Can wizards get hex?

Can Wizards Get Hex? A Deep Dive into 5e Spellcasting

Quick answer
This page answers Can wizards get hex? quickly.

Fast answer first. Then use the tabs or video for more detail.

  • Watch the video explanation below for a faster overview.
  • Game mechanics may change with updates or patches.
  • Use this block to get the short answer without scrolling the whole page.
  • Read the FAQ section if the article has one.
  • Use the table of contents to jump straight to the detailed section you need.
  • Watch the video first, then skim the article for specifics.

The short and direct answer is: No, wizards cannot typically learn or cast the spell Hex in D&D 5th Edition (5e). The Hex spell is exclusively found on the Warlock spell list, making it a core feature of that class’s magical abilities. This exclusivity is by design, differentiating the Warlock’s pact-based magic from the more studious and arcane approach of a wizard. However, the D&D universe is vast and there are always exceptions and workarounds. Let’s dive into why, and explore what options might exist.

Why is Hex Typically a Warlock Spell?

The core mechanic of class-specific spell lists in 5e is what prevents wizards from learning Hex. Each class has a unique list of spells tied to their narrative and abilities. Wizards, for example, draw their power from the meticulous study and manipulation of arcane energies. They are masters of the theoretical, choosing from a wide array of spells spanning various schools of magic. Hex, on the other hand, embodies a more sinister and pact-driven form of magic, perfectly fitting the Warlock’s theme of drawing power from otherworldly patrons.

Thematically, Hex aligns with a Warlock’s ability to curse or mark their targets, enhancing their own attacks. It’s a signature spell that reinforces their particular brand of combat and magical strategy. It is a spell that adds bonus damage and provides disadvantage on ability checks based on the Warlocks choice of ability. This differs greatly from a wizard’s more varied and strategic spell list, which tends to offer a variety of effects rather than singular boosts to attack damage.

Alternative Ways Wizards Could Access Hex (Potentially)

While a standard wizard can’t normally learn Hex, there are several potential ways a character could gain access, though some might be subject to DM discretion. These are not direct wizard abilities but instead involve multiclassing or acquiring special feats. Here are a few options:

Multiclassing into Warlock

The most straightforward way for a wizard to gain access to Hex is to multiclass into a Warlock. By taking at least one level in Warlock, the character gains access to the Warlock spell list, including Hex. This allows a character to function as both a wizard and a warlock, combining the versatility of a wizard with the potent offensive capabilities of Hex. However, multiclassing comes with its own set of considerations. For example, your spell slot progression would be impacted. It can also require careful planning for ability scores and the class level investment needed.

The Magic Initiate Feat

The Magic Initiate feat offers a more limited option. This feat allows a character to choose a spellcasting class and learn two cantrips and one 1st-level spell from that class. While you could choose the Warlock class and select Hex as the 1st-level spell, it can only be cast once per long rest. That makes this a very limited option.

Other Feats and Magic Items

Some extremely rare magical items or feats introduced by specific books could potentially grant access to spells normally off-limits for a wizard. These cases are usually very campaign-specific, and it is essential to discuss them with the Dungeon Master (DM). It’s worth keeping an eye on future releases and campaign settings that may offer additional avenues.

Frequently Asked Questions (FAQs) About Hex and Wizards

Here are some of the most frequently asked questions related to the topic, designed to provide more clarification:

1. What is the Hex spell in D&D 5e?

Hex is a 1st-level enchantment spell, found on the Warlock spell list. When cast, you place a curse on a creature. It inflicts additional necrotic damage whenever you hit the cursed creature with an attack and the cursed creature also has disadvantage on ability checks of a single ability score you chose.

2. Can Wizards learn other Warlock spells in general?

Generally, no. Wizards are limited to the spells on their class’s spell list, similar to other classes. The core rules design of 5e are designed to make class choices matter.

3. Does Hex work with every attack from Eldritch Blast?

Yes. Eldritch Blast is unique because it makes separate attacks for each beam it fires, and each attack that hits the cursed target will trigger the extra Hex damage. That makes this a potent pairing for Warlocks.

4. Is Hex considered a “spell-like” ability?

No. In the parlance of D&D 5e, Hex is a spell, and not a “spell-like” ability. Some older editions of the game had different classifications but in 5e, it’s a spell through and through.

5. Does the extra damage from Hex get doubled on a critical hit?

Yes. Any extra damage dice that come from spells like Hex, Hunter’s Mark, or Branding Smite are doubled on a critical hit. This can make Hex a powerful addition for any Warlock focused on dealing heavy damage.

6. Can I cast both Hex and Eldritch Blast in the same turn?

Yes, you can. You could cast Hex as a bonus action and use your action to cast Eldritch Blast. As long as you have the available spell slots and/or actions, you can use them in your turn.

7. Is Hex a Concentration spell?

Yes. Hex requires concentration, which means you must make a Constitution saving throw to maintain the spell if you take damage. This limits the Warlock to having one concentration spell active at a time.

8. Does the extra damage from Hex apply if I attack with a familiar?

No. Hex damage only applies to attacks you make yourself, not the attacks made by familiars or other creatures.

9. Does Hex work with melee weapon attacks?

Yes, if you are the one making the attack. Hex works with any attack roll, so you could use a sword, or a crossbow, or Eldritch Blast.

10. Does Hex work with the Force Ballista option from the Artificer’s Eldritch Cannon?

Yes. The force ballista option will trigger the extra damage from Hex since it is an attack.

11. Can I use Hex and Hexblade’s Curse at the same time?

Yes. Hex and Hexblade’s Curse do not conflict with each other, which means you can have both active on a single target. This can significantly increase damage output.

12. How do I get Hex in the MMORPG Wizard101?

Hex in Wizard101 is not related to the D&D spell. In Wizard101, it is a spell that is automatically granted as part of completing the Krokotopia area. This is a separate game from D&D 5e.

13. Does Hex work with Spiritual Weapon?

Yes. Spiritual Weapon will trigger the extra damage from Hex since it is a melee spell attack you are making. However, you would need a feat like Spell Sniper or Magic Initiate to gain a cantrip that uses an attack roll.

14. Is Hex or Hunter’s Mark better?

Hex and Hunter’s Mark have similar effects. The Hex spell’s damage is a bit higher, at 1d6 and its secondary ability to force disadvantage on an ability check is a potent effect. Hunter’s Mark does deal weapon damage, and allows you to track the creature, this can be useful for Rangers who benefit from tracking skills.

15. Does Hex end after combat?

No, Hex does not end after combat as long as the curse is maintained and the target remains. It can last for a long period of time and can only be lifted by a dispel magic spell or if the Warlock ends concentration on it. This is what makes Hex a good option for those looking for consistent damage.

Conclusion

While the Hex spell remains firmly in the Warlock’s domain, understanding its workings and the rules of D&D 5e can help clarify the boundaries of spellcasting in the game. While Wizards cannot cast Hex through their traditional spell list, options like multiclassing or special feats might open avenues to combine wizard abilities with the dark magic of Hex, though they come with their own trade-offs. Ultimately, a good understanding of game mechanics and creative application of rules allows for exciting character builds and storytelling possibilities.

Leave a Comment