opponents <strong>poison counters<\/strong>. They are far from a practical solution for removing your own <strong>poison counters<\/strong>.<\/p>\n<\/li>\n<li>\n<p><strong>Karn Liberated&#8217;s Ultimate:<\/strong> This ultimate ability can essentially restart the game, which resets everyone&#8217;s life totals and removes all <strong>poison counters<\/strong>. However, this is a drastic measure and relies on resolving a planeswalker&#8217;s ultimate ability, which can be difficult to achieve.<\/p>\n<\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"The_Significance_of_Proliferate\"><\/span>The Significance of Proliferate<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>It&#8217;s also vital to understand the <strong>Proliferate<\/strong> mechanic in the context of <strong>poison counters<\/strong>. <strong>Proliferate<\/strong> allows you to add an additional counter of each type already on a player or permanent. This means that if you have one <strong>poison counter<\/strong>, your opponent can use <strong>Proliferate<\/strong> to give you a second, and so on. <strong>Proliferate<\/strong> can quickly accelerate the accumulation of <strong>poison counters<\/strong>, making strategies centered around <strong>Infect<\/strong> and <strong>Toxic<\/strong> even more potent.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"FAQs_Poison_Counters_Unveiled\"><\/span>FAQs: Poison Counters Unveiled<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"1_Are_poison_counters_permanents\"><\/span>1. Are poison counters permanents?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No, <strong>poison counters<\/strong> are not permanents. They reside directly on the player and are not associated with any card on the battlefield. Because they aren&#8217;t permanents, removal spells that target permanents will not remove <strong>poison counters<\/strong>.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"2_Do_poison_counters_stay_after_a_player_dies\"><\/span>2. Do poison counters stay after a player dies?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Since <strong>poison counters<\/strong> are a game state affecting players, once a player is removed from the game, their <strong>poison counters<\/strong> cease to matter. The game doesn&#8217;t track <strong>poison counters<\/strong> once a player leaves.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"3_Can_abilities_like_Hexproof_or_Protection_stop_poison_counters\"><\/span>3. Can abilities like Hexproof or Protection stop poison counters?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Hexproof<\/strong> and <strong>Protection<\/strong> prevent spells and abilities from <em>targeting<\/em> you. However, many effects that give <strong>poison counters<\/strong> don&#8217;t target, so these abilities often won&#8217;t help.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"4_What_happens_if_a_player_gets_more_than_ten_poison_counters\"><\/span>4. What happens if a player gets more than ten poison counters?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>If a player has ten or more <strong>poison counters<\/strong>, they lose the game immediately as a state-based action. This is similar to losing the game by having zero life.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"5_Does_Doubling_Season_affect_poison_counters\"><\/span>5. Does Doubling Season affect poison counters?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Doubling Season<\/strong> only affects the number of counters placed on permanents you control. Since <strong>poison counters<\/strong> are placed on players, <strong>Doubling Season<\/strong> has no effect on them.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"6_Can_Aether_Snap_remove_poison_counters\"><\/span>6. Can Aether Snap remove poison counters?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No, <strong>Aether Snap<\/strong> removes all counters from permanents. Because <strong>poison counters<\/strong> are on players, not permanents, <strong>Aether Snap<\/strong> does not remove them.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"7_Does_Vorinclex_Monstrous_Raider_stop_poison_counters\"><\/span>7. Does Vorinclex, Monstrous Raider stop poison counters?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Vorinclex, Monstrous Raider<\/strong> can hinder opponents trying to give you <strong>poison counters<\/strong>. It halves (rounding down) the number of counters your opponents would place on you, affecting <strong>poison counters<\/strong> given this way.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"8_Are_toxic_and_poisonous_the_same_thing\"><\/span>8. Are toxic and poisonous the same thing?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While both mechanics result in <strong>poison counters<\/strong>, they function differently. <strong>Toxic<\/strong> is a static ability that adds a specified number of <strong>poison counters<\/strong> when the creature deals combat damage, alongside any damage dealt. <strong>Poisonous<\/strong> is a triggered ability that triggers when the creature deals combat damage, giving <strong>poison counters<\/strong> equal to the <strong>Poisonous<\/strong> value.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"9_How_does_Proliferate_work_with_poison_counters\"><\/span>9. How does Proliferate work with poison counters?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Proliferate<\/strong> lets you choose any number of players who have counters, then add one counter of each kind they already have. If a player has <strong>poison counters<\/strong>, you can use <strong>Proliferate<\/strong> to add another <strong>poison counter<\/strong> to them.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"10_Can_you_remove_poison_counters_with_cards_that_remove_all_counters_from_creatures\"><\/span>10. Can you remove poison counters with cards that remove all counters from creatures?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No. Creatures are permanents, and <strong>poison counters<\/strong> are on players, so this is a very common point of confusion for newer players. Removal effects that specify permanents will not work on players.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"11_What_are_some_strategies_for_dealing_with_poison_counters\"><\/span>11. What are some strategies for dealing with poison counters?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Since direct removal is rare, prevention is key. Cards that grant <strong>Hexproof<\/strong> or prevent combat damage can be useful. Also, focusing on winning the game quickly can be a good way to avoid accumulating too many <strong>poison counters<\/strong>.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"12_Is_there_a_way_to_move_poison_counters_from_one_player_to_another\"><\/span>12. Is there a way to move poison counters from one player to another?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>There are very few ways to move <strong>poison counters<\/strong> between players. Effects that give <strong>poison counters<\/strong> typically specify which player is receiving them. There might be fringe cases involving incredibly obscure card interactions, but they&#8217;d be highly situational and unlikely to occur in a normal game.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"13_Does_infect_work_on_planeswalkers\"><\/span>13. Does infect work on planeswalkers?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, creatures with <strong>Infect<\/strong> deal damage to planeswalkers in the form of loyalty counters being removed.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"14_If_a_player_has_both_poison_counters_and_negative_life_which_one_matters_first\"><\/span>14. If a player has both poison counters and negative life, which one matters first?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>State-based actions are checked simultaneously. If a player has both ten or more <strong>poison counters<\/strong> <em>and<\/em> zero or less life, they lose the game. Either condition is sufficient to cause the loss.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"15_Can_regenerate_save_a_creature_with_-1-1_counters_from_infect\"><\/span>15. Can regenerate save a creature with -1\/-1 counters from infect?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, if a creature regenerates, it is removed from combat and the -1\/-1 counters remain on the creature.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Strategic_Implications_of_Poison_Counters\"><\/span>The Strategic Implications of Poison Counters<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The scarcity of <strong>poison counter<\/strong> removal makes them a strategic force to be reckoned with. Decks built around <strong>Infect<\/strong> and <strong>Toxic<\/strong> often aim for quick, decisive victories, overwhelming opponents before they have a chance to stabilize. Understanding how <strong>poison counters<\/strong> work, and the limited options for dealing with them, is crucial for any Magic player looking to compete at a higher level.<\/p>\n<p>In conclusion, while <strong>poison counters<\/strong> are persistent and challenging to remove, they are not insurmountable. Knowing the exceptions and employing preventative strategies can help you navigate the treacherous landscape of <strong>Infect<\/strong> and <strong>Toxic<\/strong> decks. Remember that knowledge is power, and understanding the intricacies of Magic&#8217;s rules is the first step to mastering the game.<\/p>\n<p>To further your understanding of game mechanics and their impact on learning, visit the <strong>Games Learning Society<\/strong> at <strong>GamesLearningSociety.org<\/strong> to explore research and resources on the intersection of games and education.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Do Poison Counters Go Away? A Deep Dive into Magic: The Gathering&#8217;s Virulent Threat In Magic: The Gathering, poison counters are a particularly nasty way to lose. Unlike life totals, which can fluctuate wildly throughout a game, poison counters are notoriously persistent. The straightforward answer is typically no, poison counters do not naturally go away. &#8230; <a title=\"Do poison counters go away?\" class=\"read-more\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/do-poison-counters-go-away\/\" aria-label=\"More on Do poison counters go away?\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-284038","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/284038","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/comments?post=284038"}],"version-history":[{"count":0,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/284038\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/media?parent=284038"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/categories?post=284038"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/tags?post=284038"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}