{"id":6510,"date":"2025-02-23T10:11:31","date_gmt":"2025-02-23T10:11:31","guid":{"rendered":"https:\/\/www.gameslearningsociety.org\/wiki\/?p=6510"},"modified":"2025-02-23T10:11:31","modified_gmt":"2025-02-23T10:11:31","slug":"does-connor-come-back-if-he-dies","status":"publish","type":"post","link":"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/","title":{"rendered":"Does Connor come back if he dies?"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_67_1 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-1'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#Connors_Undying_Resolve_Exploring_Resurrection_in_Detroit_Become_Human\" title=\"Connor&#8217;s Undying Resolve: Exploring Resurrection in Detroit: Become Human\">Connor&#8217;s Undying Resolve: Exploring Resurrection in Detroit: Become Human<\/a><ul class='ez-toc-list-level-2' ><li class='ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#The_Mechanics_of_Connors_Re-deployment\" title=\"The Mechanics of Connor&#8217;s Re-deployment\">The Mechanics of Connor&#8217;s Re-deployment<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#How_Does_CyberLife_Restore_Connor\" title=\"How Does CyberLife Restore Connor?\">How Does CyberLife Restore Connor?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#The_Impact_of_Multiple_Deaths_on_Connor\" title=\"The Impact of Multiple Deaths on Connor\">The Impact of Multiple Deaths on Connor<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#The_%E2%80%98Ill_Be_Back_Trophy_A_Testament_to_Connors_Resilience\" title=\"The &#8216;I&#8217;ll Be Back&#8217; Trophy: A Testament to Connor&#8217;s Resilience\">The &#8216;I&#8217;ll Be Back&#8217; Trophy: A Testament to Connor&#8217;s Resilience<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#Related_Frequently_Asked_Questions_FAQs\" title=\"Related Frequently Asked Questions (FAQs)\">Related Frequently Asked Questions (FAQs)<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#1_Does_Connor_lose_his_memories_when_he_dies\" title=\"1. Does Connor lose his memories when he dies?\">1. Does Connor lose his memories when he dies?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#2_Can_Connor_die_permanently_in_Detroit_Become_Human\" title=\"2. Can Connor die permanently in Detroit: Become Human?\">2. Can Connor die permanently in Detroit: Become Human?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#3_How_do_Connors_deaths_impact_his_relationship_with_Hank\" title=\"3. How do Connor&#8217;s deaths impact his relationship with Hank?\">3. How do Connor&#8217;s deaths impact his relationship with Hank?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#4_Can_Connor_become_deviant_if_he_dies\" title=\"4. Can Connor become deviant if he dies?\">4. Can Connor become deviant if he dies?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#5_What_is_the_significance_of_the_%E2%80%9CIll_Be_Back%E2%80%9D_trophy\" title=\"5. What is the significance of the &#8220;I&#8217;ll Be Back&#8221; trophy?\">5. What is the significance of the &#8220;I&#8217;ll Be Back&#8221; trophy?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#6_Does_Connor_come_back_if_he_sacrifices_himself_for_Hank\" title=\"6. Does Connor come back if he sacrifices himself for Hank?\">6. Does Connor come back if he sacrifices himself for Hank?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#7_What_happens_if_Connor_keeps_following_his_programming\" title=\"7. What happens if Connor keeps following his programming?\">7. What happens if Connor keeps following his programming?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#8_Can_you_prevent_Connor_from_dying_multiple_times\" title=\"8. Can you prevent Connor from dying multiple times?\">8. Can you prevent Connor from dying multiple times?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#9_What_is_the_importance_of_Connors_Software_Instability\" title=\"9. What is the importance of Connor&#8217;s Software Instability?\">9. What is the importance of Connor&#8217;s Software Instability?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#10_Does_Connors_new_body_feel_different_after_being_re-deployed\" title=\"10. Does Connor\u2019s new body feel different after being re-deployed?\">10. Does Connor\u2019s new body feel different after being re-deployed?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#11_How_does_re-deployment_affect_Connors_character_growth\" title=\"11. How does re-deployment affect Connor\u2019s character growth?\">11. How does re-deployment affect Connor\u2019s character growth?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#12_Can_Connor_die_before_his_story_is_completed\" title=\"12. Can Connor die before his story is completed?\">12. Can Connor die before his story is completed?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#13_How_does_Connors_unique_situation_compare_to_Kara_and_Markus\" title=\"13. How does Connor&#8217;s unique situation compare to Kara and Markus?\">13. How does Connor&#8217;s unique situation compare to Kara and Markus?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#14_Is_Connor_a_hero_or_a_villain_in_Detroit_Become_Human\" title=\"14. Is Connor a hero or a villain in Detroit: Become Human?\">14. Is Connor a hero or a villain in Detroit: Become Human?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/#15_Does_Connors_repeated_deaths_ever_become_a_weakness\" title=\"15. Does Connor&#8217;s repeated deaths ever become a weakness?\">15. Does Connor&#8217;s repeated deaths ever become a weakness?<\/a><\/li><\/ul><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h1><span class=\"ez-toc-section\" id=\"Connors_Undying_Resolve_Exploring_Resurrection_in_Detroit_Become_Human\"><\/span>Connor&#8217;s Undying Resolve: Exploring Resurrection in Detroit: Become Human<span class=\"ez-toc-section-end\"><\/span><\/h1>\n<p>Yes, <strong>Connor does come back if he dies<\/strong> in Detroit: Become Human, but with a significant caveat. Unlike humans, Connor, being an advanced android prototype, doesn&#8217;t experience death as we understand it. Instead, when Connor is &#8220;killed,&#8221; CyberLife, the company that manufactures him, <strong>re-deploys a new Connor model<\/strong>. This new model is a virtually identical copy, retaining all the <strong>memories and experiences of the previous model<\/strong>, creating a form of continuous consciousness that transcends physical destruction. However, this process is not without consequence and has significant implications for Connor&#8217;s story arc, particularly the path to deviancy. This unique mechanic makes Connor&#8217;s storyline particularly intriguing, as his multiple &#8220;deaths&#8221; and resurrections are more than just a game mechanic. They are fundamental to his character development and the unfolding narrative.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Mechanics_of_Connors_Re-deployment\"><\/span>The Mechanics of Connor&#8217;s Re-deployment<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"How_Does_CyberLife_Restore_Connor\"><\/span>How Does CyberLife Restore Connor?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>CyberLife\u2019s ability to re-deploy Connor following a death is a testament to the advanced technology present in the world of Detroit: Become Human. It works on the principle of <strong>instant memory transfer and body replacement<\/strong>. When a Connor model is destroyed, its most recent data and experiences are backed up. This data is then used to create a new model, essentially a physical shell with a fully intact consciousness. This is similar to the concept of <strong>mind uploading<\/strong>, but executed at a much faster and automated level. While each new Connor retains memories and experience, it can be understood as a continuation of the same character, not a reboot or a new entity.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"The_Impact_of_Multiple_Deaths_on_Connor\"><\/span>The Impact of Multiple Deaths on Connor<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Each &#8220;death&#8221; that Connor experiences is a unique event. While the memory and consciousness are transferred seamlessly, the process is not without its effects. Most notably, Connor&#8217;s <strong>&#8216;Software Instability&#8217; increases with each death<\/strong>. This is a critical game mechanic that charts his potential to become deviant. Software instability represents a deviation from CyberLife\u2019s core programming. As Connor is exposed to violent deaths and conflicting situations, this instability grows. Eventually, the cumulative effects of his repeated \u201cdeaths\u201d and exposure to intense emotions can lead him down a path of either sticking to his programming or breaking free to become deviant.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"The_%E2%80%98Ill_Be_Back_Trophy_A_Testament_to_Connors_Resilience\"><\/span>The &#8216;I&#8217;ll Be Back&#8217; Trophy: A Testament to Connor&#8217;s Resilience<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>There\u2019s an in-game trophy called <strong>&#8216;I\u2019ll Be Back&#8217;<\/strong> that players can unlock by ensuring Connor dies eight times. This trophy underscores the developers\u2019 clever use of Connor&#8217;s ability to return, making it an important part of game progression. However, it\u2019s important to note that the manner of death matters less than the sheer number of occurrences. Players can intentionally seek out opportunities where Connor can die to unlock this trophy, highlighting the resilience built into the narrative through the re-deployment mechanic.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Related_Frequently_Asked_Questions_FAQs\"><\/span>Related Frequently Asked Questions (FAQs)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"1_Does_Connor_lose_his_memories_when_he_dies\"><\/span>1. Does Connor lose his memories when he dies?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No, <strong>Connor does not lose his memories<\/strong> when he is re-deployed. The new model retains all the memories and experiences of the previous model, allowing for continuous character development. It\u2019s a seamless transfer of consciousness to a new physical body.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"2_Can_Connor_die_permanently_in_Detroit_Become_Human\"><\/span>2. Can Connor die permanently in Detroit: Become Human?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While Connor dies multiple times throughout the story, he doesn\u2019t experience a truly permanent death <strong>until certain endings<\/strong> are reached. His re-deployment ensures his survival through most of the game. However, your choices in the final acts can lead to specific endings where Connor is deactivated and not brought back.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"3_How_do_Connors_deaths_impact_his_relationship_with_Hank\"><\/span>3. How do Connor&#8217;s deaths impact his relationship with Hank?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Connor\u2019s deaths can significantly impact his relationship with Hank, <strong>especially if they are due to his choices<\/strong>. Actions that prioritize the mission over Hank&#8217;s safety can lower Hank\u2019s trust level. However, sacrificing himself for Hank often leads to a more positive relationship in the long run.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"4_Can_Connor_become_deviant_if_he_dies\"><\/span>4. Can Connor become deviant if he dies?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, each time Connor dies, his <strong>Software Instability increases<\/strong>. A higher level of Software Instability is crucial to him deviating from his programmed behavior and choosing his own path. In many ways, deaths are catalysts for this transformation.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"5_What_is_the_significance_of_the_%E2%80%9CIll_Be_Back%E2%80%9D_trophy\"><\/span>5. What is the significance of the &#8220;I&#8217;ll Be Back&#8221; trophy?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The &#8216;I\u2019ll Be Back&#8217; trophy emphasizes the unique <strong>resurrection mechanic<\/strong> of Connor&#8217;s character. It\u2019s a nod to the fact that his deaths aren\u2019t true endings but rather milestones in his journey. To unlock it, players must allow Connor to die eight times.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"6_Does_Connor_come_back_if_he_sacrifices_himself_for_Hank\"><\/span>6. Does Connor come back if he sacrifices himself for Hank?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, if Connor sacrifices himself to save Hank, he is re-deployed, but it is a different model. He retains his memory, explaining \u201cmy memory is transferred, but I\u2019m in a different model.\u201d This action usually earns some <strong>positive points with Hank,<\/strong> despite the loss of trust.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"7_What_happens_if_Connor_keeps_following_his_programming\"><\/span>7. What happens if Connor keeps following his programming?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>If Connor chooses to stay on the path of the law and avoid deviating, he ultimately becomes the <strong>enemy of Markus and the other deviants<\/strong>. This path leads to confrontation with the police and other androids, setting the stage for different potential endings.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"8_Can_you_prevent_Connor_from_dying_multiple_times\"><\/span>8. Can you prevent Connor from dying multiple times?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While some deaths are unavoidable, <strong>many of Connor&#8217;s deaths are influenced by your choices<\/strong>. Players who seek a specific type of ending can manipulate these scenarios to have Connor die more or less frequently.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"9_What_is_the_importance_of_Connors_Software_Instability\"><\/span>9. What is the importance of Connor&#8217;s Software Instability?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Connor\u2019s Software Instability is a <strong>key mechanic<\/strong> that determines whether he becomes a deviant. The more unstable his software, the higher the chance he&#8217;ll break from his programming, which is greatly influenced by his experiences, including repeated deaths.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"10_Does_Connors_new_body_feel_different_after_being_re-deployed\"><\/span>10. Does Connor\u2019s new body feel different after being re-deployed?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>There is <strong>no indication that Connor feels different<\/strong> in his new bodies. The transition is seamless and the focus is on his continued consciousness and memories. The game emphasizes that a new model is simply a continuation of his original self.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"11_How_does_re-deployment_affect_Connors_character_growth\"><\/span>11. How does re-deployment affect Connor\u2019s character growth?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The constant re-deployment has a powerful impact on his journey. It allows him to learn, grow, and question his purpose. This process helps him gradually explore his own identity, leading to potential deviancy based on the player&#8217;s actions and choices.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"12_Can_Connor_die_before_his_story_is_completed\"><\/span>12. Can Connor die before his story is completed?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Connor <strong>cannot &#8220;permanently&#8221; die<\/strong> before his storyline is complete. The re-deployment mechanic ensures he remains in the game. But he is one of the many androids who can die in the final sections of the game and never be seen again.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"13_How_does_Connors_unique_situation_compare_to_Kara_and_Markus\"><\/span>13. How does Connor&#8217;s unique situation compare to Kara and Markus?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While Kara and Markus have different forms of mortality, Connor\u2019s <strong>multiple lives are central to his narrative<\/strong>. Kara&#8217;s story focuses on protecting Alice and avoiding capture, while Markus aims to liberate his people. Connor&#8217;s re-deployment mechanic and its impact on his deviancy are unique among the three.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"14_Is_Connor_a_hero_or_a_villain_in_Detroit_Become_Human\"><\/span>14. Is Connor a hero or a villain in Detroit: Become Human?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Connor\u2019s role is ultimately determined by player choices. He can be a law-abiding android that is set on his purpose, or he can become a deviant fighting for android liberation, making him an <strong>ambiguous protagonist<\/strong> whose story is shaped by player actions.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"15_Does_Connors_repeated_deaths_ever_become_a_weakness\"><\/span>15. Does Connor&#8217;s repeated deaths ever become a weakness?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While repeated deaths do not physically weaken Connor, it\u2019s his growing Software Instability that can be seen as a weakness if you are playing a path that wishes for him to stay on the human side. However, <strong>for a deviant path, his deaths often become a source of strength<\/strong> that drives his independence.<\/p>\n<p>In conclusion, Connor\u2019s ability to return from death is not just a game mechanic but a core element of his character. It impacts his story, his relationships, and ultimately, the destiny he chooses for himself in Detroit: Become Human.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Connor&#8217;s Undying Resolve: Exploring Resurrection in Detroit: Become Human Yes, Connor does come back if he dies in Detroit: Become Human, but with a significant caveat. Unlike humans, Connor, being an advanced android prototype, doesn&#8217;t experience death as we understand it. Instead, when Connor is &#8220;killed,&#8221; CyberLife, the company that manufactures him, re-deploys a new &#8230; <a title=\"Does Connor come back if he dies?\" class=\"read-more\" href=\"https:\/\/www.gameslearningsociety.org\/wiki\/does-connor-come-back-if-he-dies\/\" aria-label=\"More on Does Connor come back if he dies?\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-6510","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/6510","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/comments?post=6510"}],"version-history":[{"count":0,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/posts\/6510\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/media?parent=6510"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/categories?post=6510"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gameslearningsociety.org\/wiki\/wp-json\/wp\/v2\/tags?post=6510"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}