{"id":396638,"date":"2025-12-03T01:44:47","date_gmt":"2025-12-03T01:44:47","guid":{"rendered":"https:\/\/www.gameslearningsociety.org\/wiki\/?p=396638"},"modified":"2025-12-03T01:44:47","modified_gmt":"2025-12-03T01:44:47","slug":"how-popular-is-esports","status":"publish","type":"post","link":"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/","title":{"rendered":"How popular is esports?"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_67_1 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#How_Popular_is_Esports_A_Deep_Dive_into_the_World_of_Competitive_Gaming\" title=\"How Popular is Esports? A Deep Dive into the World of Competitive Gaming\">How Popular is Esports? A Deep Dive into the World of Competitive Gaming<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#Understanding_the_Esports_Landscape\" title=\"Understanding the Esports Landscape\">Understanding the Esports Landscape<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#Esports_vs_Traditional_Sports_A_Comparison\" title=\"Esports vs. Traditional Sports: A Comparison\">Esports vs. Traditional Sports: A Comparison<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#The_Drivers_of_Esports_Popularity\" title=\"The Drivers of Esports Popularity\">The Drivers of Esports Popularity<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#Challenges_and_Future_Prospects\" title=\"Challenges and Future Prospects\">Challenges and Future Prospects<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#Frequently_Asked_Questions_FAQs_about_Esports_Popularity\" title=\"Frequently Asked Questions (FAQs) about Esports Popularity\">Frequently Asked Questions (FAQs) about Esports Popularity<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#1_Is_esports_bigger_than_traditional_sports\" title=\"1. Is esports bigger than traditional sports?\">1. Is esports bigger than traditional sports?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#2_Is_esports_still_growing\" title=\"2. Is esports still growing?\">2. Is esports still growing?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#3_What_is_the_most_popular_esport_game\" title=\"3. What is the most popular esport game?\">3. What is the most popular esport game?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#4_Is_esports_a_real_sport\" title=\"4. Is esports a real sport?\">4. Is esports a real sport?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#5_Who_is_the_target_audience_for_esports\" title=\"5. Who is the target audience for esports?\">5. Who is the target audience for esports?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#6_How_much_money_do_esports_players_make\" title=\"6. How much money do esports players make?\">6. How much money do esports players make?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#7_What_is_the_future_of_esports\" title=\"7. What is the future of esports?\">7. What is the future of esports?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#8_Why_is_esports_so_popular_among_young_people\" title=\"8. Why is esports so popular among young people?\">8. Why is esports so popular among young people?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#9_How_does_esports_impact_education_and_learning\" title=\"9. How does esports impact education and learning?\">9. How does esports impact education and learning?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#10_Is_esports_a_sustainable_industry\" title=\"10. Is esports a sustainable industry?\">10. Is esports a sustainable industry?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#11_How_can_I_get_involved_in_esports\" title=\"11. How can I get involved in esports?\">11. How can I get involved in esports?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#12_What_are_the_risks_associated_with_esports\" title=\"12. What are the risks associated with esports?\">12. What are the risks associated with esports?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#13_How_is_the_rise_of_mobile_gaming_affecting_esports\" title=\"13. How is the rise of mobile gaming affecting esports?\">13. How is the rise of mobile gaming affecting esports?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#14_How_do_esports_teams_make_money\" title=\"14. How do esports teams make money?\">14. How do esports teams make money?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/#15_Will_esports_ever_surpass_traditional_sports_in_popularity\" title=\"15. Will esports ever surpass traditional sports in popularity?\">15. Will esports ever surpass traditional sports in popularity?<\/a><\/li><\/ul><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"How_Popular_is_Esports_A_Deep_Dive_into_the_World_of_Competitive_Gaming\"><\/span>How Popular is Esports? A Deep Dive into the World of Competitive Gaming<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>Esports, or <strong>competitive video gaming<\/strong>, has exploded onto the global stage, transforming from a niche hobby into a multi-billion dollar industry with a massive and rapidly growing fanbase. While still not quite as large as some of the most established traditional sports, esports boasts a significant global audience and an impressive growth trajectory, poised to challenge the dominance of traditional sporting leagues in the years to come. In 2023, the <strong>global esports market<\/strong> was valued at <strong>USD 1.72 billion<\/strong> and is projected to skyrocket to <strong>USD 6.75 billion by 2030<\/strong>, exhibiting a compound annual growth rate (CAGR) of <strong>21.5%<\/strong> during the forecast period. With hundreds of millions of viewers worldwide and increasing mainstream recognition, esports&#8217; popularity is undeniable and continues to surge.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Understanding_the_Esports_Landscape\"><\/span>Understanding the Esports Landscape<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Esports encompasses a wide range of games, genres, and competitive formats, appealing to a diverse audience with varying interests. From fast-paced <strong>First-Person Shooters (FPS)<\/strong> like <em>Counter-Strike: Global Offensive<\/em> to strategic <strong>Multiplayer Online Battle Arenas (MOBAs)<\/strong> like <em>League of Legends<\/em>, and even simulated sports games like <em>FIFA<\/em>, the esports ecosystem offers something for everyone. The professional leagues and tournaments associated with these games draw massive online and sometimes in-person crowds, offering high-stakes competition and lucrative prizes for the top players.<\/p>\n<p>The esports audience can be broadly divided into two categories: <strong>enthusiasts<\/strong> and <strong>occasional viewers<\/strong>. Enthusiasts are dedicated fans who actively follow specific teams and players, regularly watch tournaments, and engage with the esports community. Occasional viewers, on the other hand, tune in to watch major events or specific games out of general interest or curiosity. In 2021, there were an estimated <strong>234 million Esports enthusiasts<\/strong>.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Esports_vs_Traditional_Sports_A_Comparison\"><\/span>Esports vs. Traditional Sports: A Comparison<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>While esports has made significant strides in popularity, it&#8217;s essential to compare its current status to that of traditional sports. While <strong>video games are the most popular form of entertainment media<\/strong>, traditional physical sports still maintain a larger active fanbase and often, higher market value. The <strong>National Football League (NFL)<\/strong>, for example, remains the undisputed king in terms of viewership and revenue.<\/p>\n<p>However, esports is rapidly closing the gap. In the United States, it has been projected that esports viewership will surpass that of <strong>Major League Baseball (MLB)<\/strong> and the <strong>National Basketball Association (NBA)<\/strong>, trailing only the NFL. This indicates a significant shift in audience preferences and highlights the growing appeal of esports among younger demographics.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Drivers_of_Esports_Popularity\"><\/span>The Drivers of Esports Popularity<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Several factors contribute to the remarkable growth and popularity of esports:<\/p>\n<ul>\n<li><strong>Accessibility:<\/strong> Esports is inherently accessible. Games can be played and watched on computers, smartphones, tablets, and gaming consoles, making it convenient for anyone to participate or spectate from anywhere in the world.<\/li>\n<li><strong>Digital Natives:<\/strong> The core esports audience consists largely of <strong>digital natives<\/strong>, individuals who have grown up with technology and are comfortable consuming content online. These young and tech-savvy viewers are drawn to the interactive and engaging nature of esports.<\/li>\n<li><strong>Global Reach:<\/strong> Unlike traditional sports, which often have regional limitations, esports transcends geographical boundaries. Online tournaments and leagues connect players and fans from all over the world, fostering a global community.<\/li>\n<li><strong>Engaging Content:<\/strong> Esports offers a unique and engaging viewing experience. The fast-paced action, strategic gameplay, and charismatic personalities of professional players create compelling content that keeps viewers hooked.<\/li>\n<li><strong>Increased Investment:<\/strong> Major corporations, brands, and investors are pouring significant resources into the esports industry, further fueling its growth and legitimacy. Sponsorship deals, media partnerships, and infrastructure development are driving esports into the mainstream.<\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"Challenges_and_Future_Prospects\"><\/span>Challenges and Future Prospects<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Despite its impressive growth, esports faces some challenges. <strong>Profitability<\/strong> remains a concern for many esports organizations, as high player salaries and operational costs can strain finances. Also, <strong>Sponsorships<\/strong> have decreased as marketers are realizing that individual gaming influencers can offer the same level of engagement for less money. Furthermore, maintaining audience engagement and preventing viewer fatigue is crucial for long-term success.<\/p>\n<p>Nevertheless, the future of esports looks bright. Projections indicate continued growth in viewership, revenue, and mainstream recognition. As the industry matures and addresses its challenges, esports has the potential to become one of the largest and most influential forms of entertainment in the world. The research conducted by organizations such as the <strong>Games Learning Society<\/strong> at <strong>GamesLearningSociety.org<\/strong> contributes to our understanding of the impact of games and esports on learning and society, helping to shape the future of the industry.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_Asked_Questions_FAQs_about_Esports_Popularity\"><\/span>Frequently Asked Questions (FAQs) about Esports Popularity<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"1_Is_esports_bigger_than_traditional_sports\"><\/span>1. Is esports bigger than traditional sports?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Not yet. While esports is growing rapidly, traditional sports like football (soccer), basketball, and American football still boast larger global audiences and higher revenue streams overall. However, in certain demographics and regions, esports viewership is already surpassing some traditional sports.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"2_Is_esports_still_growing\"><\/span>2. Is esports still growing?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Absolutely. The esports market is experiencing significant growth, with projections indicating a compound annual growth rate (CAGR) of over 20% in the coming years. Viewership and revenue are expected to continue to rise as esports gains more mainstream recognition and attracts new fans.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"3_What_is_the_most_popular_esport_game\"><\/span>3. What is the most popular esport game?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The most popular esport game varies depending on the region and time period, but games like <em>League of Legends<\/em>, <em>Counter-Strike: Global Offensive<\/em>, <em>Dota 2<\/em>, and <em>Valorant<\/em> consistently rank among the top titles in terms of viewership and player base. Fighting Games like Street Fighter and Tekken have had competitive scenes for years, as well. Mobile esports titles, such as <em>Mobile Legends: Bang Bang<\/em> and <em>PUBG Mobile<\/em>, are also gaining popularity, particularly in Asia.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"4_Is_esports_a_real_sport\"><\/span>4. Is esports a real sport?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>This is a subject of ongoing debate. While esports involves skill, strategy, and intense competition, it lacks the physical exertion typically associated with traditional sports. However, professional esports players often train rigorously, maintain strict diets, and face immense mental pressure, blurring the lines between traditional and electronic sports. Many people consider esports to be a sport while others don&#8217;t.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"5_Who_is_the_target_audience_for_esports\"><\/span>5. Who is the target audience for esports?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The target audience for esports is primarily young adults aged 18-34, with a slightly higher concentration of males. However, the audience is becoming increasingly diverse, with more women and older individuals participating in and watching esports.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"6_How_much_money_do_esports_players_make\"><\/span>6. How much money do esports players make?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The earnings of esports players vary significantly depending on their skill level, game, team, and sponsorship deals. Top players can earn millions of dollars per year through salaries, tournament winnings, sponsorship agreements, and streaming revenue. However, the average esports pro earns considerably less.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"7_What_is_the_future_of_esports\"><\/span>7. What is the future of esports?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The future of esports is bright, with projections indicating continued growth and mainstream acceptance. New games, technologies, and business models are expected to emerge, further shaping the esports landscape. As the industry matures, it is likely that esports will become even more integrated into the broader entertainment ecosystem.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"8_Why_is_esports_so_popular_among_young_people\"><\/span>8. Why is esports so popular among young people?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Esports appeals to young people for several reasons: it&#8217;s accessible, engaging, and offers a sense of community. Many young people have grown up playing video games and are naturally drawn to the competitive aspect of esports. The online nature of esports also allows them to connect with like-minded individuals from all over the world.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"9_How_does_esports_impact_education_and_learning\"><\/span>9. How does esports impact education and learning?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Research suggests that playing video games, including esports titles, can improve cognitive skills such as problem-solving, strategic thinking, and teamwork. <strong>Games Learning Society<\/strong> and similar organizations are exploring the potential of esports and game-based learning to enhance educational outcomes and prepare students for the future.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"10_Is_esports_a_sustainable_industry\"><\/span>10. Is esports a sustainable industry?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The long-term sustainability of esports depends on several factors, including profitability, regulation, and audience engagement. While the industry has experienced rapid growth, it is essential to address challenges such as high player salaries, low revenue streams for some organizations, and the potential for viewer fatigue.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"11_How_can_I_get_involved_in_esports\"><\/span>11. How can I get involved in esports?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>There are many ways to get involved in esports, whether as a player, spectator, or professional. Aspiring players can hone their skills by practicing regularly and participating in online tournaments. Fans can support their favorite teams and players by watching tournaments, engaging with the community, and purchasing merchandise. Professionals can find career opportunities in areas such as coaching, event management, marketing, and broadcasting.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"12_What_are_the_risks_associated_with_esports\"><\/span>12. What are the risks associated with esports?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Some potential risks associated with esports include addiction, repetitive strain injuries, and mental health issues. It is essential to practice moderation, prioritize physical and mental well-being, and seek help if needed.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"13_How_is_the_rise_of_mobile_gaming_affecting_esports\"><\/span>13. How is the rise of mobile gaming affecting esports?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The rise of mobile gaming has significantly expanded the esports audience, particularly in regions where mobile devices are the primary means of accessing the internet. Mobile esports titles like <em>Mobile Legends: Bang Bang<\/em> and <em>PUBG Mobile<\/em> are attracting millions of players and viewers, creating new opportunities for growth and competition.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"14_How_do_esports_teams_make_money\"><\/span>14. How do esports teams make money?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Esports teams generate revenue through various sources, including sponsorship deals, merchandise sales, tournament winnings, and broadcasting rights. Sponsorships are a major source of income for many teams, as brands seek to reach the large and engaged esports audience.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"15_Will_esports_ever_surpass_traditional_sports_in_popularity\"><\/span>15. Will esports ever surpass traditional sports in popularity?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While it is difficult to predict the future with certainty, esports has the potential to rival, and potentially surpass, some traditional sports in terms of popularity. The continued growth of the industry, combined with its appeal to younger demographics and its global reach, positions esports for long-term success.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How Popular is Esports? A Deep Dive into the World of Competitive Gaming Esports, or competitive video gaming, has exploded onto the global stage, transforming from a niche hobby into a multi-billion dollar industry with a massive and rapidly growing fanbase. While still not quite as large as some of the most established traditional sports, &#8230; <a title=\"How popular is esports?\" class=\"read-more\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-popular-is-esports\/\" aria-label=\"More on How popular is esports?\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-396638","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/396638","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/comments?post=396638"}],"version-history":[{"count":0,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/396638\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/media?parent=396638"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/categories?post=396638"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/tags?post=396638"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}