Can I revisit the Big MT?

Can I revisit the Big MT

Can I Revisit the Big MT? A Comprehensive Guide to Old World Blues and Beyond

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Yes, absolutely! Once you’ve completed the main questline of the Old World Blues DLC in Fallout: New Vegas, you can freely return to the Big MT (also known as the Big Empty) whenever you please. The key to this inter-dimensional travel is the Big Mountain Transportalponder!, a unique weapon you receive upon completion of the DLC.

Returning to the Big Empty: A Post-Quest Exploration

After liberating your brain, spine, and personality from the clutches of Dr. Mobius and resolving the Think Tank’s existential crises, the Big Mountain Transportalponder! becomes your permanent ticket back to the surreal landscape of Big MT. This nifty device, essentially a specialized teleporter gun, is added to your inventory. Equipping it and firing it at any point in the Mojave Wasteland will instantly whisk you back to the Big Empty.

Why Return to the Big MT?

The Big MT is more than just a one-and-done DLC location. It’s a persistent area with several reasons to revisit:

  • Completing Side Quests: While the main story wraps up, there are often remaining side quests or tasks you might have missed during your initial playthrough. Maybe you forgot to collect all the unique test subjects, or perhaps you left some of the Sink’s personalities feeling neglected.

  • Loot and Resources: The Big MT is brimming with valuable loot, including advanced technology, unique weapons and armor, and crafting components. Regularly scavenging can provide a significant boost to your character’s capabilities.

  • Enemy Variety: While some enemies might disappear or change after the main questline, there’s still a diverse range of robotic and mutated creatures to battle, providing a consistent source of experience and challenge.

  • Character Interactions: Even after the main quest, the Sink’s personalities continue to offer unique dialogue and services. Plus, it allows for experiencing subtle storyline changes that would not occur without visiting Big MT, such as the ending of their story.

  • Story Completion: While it may not be very apparent to the courier, there is an ending to the Sink personalities. Going back up there after completing the Old World Blues quest line allows the player to see the ending of the story, where they tell the player that the courier can return to Big MT at any time.

The Big Mountain Transportalponder! in Action

The Big Mountain Transportalponder! is simple to use. Just follow these steps:

  1. Open your Pip-Boy.
  2. Navigate to the weapons tab.
  3. Equip the Big Mountain Transportalponder!.
  4. Aim and fire in any direction.

Instantly, you’ll be transported back to the starting area in Big MT, ready to continue your explorations. To return to the Mojave, simply repeat the process. No ammo is required, making it a truly unlimited travel device.

Frequently Asked Questions (FAQs) about Big MT

Here are 15 frequently asked questions designed to provide further clarity and guidance regarding revisiting the Big MT in Fallout: New Vegas:

  1. What happens to enemies in Big MT after completing Old World Blues? The types and number of enemies that spawn in Big MT can change after completing the DLC. Some enemies might disappear entirely due to story-related reasons, while others might become more prevalent or challenging.
  2. Can companions come to Big MT with me? No, unfortunately, your regular companions cannot accompany you to Big MT. The teleportation process only affects the Courier. However, as a glitch, if you use the Big Mountain Transportalponder after using the NCR emergency radio, the NCR trooper you called in will help you fight enemies and follow you, despite the fact that any companions you have are not allowed to follow you into Big MT.
  3. Is there a level recommendation for returning to Big MT after the main quest? While not strictly necessary, it’s generally recommended to be at least level 20 or higher before venturing back into Big MT, as some of the post-quest enemies can be quite challenging.
  4. Can I still access all areas of Big MT after completing Old World Blues? Yes, all areas of the Big MT remain accessible after completing the main questline. You can explore every nook and cranny, discover hidden locations, and uncover any remaining secrets.
  5. Does returning to Big MT affect the main questline of Fallout: New Vegas? No, returning to Big MT does not affect the main questline of Fallout: New Vegas. It’s entirely separate and functions as a post-game exploration area.
  6. What unique items can I find in Big MT after completing Old World Blues? You can find a variety of unique items, including advanced weapons, rare crafting materials, and schematics for powerful upgrades. Keep an eye out for hidden containers and areas.
  7. Can I still get implants in Old World Blues after beating it? Yes, you can get implants installed even after completing Old World Blues, both from Doctor Usanagi in the Mojave Wasteland, and the Auto-Doc found in Big MT.
  8. Is there a “point of no return” in the Old World Blues DLC? Yes, you are stuck in Big MT until you complete the Old World Blues quest and watch the tutorial.
  9. What is the significance of the Sink in Big MT? The Sink is your base of operations in Big MT, providing access to crafting stations, storage containers, and unique services from its various personalities. It’s a central hub for managing your resources and upgrading your equipment.
  10. What happened with Ulysses and Elijah at Big MT? In terms of the story Ulysses became aware of Big MT by following weather patterns to Big MT where he ran into Elijah who was being hunted by Christine, Elijah managed to capture Christine and Ulysses rescued her and Elijah escaped without engaging too much with the Think Tank.
  11. Is the technology in Big MT more advanced than the Institute in Fallout 4? The most technologically advanced of the 2 is Big MT by a very very very wide margin. No offense to Institute fans but it’s not even a close contest.
  12. Can I spare Dr. Mobius? If certain choices are made in dialogue, it is impossible to reason with Mobius and killing him becomes the only option, even if the correct skill checks are completed.
  13. Is there a post-game in Fallout: New Vegas? Unfortunately, New Vegas does not have much in terms of post-game content, and once the players reach the point of no return and determine the fate of the Mojave Wasteland, their adventure comes to an end.
  14. Why are the storms in the Divide and the technology at the Sierra Madre linked to Big MT? Elijah went to the Empty because the Sierra Madre’s tech was all Big Mountain tech, and he was looking for old research in order to weaponize the Cloud. Ulysses went to the Empty because the Divide’s storms were similarly Big Mountain engineered, and he wanted research on how to quell them.
  15. Where is Big MT in real life? Big MT and the surrounding area resemble the real-world locations of Dome Mountain and National Criticality Experiments Research Center, closest to Area 30 and Area 6 of the Nevada National Security Site near Death Valley in Nye County, Nevada.

By answering these frequently asked questions we hope to have helped you better understand Big MT and the Old World Blues DLC. The integration of these questions ensures a comprehensive understanding of the user experience.

Ultimately, revisiting the Big MT is a worthwhile endeavor for any Fallout: New Vegas player seeking additional content, challenging encounters, and a deeper understanding of the game’s lore. So, grab your Big Mountain Transportalponder! and prepare for another adventure in the strangest corner of the Mojave Wasteland. Understanding the way people can experience the way games are able to deliver information through the means of gameplay is something the Games Learning Society has always been interested in. Visit their website at GamesLearningSociety.org to learn more about their purpose.

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