{"id":341451,"date":"2026-02-17T07:38:22","date_gmt":"2026-02-17T07:38:22","guid":{"rendered":"https:\/\/www.gameslearningsociety.org\/wiki\/?p=341451"},"modified":"2026-02-17T07:38:22","modified_gmt":"2026-02-17T07:38:22","slug":"what-does-a-redstone-compare","status":"publish","type":"post","link":"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/","title":{"rendered":"What does a Redstone compare?"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_67_1 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Unlocking_the_Secrets_of_the_Redstone_Comparator_in_Minecraft\" title=\"Unlocking the Secrets of the Redstone Comparator in Minecraft\">Unlocking the Secrets of the Redstone Comparator in Minecraft<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Understanding_the_Core_Functions\" title=\"Understanding the Core Functions\">Understanding the Core Functions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Comparison_Mode\" title=\"Comparison Mode\">Comparison Mode<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Subtraction_Mode\" title=\"Subtraction Mode\">Subtraction Mode<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Measuring_Block_States\" title=\"Measuring Block States\">Measuring Block States<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Applications_in_Redstone_Circuits\" title=\"Applications in Redstone Circuits\">Applications in Redstone Circuits<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#FAQs_Demystifying_the_Redstone_Comparator\" title=\"FAQs: Demystifying the Redstone Comparator\">FAQs: Demystifying the Redstone Comparator<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#How_do_I_switch_a_comparator_between_comparison_and_subtraction_mode\" title=\"How do I switch a comparator between comparison and subtraction mode?\">How do I switch a comparator between comparison and subtraction mode?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#What_blocks_can_a_comparator_read_the_state_of\" title=\"What blocks can a comparator read the state of?\">What blocks can a comparator read the state of?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Does_the_comparators_output_signal_strength_depend_on_the_item_type_in_a_chest\" title=\"Does the comparator&#8217;s output signal strength depend on the item type in a chest?\">Does the comparator&#8217;s output signal strength depend on the item type in a chest?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#How_does_a_comparator_read_the_state_of_a_block_through_a_solid_block\" title=\"How does a comparator read the state of a block through a solid block?\">How does a comparator read the state of a block through a solid block?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Can_a_comparator_detect_empty_slots_in_a_chest\" title=\"Can a comparator detect empty slots in a chest?\">Can a comparator detect empty slots in a chest?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#What_is_the_maximum_signal_strength_a_comparator_can_output\" title=\"What is the maximum signal strength a comparator can output?\">What is the maximum signal strength a comparator can output?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Does_the_comparator_consume_power\" title=\"Does the comparator consume power?\">Does the comparator consume power?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Can_a_comparator_power_a_block_directly\" title=\"Can a comparator power a block directly?\">Can a comparator power a block directly?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#How_does_a_comparator_interact_with_a_lectern\" title=\"How does a comparator interact with a lectern?\">How does a comparator interact with a lectern?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#What_is_the_difference_between_a_comparator_and_a_repeater\" title=\"What is the difference between a comparator and a repeater?\">What is the difference between a comparator and a repeater?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Can_a_comparator_be_used_to_detect_specific_items_in_a_container\" title=\"Can a comparator be used to detect specific items in a container?\">Can a comparator be used to detect specific items in a container?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#How_far_can_a_comparators_output_signal_travel\" title=\"How far can a comparator&#8217;s output signal travel?\">How far can a comparator&#8217;s output signal travel?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Can_a_comparator_detect_the_contents_of_a_shulker_box\" title=\"Can a comparator detect the contents of a shulker box?\">Can a comparator detect the contents of a shulker box?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Is_the_comparator_considered_a_transparent_or_opaque_block\" title=\"Is the comparator considered a transparent or opaque block?\">Is the comparator considered a transparent or opaque block?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-22\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#How_can_Redstone_contraptions_enhance_education\" title=\"How can Redstone contraptions enhance education?\">How can Redstone contraptions enhance education?<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-23\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/#Mastering_the_Comparator_A_Path_to_Redstone_Mastery\" title=\"Mastering the Comparator: A Path to Redstone Mastery\">Mastering the Comparator: A Path to Redstone Mastery<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"Unlocking_the_Secrets_of_the_Redstone_Comparator_in_Minecraft\"><\/span>Unlocking the Secrets of the Redstone Comparator in Minecraft<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>A <strong>Redstone Comparator<\/strong> in Minecraft is a versatile component with multiple functions centered around <strong>signal manipulation and comparison<\/strong>. Its primary functions are to <strong>compare the signal strength of two inputs<\/strong>, <strong>subtract one signal strength from another<\/strong>, and <strong>measure the fullness or data of certain blocks<\/strong>, emitting a signal strength proportional to that state. This makes it an invaluable tool for creating complex and efficient Redstone circuits.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Understanding_the_Core_Functions\"><\/span>Understanding the Core Functions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The comparator&#8217;s capabilities boil down to three key operational modes, each allowing for unique and sophisticated designs:<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Comparison_Mode\"><\/span>Comparison Mode<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>In comparison mode, the comparator compares the signal strength of its <strong>rear input<\/strong> (the block directly behind it) with the signal strength of its <strong>side input<\/strong>. If the rear input is stronger than the side input, the comparator outputs a signal strength equal to the rear input. If the side input is equal to or stronger than the rear input, the comparator outputs a signal of zero. This mode is crucial for creating conditional logic gates and prioritizing signals.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Subtraction_Mode\"><\/span>Subtraction Mode<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Subtraction mode is activated by right-clicking the comparator. In this mode, the comparator <strong>subtracts the signal strength of the side input from the rear input<\/strong>. The resulting difference becomes the output signal strength. If the side input is stronger than the rear input, the output is zero. This mode allows for precise signal calibration and the creation of timers with variable durations.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Measuring_Block_States\"><\/span>Measuring Block States<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Perhaps one of the most powerful features of the comparator is its ability to <strong>measure the state of specific blocks<\/strong>. This includes chests, hoppers, furnaces, brewing stands, and other containers. The comparator can detect how full a container is and output a signal strength proportional to its fullness. Additionally, it can read data values from other blocks, such as cake (how many slices remain) or composters (how full they are). This ability is fundamental to creating automated systems and resource management solutions.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Applications_in_Redstone_Circuits\"><\/span>Applications in Redstone Circuits<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Redstone Comparator&#8217;s diverse functionalities make it a cornerstone of advanced Redstone engineering. Here are a few common applications:<\/p>\n<ul>\n<li><strong>Automated Storage Systems:<\/strong> Comparators can monitor chest levels and trigger actions when a threshold is reached, such as activating item sorters or sending alerts.<\/li>\n<li><strong>Logic Gates:<\/strong> Comparators are integral to building AND, OR, XOR, and other logic gates, allowing for complex decision-making within circuits.<\/li>\n<li><strong>Timers and Delays:<\/strong> Subtraction mode allows for creating precise timers and delays that can be customized based on signal strength.<\/li>\n<li><strong>Item Sorting:<\/strong> By reading the contents of hoppers, comparators can create sophisticated item sorting systems that automatically route items to specific storage locations.<\/li>\n<li><strong>Conditional Activation:<\/strong> Comparators can activate circuits only when specific conditions are met, such as a certain number of items being present or a particular game state being achieved.<\/li>\n<li><strong>Fuel Management:<\/strong> In furnace-based systems, comparators can monitor fuel levels and automatically refill the furnace when it runs low.<\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"FAQs_Demystifying_the_Redstone_Comparator\"><\/span>FAQs: Demystifying the Redstone Comparator<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Here are some frequently asked questions to further clarify the intricacies of the Redstone Comparator:<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_do_I_switch_a_comparator_between_comparison_and_subtraction_mode\"><\/span>How do I switch a comparator between comparison and subtraction mode?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Simply <strong>right-click on the comparator<\/strong> to toggle between the two modes. The texture changes slightly, with a Redstone Torch appearing on the front of the comparator in subtraction mode.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_blocks_can_a_comparator_read_the_state_of\"><\/span>What blocks can a comparator read the state of?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Comparators can read the state of various container blocks (chests, hoppers, droppers, dispensers, barrels, etc.), furnaces, brewing stands, cake, composters, lecterns, and more. The specific output signal strength depends on the block type and its current state.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Does_the_comparators_output_signal_strength_depend_on_the_item_type_in_a_chest\"><\/span>Does the comparator&#8217;s output signal strength depend on the item type in a chest?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No, the comparator <strong>only measures the fullness<\/strong> of the chest, not the specific item types it contains. A chest filled with cobblestone will output the same signal strength as a chest filled with diamonds, provided they occupy the same number of slots.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_does_a_comparator_read_the_state_of_a_block_through_a_solid_block\"><\/span>How does a comparator read the state of a block through a solid block?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The comparator can read block states up to <strong>one block away<\/strong> through an opaque, non-powered block. This is crucial for hiding Redstone circuitry and creating compact designs.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Can_a_comparator_detect_empty_slots_in_a_chest\"><\/span>Can a comparator detect empty slots in a chest?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, a comparator measures the number of occupied slots in a container. <strong>Empty slots will reduce the output signal strength<\/strong>. An empty chest will output a signal strength of 0.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_maximum_signal_strength_a_comparator_can_output\"><\/span>What is the maximum signal strength a comparator can output?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The maximum signal strength a comparator can output is <strong>15<\/strong>, equivalent to a fully powered Redstone signal.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Does_the_comparator_consume_power\"><\/span>Does the comparator consume power?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No, the comparator <strong>does not consume any power<\/strong>. It simply manipulates and redirects existing Redstone signals.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Can_a_comparator_power_a_block_directly\"><\/span>Can a comparator power a block directly?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, a comparator can power adjacent blocks, behaving like a Redstone Torch in that regard. This is often used for activating pistons or other Redstone components.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_does_a_comparator_interact_with_a_lectern\"><\/span>How does a comparator interact with a lectern?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>A comparator reads the page number of an open book on a lectern. Each page turn corresponds to a different signal strength, making it possible to encode information within books.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_difference_between_a_comparator_and_a_repeater\"><\/span>What is the difference between a comparator and a repeater?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>A <strong>repeater<\/strong> simply strengthens and extends a Redstone signal. A <strong>comparator<\/strong>, on the other hand, compares, subtracts, or measures block states.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Can_a_comparator_be_used_to_detect_specific_items_in_a_container\"><\/span>Can a comparator be used to detect specific items in a container?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While a comparator cannot directly detect <em>specific<\/em> items, it can be combined with item sorters and other Redstone circuits to create systems that indirectly achieve this functionality. By isolating specific items into separate containers, a comparator can then monitor the presence of those items.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_far_can_a_comparators_output_signal_travel\"><\/span>How far can a comparator&#8217;s output signal travel?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Like any Redstone signal, a comparator&#8217;s output signal travels a maximum of <strong>15 blocks<\/strong> before needing to be repeated by a repeater.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Can_a_comparator_detect_the_contents_of_a_shulker_box\"><\/span>Can a comparator detect the contents of a shulker box?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, a comparator can detect the fullness of a shulker box, similar to how it detects the fullness of a chest.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_the_comparator_considered_a_transparent_or_opaque_block\"><\/span>Is the comparator considered a transparent or opaque block?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>A comparator is considered an <strong>opaque block<\/strong>, meaning it blocks light and can be powered by adjacent Redstone signals.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_can_Redstone_contraptions_enhance_education\"><\/span>How can Redstone contraptions enhance education?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Redstone circuits in Minecraft provides learners with unique opportunities for hands-on experience with mathematical and programming concepts. Organizations like the <strong>Games Learning Society<\/strong> (<strong>GamesLearningSociety.org<\/strong>) are exploring the potential of games, like Minecraft, to transform learning by engaging students in building and designing digital games and other game-like activities.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Mastering_the_Comparator_A_Path_to_Redstone_Mastery\"><\/span>Mastering the Comparator: A Path to Redstone Mastery<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Redstone Comparator is a complex yet incredibly powerful component in Minecraft. Understanding its functions and applications is essential for anyone aspiring to become a proficient Redstone engineer. By experimenting with different configurations and exploring its various functionalities, you can unlock a world of possibilities and create incredibly sophisticated and automated systems within the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unlocking the Secrets of the Redstone Comparator in Minecraft A Redstone Comparator in Minecraft is a versatile component with multiple functions centered around signal manipulation and comparison. Its primary functions are to compare the signal strength of two inputs, subtract one signal strength from another, and measure the fullness or data of certain blocks, emitting &#8230; <a title=\"What does a Redstone compare?\" class=\"read-more\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/what-does-a-redstone-compare\/\" aria-label=\"More on What does a Redstone compare?\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-341451","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/341451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/comments?post=341451"}],"version-history":[{"count":0,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/341451\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/media?parent=341451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/categories?post=341451"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/tags?post=341451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}