Can you cast creatures after combat?
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Yes, you can cast creatures after combat, during the second main phase of your turn, which is also known as the post-combat main phase. This phase works identically to the pre-combat main phase, allowing you to cast sorcery-speed spells, including creature spells, as long as you have priority and the stack is empty.
Related FAQs
Understanding Combat Phases and Casting Creatures
- Can you summon creatures after combat?: In general, there is only one Combat Phase, so if you summon a creature with Haste after you had your Combat Phase, it will not be able to attack that round, but it will be able to tap for other things.
- Can you cast creatures after attacking?: Most spells can be cast either during the first main phase of your turn, which is before combat, or during the second main phase, which is after combat, including creature spells, sorcery spells, enchantment spells, artifact spells, and planeswalker spells.
- Can you cast spells after combat?: According to rule 506.7d, some spells state that they may be cast “only before (or after) [a particular point in the combat phase],” but don’t meet the additional criteria described in rule 506.7c, and if a turn has multiple combat phases, such spells may be cast that turn only before (or after) the stated point of the first combat phase.
- Can you cast an instant after combat damage?: During the Combat Damage Step, once players decide how the creatures they control will deal their combat damage, the damage is all dealt at the same time, and players can then cast instants and activate abilities.
- Can tapped creatures attack?: A creature is tapped when it’s declared as an attacker, unless it has Vigilance, and tapped creatures cannot attack unless they have an ability that allows them to do so.
- Is a creature still attacking after combat damage?: A creature remains an attacking creature until it’s removed from combat or the combat phase ends, whichever comes first, as stated in rule 506.4.
- Can you sacrifice a creature after combat damage?: If you sacrifice an attacking or blocking creature during the declare blockers step, it won’t deal combat damage, and if you wait until the combat damage step, but the creature you wish to sacrifice is dealt lethal damage, it’ll be destroyed before you get a chance to sacrifice it.
- Can you cast sorceries after combat?: In the post-combat main phase, also known as the “second main”, you can cast either sorcery or instant-speed spells, as this phase works identically to the pre-combat main phase.
- Do creatures heal after combat in MTG?: Yes, creatures heal after combat, as any damage they took is returned at the very end of your turn in the cleanup phase, although there are other ways creatures can gain or restore health during the main part of the game.
- Can you cast an instant after a spell resolves?: Instants can be played when you have priority, and there is no pass of priority when a creature resolves, so you wouldn’t have the option to kill it, as your opponent gets priority on their turn before you do.
- Can you skip your combat phase?: Yes, if no attackers are declared, the declare blockers step and combat damage step are skipped, but the rest of combat still happens, as you enter combat before declaring attackers.
- Do creatures tap after attacking?: Tapping a creature when it’s declared as an attacker isn’t a cost; attacking simply causes creatures to become tapped.
- Can you regenerate a creature after combat damage?: You can’t regenerate a destroyed creature because it’s already dead and gone, so there’s nothing to regenerate, meaning you have to grant regeneration before lethal is dealt.
- How does the combat phase work in Magic?: The Combat Phase has 5 steps: Beginning of Combat, Declare Attackers, Declare Blockers, Combat Damage, and End of Combat, with the Beginning of Combat step always happening, even if nothing triggers.
- Can you summon after the battle phase?: You can special summon during any phase or step provided that a card allows you to, even during the damage step with flip effects.