Can a console go above 60 fps?

Can a Console Go Above 60 FPS?

The short, direct answer is: yes, absolutely. Modern gaming consoles like the PlayStation 5 (PS5) and Xbox Series X/S are indeed capable of delivering frame rates higher than 60 frames per second (FPS). However, this capability isn’t always a given, and several factors determine whether you’ll experience smoother, higher frame rate gameplay. While older consoles were often locked at or below 60 FPS, the latest generation is pushing the boundaries with support for up to 120 FPS in select games. Let’s dive into the specifics of how this works and what you need to know.

Understanding Frame Rates and Console Capabilities

The Hardware Power

The PS5 and Xbox Series X boast significantly improved hardware compared to their predecessors. This powerful hardware enables them to handle higher resolutions and frame rates simultaneously. Both consoles are capable of running games at 4K resolution at 120 FPS, assuming all other factors are aligned. It’s not just about raw processing power; it’s also about optimized architecture that allows for more efficient processing. This jump in capability means that games can run much more smoothly, and with quicker response times than previously achievable on consoles. The Xbox Series S, while less powerful than the Series X, can also achieve 120 FPS at a lower 1440p resolution.

Software Limitations and Capping

While the consoles possess the hardware needed for 120 FPS, many games are capped at 60 FPS by their developers. There are multiple reasons for this. One significant factor is to prevent screen tearing, a visual artifact that can ruin gameplay. Screen tearing occurs when the refresh rate of the display and the frame rate of the game aren’t synchronized. By capping the frame rate, developers can minimize screen tearing and provide a consistent gameplay experience. Also, some game engines and programming optimization of the game title itself may require the frame rate be capped to maintain a playable experience with a stable experience that avoids major frame rate dips.

Another important factor is that developers often prioritize visual fidelity over raw frame rate. This means they may opt for richer graphics, higher resolutions, and more intricate details. These visual improvements can come at the cost of lower frame rates. Developers must therefore balance the desired graphical fidelity with the frame rate that can be achieved. That is why many games may still be limited to 30fps.

The Role of Display Technology

Even with a capable console and a game that supports high frame rates, your display is a crucial piece of the puzzle. To experience 120 FPS, you need a TV or monitor that supports a 120Hz refresh rate or higher. In most cases, this means an HDMI 2.1 capable screen. Earlier versions of HDMI, like HDMI 2.0, may support 120 FPS at lower resolutions like 1080p. But for full 4K gaming at 120 FPS, HDMI 2.1 is essentially required. Additionally, the setting on your console itself must be configured to allow for 120Hz output, which usually is in the display and video settings. This isn’t always the default.

How to Enable Higher Frame Rates

Getting your console to output higher frame rates typically involves adjusting settings on both your console and your display. On the console, you’ll usually find an option in the display or video output settings to enable 120Hz output. On the PS5, this setting is under ‘Video Output’ in ‘Display and Video’ settings, while the Xbox requires you to go into ‘General’ section and then to ‘TV & display options’. Often, you might also need to enable a “performance mode” in the game options as many games have the ability to switch between performance and quality modes. Your display device will also need to be setup to accept this higher refresh rate, which often involves looking in its options.

Frequently Asked Questions (FAQs)

1. Can all PS5 and Xbox Series X/S games run at 120 FPS?

No, not all games support 120 FPS on PS5 and Xbox Series X/S. The frame rate depends on how the game was developed, optimized, and if its engine has the ability to do so. While the consoles are capable, it’s ultimately the game’s design that determines its maximum frame rate.

2. What is the difference between 60 FPS and 120 FPS?

The difference between 60 FPS and 120 FPS is significant in terms of perceived smoothness and responsiveness. 120 FPS provides a much more fluid visual experience and reduces input lag, making games feel more reactive. This is especially beneficial for fast-paced games.

3. Do I need an HDMI 2.1 cable for 120 FPS?

Yes, for 4K resolution at 120 FPS, an HDMI 2.1 cable is essential. It provides the necessary bandwidth to transmit the higher resolution and frame rate.

4. Will my old TV support 120 FPS?

Most older TVs will not support 120 FPS, especially at 4K resolution. A display that has HDMI 2.1 is the one most likely to have the higher 120hz refresh rates. You’ll need a TV or monitor that specifically states that it supports 120Hz refresh rates.

5. What is FPS Boost on Xbox?

FPS Boost is an Xbox feature that allows select older games to run at higher frame rates, often doubling or quadrupling their original frame rate. This feature is applied at the system level and doesn’t require game developer modifications.

6. Does PS5 have a similar feature to FPS Boost?

Yes, the PS5 has Game Boost technology, which gives PS4 games access to more power for smoother frame rates. While it may not be referred to as “FPS Boost,” it provides a similar benefit for backward-compatible games.

7. Why are some games locked at 30 FPS on consoles?

Some games are locked at 30 FPS due to hardware limitations or developer priorities. A capped framerate may also help prevent screen tearing. Older consoles or games with higher graphical requirements might run better capped at 30 FPS.

8. What is screen tearing?

Screen tearing occurs when a display shows parts of multiple frames at once, creating a visual distortion. Capping frame rates is often used to prevent this issue.

9. Can the human eye perceive the difference between 60 FPS and 120 FPS?

Yes, most people can perceive the difference between 60 FPS and 120 FPS. The increased smoothness and responsiveness are noticeable and can enhance the gaming experience.

10. How do I check if my TV supports 120Hz?

Check your TV’s specifications, or even look in your TV settings. The display options in the TV will tell you its capabilities for refresh rates. Often the TV’s online user manual will have detailed information too.

11. Is the Xbox Series S capable of 120 FPS?

Yes, the Xbox Series S is capable of 120 FPS, but typically at a lower 1440p resolution compared to the Series X’s 4K output.

12. Can I uncap the frame rate on my PS5 or Xbox?

In most cases, you cannot directly uncap the frame rate beyond what the game allows. However, you may be able to enable performance mode in games to prioritize higher frame rates.

13. What if my FPS is capped and I want to change it?

Check the game’s settings for a performance mode, or resolution mode, as the game may have the capability to change its rendering priorities. Many games have the ability to change the frame rate cap depending on the mode it is in, or the console.

14. Why are some games limited to 60 FPS even though my console and TV support 120 FPS?

Many games may still be capped at 60 FPS by the developers for various reasons, including a balance between visual fidelity, stability, screen tearing prevention, or game engine optimization.

15. Is it worth it to pursue 120 FPS gaming on console?

For many gamers, especially those who enjoy fast-paced action titles, 120 FPS gaming offers a significant upgrade in terms of visual smoothness and responsiveness. If you have the necessary hardware, it’s definitely worth experiencing.

In conclusion, the current generation consoles are able to provide the option for 120 FPS gameplay. The ability to fully utilize this enhanced frame rate will depend on the game, your display, and your hardware setup. But the option is there and provides a step forward for console gaming.

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