{"id":308275,"date":"2025-05-03T01:54:45","date_gmt":"2025-05-03T01:54:45","guid":{"rendered":"https:\/\/www.gameslearningsociety.org\/wiki\/?p=308275"},"modified":"2025-05-03T01:54:45","modified_gmt":"2025-05-03T01:54:45","slug":"what-does-miyazaki-think-of-elden-ring","status":"publish","type":"post","link":"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-miyazaki-think-of-elden-ring\/","title":{"rendered":"What does Miyazaki think of Elden Ring?"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_67_1 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-miyazaki-think-of-elden-ring\/#Miyazakis_Masterpiece_A_Deep_Dive_into_the_Creators_Perspective_on_Elden_Ring\" title=\"Miyazaki&#8217;s Masterpiece: A Deep Dive into the Creator&#8217;s Perspective on Elden Ring\">Miyazaki&#8217;s Masterpiece: A Deep Dive into the Creator&#8217;s Perspective on Elden Ring<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-miyazaki-think-of-elden-ring\/#Unpacking_Miyazakis_Unique_Relationship_with_Elden_Ring\" title=\"Unpacking Miyazaki&#8217;s Unique Relationship with Elden Ring\">Unpacking Miyazaki&#8217;s Unique Relationship with Elden Ring<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-miyazaki-think-of-elden-ring\/#The_Allure_of_Radahn_Miyazakis_Favorite_Boss\" title=\"The Allure of Radahn: Miyazaki&#8217;s Favorite Boss\">The Allure of Radahn: Miyazaki&#8217;s Favorite Boss<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-miyazaki-think-of-elden-ring\/#Influences_and_Inspirations_Beyond_the_Obvious\" title=\"Influences and Inspirations: Beyond the Obvious\">Influences and Inspirations: Beyond the Obvious<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-miyazaki-think-of-elden-ring\/#Irish_Mythologys_Undying_Inspiration\" title=\"Irish Mythology&#8217;s Undying Inspiration\">Irish Mythology&#8217;s Undying Inspiration<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-miyazaki-think-of-elden-ring\/#Frequently_Asked_Questions_FAQs_About_Miyazaki_and_Elden_Ring\" title=\"Frequently Asked Questions (FAQs) About Miyazaki and Elden Ring\">Frequently Asked Questions (FAQs) About Miyazaki and Elden Ring<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-miyazaki-think-of-elden-ring\/#Miyazakis_Lasting_Legacy_and_the_Future_of_FromSoftware\" title=\"Miyazaki&#8217;s Lasting Legacy and the Future of FromSoftware\">Miyazaki&#8217;s Lasting Legacy and the Future of FromSoftware<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"Miyazakis_Masterpiece_A_Deep_Dive_into_the_Creators_Perspective_on_Elden_Ring\"><\/span>Miyazaki&#8217;s Masterpiece: A Deep Dive into the Creator&#8217;s Perspective on Elden Ring<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>Hidetaka Miyazaki, the enigmatic president of FromSoftware and the visionary behind the <strong>Dark Souls<\/strong> series, <strong>Bloodborne<\/strong>, and <strong>Sekiro: Shadows Die Twice<\/strong>, holds a unique perspective on his creations. When it comes to <strong>Elden Ring<\/strong>, his magnum opus, his feelings are multifaceted. While he avoids playing the game himself, he is undeniably <strong>happy with its sales and critical acclaim<\/strong>. He believes its success will allow FromSoftware to create future games that are even more authentic to their distinct style. He praises the game&#8217;s art as <strong>\u201cgroundbreaking\u201d and \u201cgorgeous,\u201d<\/strong> and states that he believes <strong>Elden Ring \u201clooks incredible.\u201d<\/strong> This appreciation stems from his role in shaping the game&#8217;s core vision, lore, and design, rather than direct hands-on experience. His preference is to focus on the development process, ensuring that the games align with his artistic vision, even if he doesn\u2019t personally experience them as a player. In essence, Miyazaki views <strong>Elden Ring<\/strong> as a significant achievement, one that validates his creative approach and opens doors for future innovation.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Unpacking_Miyazakis_Unique_Relationship_with_Elden_Ring\"><\/span>Unpacking Miyazaki&#8217;s Unique Relationship with Elden Ring<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Miyazaki&#8217;s approach to game development is fascinating. He doesn&#8217;t engage with the finished product as a gamer would. Instead, he focuses on the foundational elements, crafting worlds, narratives, and gameplay mechanics that resonate with his creative sensibilities. This distance allows him to maintain objectivity and avoid being influenced by personal gameplay biases.<\/p>\n<p>He emphasizes that development is a more of a business for him. This perspective allows him to maintain a <strong>healthy relationship between directing and gaming.<\/strong> It also allows him to constantly evolve his ideas without being bogged down by his own performance and attachment to the game.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"The_Allure_of_Radahn_Miyazakis_Favorite_Boss\"><\/span>The Allure of Radahn: Miyazaki&#8217;s Favorite Boss<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>When pressed about his favorite boss in <strong>Elden Ring<\/strong>, Miyazaki revealed his fondness for <strong>Starscourge Radahn<\/strong>. He finds Radahn fascinating as an individual character and appreciates the Radahn Festival as a pivotal moment in the game&#8217;s narrative. This choice highlights Miyazaki&#8217;s preference for characters with depth and lore significance, rather than simply focusing on challenging gameplay encounters. Radahn is tragic character. He is powerful, but is cursed with madness. Radahn, the warrior who loved learning magic to ride his tiny horse, is a complex character that is hard not to feel sorrow for when encountering him in the game.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Influences_and_Inspirations_Beyond_the_Obvious\"><\/span>Influences and Inspirations: Beyond the Obvious<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While <strong>Elden Ring<\/strong> draws heavily from fantasy literature, including <strong>George R.R. Martin&#8217;s<\/strong> contributions to the lore, Miyazaki&#8217;s inspirations extend to other forms of media. Though not explicitly confirmed, the influence of <strong>Studio Ghibli<\/strong> can be felt in the game&#8217;s environmental design and sense of wonder. Furthermore, influences from anime, particularly <strong>Berserk<\/strong>, are evident in the game&#8217;s dark fantasy setting, character designs, and brutal combat. Miyazaki also drew inspiration from European architecture for game environments, such as the <strong>Milan Cathedral in Italy and Ch\u00e2teau de Chambord in France<\/strong> as inspiration for Anor Londo in Dark Souls.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Irish_Mythologys_Undying_Inspiration\"><\/span>Irish Mythology&#8217;s Undying Inspiration<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Elden Ring&#8217;s<\/strong> lore has its origins in <strong>Irish myth and culture.<\/strong> This differs from open-world titles that get inspiration from English or Norse mythology. FromSoftware goes above and beyond when it comes to the world they build. They dig deep into real-world mythologies to create believable and comprehensive fantasy.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_Asked_Questions_FAQs_About_Miyazaki_and_Elden_Ring\"><\/span>Frequently Asked Questions (FAQs) About Miyazaki and Elden Ring<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Here are 15 frequently asked questions to further explore Hidetaka Miyazaki&#8217;s thoughts and influences regarding <strong>Elden Ring<\/strong>:<\/p>\n<ol>\n<li>\n<p><strong>Why won&#8217;t Miyazaki play Elden Ring?<\/strong> Miyazaki maintains a <strong>&#8220;personal policy&#8221;<\/strong> of not playing the games he directs. This is to maintain objectivity and avoid the influence of personal biases.<\/p>\n<\/li>\n<li>\n<p><strong>Is Elden Ring inspired by Studio Ghibli?<\/strong> While not explicitly stated, the game&#8217;s environmental design and sense of wonder suggest potential inspiration from Studio Ghibli&#8217;s works.<\/p>\n<\/li>\n<li>\n<p><strong>Is Elden Ring inspired by anime?<\/strong> Yes, particularly <strong>Berserk<\/strong>. The game&#8217;s dark fantasy setting, character designs, and combat mechanics bear strong similarities.<\/p>\n<\/li>\n<li>\n<p><strong>What culture inspired Elden Ring?<\/strong> <strong>Elden Ring&#8217;s<\/strong> lore finds much of its origins in <strong>Irish myth and culture<\/strong>.<\/p>\n<\/li>\n<li>\n<p><strong>Is Ranni based on Schierke?<\/strong> It is speculated that Ranni&#8217;s character was inspired by the young witch Schierke from <strong>Berserk<\/strong>.<\/p>\n<\/li>\n<li>\n<p><strong>Where did Miyazaki get the idea for Dark Souls?<\/strong> Miyazaki draws inspiration from architectural designs. Anor Londo in Dark Souls was modeled after the Milan Cathedral in Italy and Ch\u00e2teau de Chambord in France.<\/p>\n<\/li>\n<li>\n<p><strong>Has Miyazaki played Elden Ring?<\/strong> He doesn&#8217;t seem to have played it or seen it behind closed doors but recently praised the game.<\/p>\n<\/li>\n<li>\n<p><strong>What anime is like Elden Ring?<\/strong> <strong>Berserk<\/strong> is a clear predecessor to <strong>Elden Ring<\/strong>, while post-Berserk inheritors like Claymore might be considered <strong>Elden Ring&#8217;s<\/strong> siblings.<\/p>\n<\/li>\n<li>\n<p><strong>Is Hidetaka Miyazaki a masochist?<\/strong> While the Souls games are known for their difficulty, it&#8217;s not necessarily because Miyazaki is a masochist. The challenge is intended to create a sense of accomplishment and satisfaction. The difficulty is a core design tenet for Miyazaki and his team.<\/p>\n<\/li>\n<li>\n<p><strong>Is Hidetaka Miyazaki a nice guy?<\/strong> Yes, despite creating challenging games, Miyazaki is generally regarded as a very nice person.<\/p>\n<\/li>\n<li>\n<p><strong>What is Miyazaki&#8217;s Favourite boss?<\/strong> Miyazaki has stated that <strong>Radahn<\/strong> is his favorite boss in <strong>Elden Ring<\/strong>.<\/p>\n<\/li>\n<li>\n<p><strong>Will I like Elden Ring if I hated Dark Souls?<\/strong> It&#8217;s possible. The open-world structure and influences from other FromSoftware games make it more approachable than Dark Souls.<\/p>\n<\/li>\n<li>\n<p><strong>Why does Miyazaki not play his games?<\/strong> He has stated it was his &#8220;personal policy&#8221; to not play games that he&#8217;s created.<\/p>\n<\/li>\n<li>\n<p><strong>Did Miyazaki work on Sekiro?<\/strong> Yes, Hidetaka Miyazaki is credited on <strong>Sekiro: Shadows Die Twice<\/strong> (2019).<\/p>\n<\/li>\n<li>\n<p><strong>Why did Miyazaki not work on ds2?<\/strong> Miyazaki was largely busy with Artorias of the Abyss and then Bloodborne while 2 was being developed, but he still had the role of supervisor on 2.<\/p>\n<\/li>\n<\/ol>\n<h2><span class=\"ez-toc-section\" id=\"Miyazakis_Lasting_Legacy_and_the_Future_of_FromSoftware\"><\/span>Miyazaki&#8217;s Lasting Legacy and the Future of FromSoftware<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><strong>Elden Ring<\/strong> stands as a testament to Miyazaki&#8217;s creative vision and FromSoftware&#8217;s dedication to crafting challenging, immersive, and rewarding gaming experiences. His leadership has shaped the industry, influencing countless developers and captivating millions of players worldwide. The game&#8217;s success ensures that FromSoftware will continue to push boundaries and explore new creative avenues, further solidifying Miyazaki&#8217;s legacy as one of the most influential game developers of our time.<\/p>\n<p>The success of games like <strong>Elden Ring<\/strong> provides valuable insights for educators interested in understanding the appeal and impact of video games. Resources and research on game-based learning can be found at the <strong>Games Learning Society<\/strong> website. Visit <strong>GamesLearningSociety.org<\/strong> to learn more.<\/p>\n<p>Whether or not he plays his own games, Miyazaki&#8217;s dedication to his craft and his unique perspective continue to drive innovation in the gaming world. <strong>Elden Ring<\/strong> is just one chapter in the ongoing story of a visionary leader and his talented team.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Miyazaki&#8217;s Masterpiece: A Deep Dive into the Creator&#8217;s Perspective on Elden Ring Hidetaka Miyazaki, the enigmatic president of FromSoftware and the visionary behind the Dark Souls series, Bloodborne, and Sekiro: Shadows Die Twice, holds a unique perspective on his creations. When it comes to Elden Ring, his magnum opus, his feelings are multifaceted. While he &#8230; <a title=\"What does Miyazaki think of Elden Ring?\" class=\"read-more\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-miyazaki-think-of-elden-ring\/\" aria-label=\"More on What does Miyazaki think of Elden Ring?\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-308275","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/308275","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/comments?post=308275"}],"version-history":[{"count":0,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/308275\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/media?parent=308275"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/categories?post=308275"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/tags?post=308275"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}