Are Proxies Legal in Commander MTG?
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The short answer is: it depends. While proxies are not legal in official sanctioned Magic: The Gathering (MTG) tournaments, including those run by Wizards of the Coast, their legality in the Commander format, especially in a casual setting, is nuanced and largely depends on the specific group or event organizer. This article dives deep into the topic, clarifying the use of proxies in Commander and addressing common questions players have.
Understanding Proxies in MTG
First, let’s define what a proxy is in the context of MTG. A proxy is a stand-in for a real Magic card, often created by printing an image of the card or writing the card’s name on a piece of paper or another card. Players use proxies for various reasons, including:
- Testing Decks: Proxies allow players to test out expensive cards or combinations before investing in them.
- Protecting Valuable Cards: Instead of risking damage to expensive or collectible cards, players can use proxies.
- Accessibility: Proxies make it easier for players to enjoy the game without needing to spend significant amounts of money on every card they want to play.
- Addressing Damaged or Lost Cards: Though this was the original intent, it is not the modern intent.
Official MTG Stance on Proxies
It’s crucial to acknowledge that Wizards of the Coast, the creators of MTG, do not endorse the use of proxies in sanctioned tournaments. This includes events such as Grand Prix, Pro Tours, and even local Friday Night Magic (FNM) events that are officially recognized. Using proxies in these settings can result in penalties, including disqualification. In sanctioned play, only cards that meet specific criteria, including authentic printings, are permitted.
Commander and the Casual Play Experience
Commander, also known as EDH (Elder Dragon Highlander), is a multiplayer format typically characterized by its more casual and social nature. Many players prioritize fun, creative deckbuilding, and engaging gameplay over strict adherence to competitive rules. Due to this, proxies are far more accepted within the format. However, the legality is decided by the specific playgroup or event.
Proxies in Commander: A Group-by-Group Decision
In a casual Commander setting, where you are playing with friends or at your local game store on a casual night, the use of proxies is often decided by a consensus among the players. Some playgroups fully embrace proxies to allow for more diverse and accessible deck building. Other groups might have more strict rules, allowing only a certain number of proxies, or none at all. Communication and agreement within your group are essential to avoid any misunderstandings. It is crucial to discuss the tolerance of proxies with the playgroup before beginning a game.
Non-Sanctioned Events and Proxies
For non-sanctioned Commander tournaments or events, the tournament organizer typically dictates the proxy policy. Some tournaments might allow a limited number of proxies, while others might not allow them at all. It’s imperative to check with the Tournament Organizer about their specific proxy rules before participating.
The Rise of cEDH and Proxies
cEDH (competitive Commander) is a sub-format of Commander that prioritizes winning and high-power gameplay. Interestingly, proxies are generally accepted in cEDH tournaments. This is likely due to the high cost associated with some of the most powerful cards used in the format. The acceptance of proxies in cEDH helps to promote accessibility for players who might not be able to afford the often-prohibitive cost of high-end cards. Despite allowing proxies, cEDH games usually still uphold the spirit of fair play within the game, even if the decks are designed to execute their gameplans as quickly and efficiently as possible.
Frequently Asked Questions (FAQs) about Proxies in Commander MTG
1. Are proxies considered counterfeits?
Technically, any reproduction of a Magic card, in whole or in part, can be considered a counterfeit, but in practice, a player-made proxy is not treated as such. The important factor is intent. Proxies are intended for personal use in casual play, whereas counterfeits are made to deceive. Production of proxies for sale is illegal.
2. Is it illegal to make proxies for personal use?
No, making proxies for personal use is generally not illegal under Fair Use laws. However, this is a grey area and may vary by jurisdiction. Generally speaking, creating and printing out cards for the sole purpose of playing a game is not something that is heavily regulated.
3. Can I use proxies in an official MTG tournament?
No, proxies are not legal in any official, sanctioned MTG tournament. This rule is strictly enforced by Wizards of the Coast.
4. How many proxies are usually allowed in a casual Commander game?
The number of proxies allowed in a casual Commander game is entirely up to the playgroup. Some groups allow unlimited proxies, while others may restrict the number or ban them entirely. Communicate with your group first!
5. Are proxies acceptable in Commander games at my local game store?
It depends on the store’s policy and the players in your group. It is best to check with the store or your playgroup first. Most LGS are accepting of proxies for casual games.
6. What if a player in my group doesn’t have expensive cards and wants to use proxies?
This is a common scenario, and most groups tend to be understanding. Open communication is key; discuss the usage of proxies, ensuring that everyone in the group is happy.
7. Are there “better” ways to make proxies?
Some players prefer to create visually appealing proxies by printing out high-quality images on cardstock, while others simply use pen and paper. The “best” way is the method that works best for you and your playgroup. The important thing is to clearly identify the card being represented.
8. Should I allow proxies for newer players in my playgroup?
Many players find it beneficial to allow new players to use proxies, especially if they don’t have a large collection or if they are still exploring deck-building ideas. This can make the game more welcoming and less financially prohibitive.
9. Do proxies create a competitive disadvantage?
Potentially, but not always. If both players/groups have the same level of proxies, then they are on an even playing field. Proxies can allow players to test out more powerful strategies. However, a competitive disadvantage can exist if players with weaker decks (or those without proxies) are playing against players with more powerful, proxied decks.
10. How do proxies affect the spirit of MTG?
Some players argue that proxies dilute the “collectible” aspect of MTG, while others feel that they promote gameplay and make the game more affordable. Ultimately, it is the user’s responsibility to ensure they are not using proxies to undermine the spirit of the game, but the overall reception of the practice is very positive and welcoming.
11. Is using a proxy server to play MTG online the same as card proxies?
No, they are different. A proxy server refers to an intermediary computer that relays web requests. This is unrelated to using substitute cards in MTG.
12. Does Wizards of the Coast ever offer official alternatives to proxies?
Wizards of the Coast has occasionally released limited print runs of desirable or powerful cards, especially in Commander preconstructed decks. However, they have never officially condoned the use of proxies.
13. Do I need to declare which cards are proxies before a game?
It’s generally good practice to make it clear which cards are proxies before a game starts, especially when playing with new people or in a new setting.
14. How does proxy use impact the cost of Magic cards?
This is a complex question, but many would argue proxies do not directly impact the cost of MTG. The availability of proxies may reduce demand for specific expensive cards, potentially stabilizing or lowering their price, but this is not a linear relationship. High demand for particular cards from competitive formats is a more important factor in price determination.
15. What is the best approach to handle proxies in a Commander tournament?
The best approach is to clearly state the proxy policy well in advance of the tournament and to ensure all participants understand it. If proxies are allowed, setting a maximum is good practice.
Final Thoughts
In conclusion, the legality of proxies in Commander hinges on the specific context. While not permitted in official tournaments, proxies are a widely debated but accepted norm in casual Commander games. Open communication with your playgroup, respect for tournament rules, and understanding of the spirit of the game are key to navigate this complex topic. Hopefully, this comprehensive article has clarified your questions on the subject of proxies in Commander!