{"id":520104,"date":"2025-04-26T02:23:47","date_gmt":"2025-04-26T02:23:47","guid":{"rendered":"https:\/\/www.gameslearningsociety.org\/wiki\/?p=520104"},"modified":"2025-04-26T02:23:47","modified_gmt":"2025-04-26T02:23:47","slug":"how-much-did-halo-1-cost","status":"publish","type":"post","link":"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/","title":{"rendered":"How much did Halo 1 cost?"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_67_1 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#How_Much_Did_Halo_1_Cost_Unveiling_the_Development_Budget_of_a_Gaming_Legend\" title=\"How Much Did Halo 1 Cost? Unveiling the Development Budget of a Gaming Legend\">How Much Did Halo 1 Cost? Unveiling the Development Budget of a Gaming Legend<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#Delving_Deeper_into_the_Development_Costs\" title=\"Delving Deeper into the Development Costs\">Delving Deeper into the Development Costs<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#The_Marketing_Blitz_Expanding_the_Budget\" title=\"The Marketing Blitz: Expanding the Budget\">The Marketing Blitz: Expanding the Budget<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#The_Return_on_Investment_A_Legacy_Forged\" title=\"The Return on Investment: A Legacy Forged\">The Return on Investment: A Legacy Forged<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#Frequently_Asked_Questions_FAQs_about_Halo_1s_Development\" title=\"Frequently Asked Questions (FAQs) about Halo 1&#8217;s Development\">Frequently Asked Questions (FAQs) about Halo 1&#8217;s Development<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_1_Was_Halo_1s_development_budget_considered_high_for_its_time\" title=\"H3: 1. Was Halo 1&#8217;s development budget considered high for its time?\">H3: 1. Was Halo 1&#8217;s development budget considered high for its time?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_2_How_did_Halo_1s_budget_compare_to_other_Xbox_launch_titles\" title=\"H3: 2. How did Halo 1&#8217;s budget compare to other Xbox launch titles?\">H3: 2. How did Halo 1&#8217;s budget compare to other Xbox launch titles?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_3_Did_Bungie_have_complete_creative_control_over_Halo_1s_development\" title=\"H3: 3. Did Bungie have complete creative control over Halo 1&#8217;s development?\">H3: 3. Did Bungie have complete creative control over Halo 1&#8217;s development?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_4_How_many_people_worked_on_Halo_1\" title=\"H3: 4. How many people worked on Halo 1?\">H3: 4. How many people worked on Halo 1?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_5_What_were_the_biggest_challenges_in_developing_Halo_1\" title=\"H3: 5. What were the biggest challenges in developing Halo 1?\">H3: 5. What were the biggest challenges in developing Halo 1?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_6_How_long_did_it_take_to_develop_Halo_1\" title=\"H3: 6. How long did it take to develop Halo 1?\">H3: 6. How long did it take to develop Halo 1?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_7_What_game_engine_was_used_to_create_Halo_1\" title=\"H3: 7. What game engine was used to create Halo 1?\">H3: 7. What game engine was used to create Halo 1?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_8_What_was_the_biggest_marketing_expense_for_Halo_1\" title=\"H3: 8. What was the biggest marketing expense for Halo 1?\">H3: 8. What was the biggest marketing expense for Halo 1?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_9_How_many_copies_did_Halo_1_sell\" title=\"H3: 9. How many copies did Halo 1 sell?\">H3: 9. How many copies did Halo 1 sell?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_10_Did_Halo_1_make_a_profit_for_Microsoft\" title=\"H3: 10. Did Halo 1 make a profit for Microsoft?\">H3: 10. Did Halo 1 make a profit for Microsoft?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_11_How_did_Halo_1_influence_the_first-person_shooter_genre\" title=\"H3: 11. How did Halo 1 influence the first-person shooter genre?\">H3: 11. How did Halo 1 influence the first-person shooter genre?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_12_What_is_the_legacy_of_Halo_1\" title=\"H3: 12. What is the legacy of Halo 1?\">H3: 12. What is the legacy of Halo 1?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_13_How_did_Halo_1_affect_Bungies_trajectory_as_a_developer\" title=\"H3: 13. How did Halo 1 affect Bungie&#8217;s trajectory as a developer?\">H3: 13. How did Halo 1 affect Bungie&#8217;s trajectory as a developer?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_14_What_is_the_most_iconic_aspect_of_Halo_1\" title=\"H3: 14. What is the most iconic aspect of Halo 1?\">H3: 14. What is the most iconic aspect of Halo 1?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/#H3_15_Where_can_I_learn_more_about_the_history_of_game_development_and_its_impact_on_society\" title=\"H3: 15. Where can I learn more about the history of game development and its impact on society?\">H3: 15. Where can I learn more about the history of game development and its impact on society?<\/a><\/li><\/ul><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"How_Much_Did_Halo_1_Cost_Unveiling_the_Development_Budget_of_a_Gaming_Legend\"><\/span>How Much Did Halo 1 Cost? Unveiling the Development Budget of a Gaming Legend<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>The short answer is: <strong>Halo: Combat Evolved, the groundbreaking first installment in the Halo franchise, cost an estimated $30 million to develop.<\/strong> However, that figure only tells a fraction of the story. When marketing costs are included, the total investment balloons to around <strong>$120 million<\/strong>. This substantial investment reflected the ambitious scope of the project and Microsoft&#8217;s commitment to establishing the Xbox as a serious contender in the console market.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Delving_Deeper_into_the_Development_Costs\"><\/span>Delving Deeper into the Development Costs<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The $30 million development budget covered various crucial aspects of creating Halo: Combat Evolved. These included:<\/p>\n<ul>\n<li><strong>Personnel:<\/strong> Salaries for the core development team at Bungie Studios, including programmers, artists, designers, and audio engineers. Game development teams can be quite large, and these roles require specialized skills.<\/li>\n<li><strong>Software and Hardware:<\/strong> The cost of software licenses, development tools, and high-end computer hardware required to create the game&#8217;s assets and code.<\/li>\n<li><strong>Research and Development:<\/strong> Experimentation with new gameplay mechanics, AI systems, and level design techniques that would set Halo apart from its competitors.<\/li>\n<li><strong>Testing and Quality Assurance:<\/strong> A rigorous testing process to identify and fix bugs, ensure gameplay balance, and optimize performance on the original Xbox hardware.<\/li>\n<li><strong>Licensing Fees:<\/strong> Costs associated with acquiring licenses for middleware technologies, audio tools, and potentially music.<\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"The_Marketing_Blitz_Expanding_the_Budget\"><\/span>The Marketing Blitz: Expanding the Budget<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>While $30 million is a significant amount, the <strong>$120 million figure including marketing<\/strong> truly demonstrates Microsoft&#8217;s all-in approach. The marketing budget covered:<\/p>\n<ul>\n<li><strong>Advertising Campaigns:<\/strong> Television commercials, print ads, online banners, and other forms of advertising to generate hype and awareness for the game.<\/li>\n<li><strong>Public Relations:<\/strong> Efforts to secure positive reviews and media coverage from gaming publications and news outlets.<\/li>\n<li><strong>Promotional Events:<\/strong> Launch parties, trade shows, and other events designed to build excitement and get the game into the hands of players.<\/li>\n<li><strong>Distribution Costs:<\/strong> The cost of manufacturing and shipping the game to retailers worldwide.<\/li>\n<li><strong>Co-marketing Partnerships:<\/strong> Collaborations with other brands to cross-promote Halo and reach a wider audience.<\/li>\n<\/ul>\n<p>Microsoft understood the importance of making a splash with the original Xbox launch and Halo was positioned as the console&#8217;s flagship title. They poured resources into marketing the game, ensuring it reached a massive audience and became a cultural phenomenon.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Return_on_Investment_A_Legacy_Forged\"><\/span>The Return on Investment: A Legacy Forged<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The massive investment in Halo: Combat Evolved paid off handsomely. The game was a critical and commercial success, selling millions of copies and helping to establish the Xbox as a major player in the gaming industry. More importantly, Halo became a cultural phenomenon that extended beyond the confines of video games. It spawned sequels, spin-offs, books, comics, animated series, and even a live-action television show. Halo&#8217;s impact on the first-person shooter genre and the gaming industry as a whole is undeniable. It helped to popularize features such as regenerating health, objective-based multiplayer, and compelling narrative storytelling in FPS games.<\/p>\n<p>Furthermore, studying games like Halo can provide valuable insights into learning and education. The Games Learning Society, at <strong>https:\/\/www.gameslearningsociety.org\/<\/strong>, explores these connections, researching how game design principles can be applied to create more engaging and effective learning experiences. The <strong>Games Learning Society<\/strong> recognizes the educational value of games.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_Asked_Questions_FAQs_about_Halo_1s_Development\"><\/span>Frequently Asked Questions (FAQs) about Halo 1&#8217;s Development<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"H3_1_Was_Halo_1s_development_budget_considered_high_for_its_time\"><\/span>H3: 1. Was Halo 1&#8217;s development budget considered high for its time?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, <strong>$30 million was a substantial development budget in the early 2000s.<\/strong> While not the absolute highest, it placed Halo among the top-tier titles in terms of investment. The $120 million total investment with marketing was especially high and showed the serious dedication of Microsoft to the project.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_2_How_did_Halo_1s_budget_compare_to_other_Xbox_launch_titles\"><\/span>H3: 2. How did Halo 1&#8217;s budget compare to other Xbox launch titles?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Halo received significantly more investment than most other Xbox launch titles. Microsoft wanted Halo to be the &#8220;killer app&#8221; that would drive console sales, so they were willing to spend more on its development and marketing.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_3_Did_Bungie_have_complete_creative_control_over_Halo_1s_development\"><\/span>H3: 3. Did Bungie have complete creative control over Halo 1&#8217;s development?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While Microsoft ultimately owned the intellectual property, <strong>Bungie was given a significant degree of creative freedom<\/strong> during Halo 1&#8217;s development. This freedom allowed them to experiment with new ideas and create a truly innovative game.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_4_How_many_people_worked_on_Halo_1\"><\/span>H3: 4. How many people worked on Halo 1?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The core development team at Bungie consisted of around <strong>50-60 people<\/strong>. However, many more individuals were involved in various aspects of the project, including testing, marketing, and publishing.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_5_What_were_the_biggest_challenges_in_developing_Halo_1\"><\/span>H3: 5. What were the biggest challenges in developing Halo 1?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Some of the biggest challenges included:<\/p>\n<ul>\n<li>Developing a compelling first-person shooter for a console, as the genre was traditionally more popular on PC.<\/li>\n<li>Creating a believable and engaging AI system for the game&#8217;s enemies.<\/li>\n<li>Optimizing the game&#8217;s performance to run smoothly on the original Xbox hardware.<\/li>\n<li>Crafting a memorable and compelling story that would resonate with players.<\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"H3_6_How_long_did_it_take_to_develop_Halo_1\"><\/span>H3: 6. How long did it take to develop Halo 1?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Halo 1 was in development for <strong>approximately two years<\/strong>. This timeline included pre-production, design, programming, art creation, testing, and polishing.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_7_What_game_engine_was_used_to_create_Halo_1\"><\/span>H3: 7. What game engine was used to create Halo 1?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Halo 1 was built on a <strong>proprietary game engine<\/strong> developed by Bungie. This engine was specifically designed to take advantage of the Xbox&#8217;s hardware capabilities.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_8_What_was_the_biggest_marketing_expense_for_Halo_1\"><\/span>H3: 8. What was the biggest marketing expense for Halo 1?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Television advertising likely represented the largest single marketing expense<\/strong>. Microsoft ran numerous commercials during high-profile sporting events and other popular television programs.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_9_How_many_copies_did_Halo_1_sell\"><\/span>H3: 9. How many copies did Halo 1 sell?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Halo: Combat Evolved sold <strong>over 5 million copies worldwide<\/strong> in its lifetime, making it one of the best-selling games on the original Xbox.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_10_Did_Halo_1_make_a_profit_for_Microsoft\"><\/span>H3: 10. Did Halo 1 make a profit for Microsoft?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, Halo 1 was highly profitable for Microsoft. The game&#8217;s sales revenue far exceeded its development and marketing costs.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_11_How_did_Halo_1_influence_the_first-person_shooter_genre\"><\/span>H3: 11. How did Halo 1 influence the first-person shooter genre?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Halo 1 introduced or popularized several features that have become staples of the first-person shooter genre, including:<\/p>\n<ul>\n<li><strong>Regenerating health.<\/strong><\/li>\n<li><strong>Objective-based multiplayer.<\/strong><\/li>\n<li><strong>A compelling narrative storyline.<\/strong><\/li>\n<li><strong>A focus on vehicle combat.<\/strong><\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"H3_12_What_is_the_legacy_of_Halo_1\"><\/span>H3: 12. What is the legacy of Halo 1?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Halo 1 is considered a <strong>landmark title in gaming history<\/strong>. It helped to popularize the first-person shooter genre on consoles, established the Xbox as a major player in the industry, and spawned a massive media franchise.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_13_How_did_Halo_1_affect_Bungies_trajectory_as_a_developer\"><\/span>H3: 13. How did Halo 1 affect Bungie&#8217;s trajectory as a developer?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Halo 1&#8217;s success propelled Bungie to the forefront of the gaming industry. The studio continued to develop Halo sequels before eventually moving on to create the Destiny franchise.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_14_What_is_the_most_iconic_aspect_of_Halo_1\"><\/span>H3: 14. What is the most iconic aspect of Halo 1?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Many consider the most iconic aspect of Halo 1 to be its <strong>unique blend of fast-paced action, compelling narrative, and innovative gameplay mechanics.<\/strong> Master Chief, the game&#8217;s protagonist, also became an iconic figure in video game culture.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"H3_15_Where_can_I_learn_more_about_the_history_of_game_development_and_its_impact_on_society\"><\/span>H3: 15. Where can I learn more about the history of game development and its impact on society?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Organizations like the <strong>GamesLearningSociety.org<\/strong> study the intersection of games, learning, and society. Visiting their website provides valuable insights into the impact games have on education and broader cultural trends.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How Much Did Halo 1 Cost? Unveiling the Development Budget of a Gaming Legend The short answer is: Halo: Combat Evolved, the groundbreaking first installment in the Halo franchise, cost an estimated $30 million to develop. However, that figure only tells a fraction of the story. When marketing costs are included, the total investment balloons &#8230; <a title=\"How much did Halo 1 cost?\" class=\"read-more\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/how-much-did-halo-1-cost\/\" aria-label=\"More on How much did Halo 1 cost?\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-520104","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/520104","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/comments?post=520104"}],"version-history":[{"count":0,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/520104\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/media?parent=520104"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/categories?post=520104"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/tags?post=520104"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}