Can You Move Twice in Star Wars: Legion? The Ultimate Guide
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Yes, absolutely! In Star Wars: Legion, the move action is uniquely flexible. Unlike other actions, units can perform the move action multiple times during their activation. This key distinction allows for dynamic maneuvering and tactical positioning, forming the backbone of many successful Legion strategies.
Understanding the Action Economy in Legion
Star Wars: Legion operates on an action-based system. During a unit’s activation, it gets to perform up to two actions. These actions can be anything from attacking to aiming, dodging, or recovering. However, most actions can only be performed once per activation. The move action is the exception to this rule, offering crucial strategic options. Understanding this action economy is critical to mastering the game.
The Power of Multiple Moves
The ability to move more than once opens up several tactical possibilities:
- Rapid Repositioning: Need to get your troops out of danger or into a better firing lane? Chain multiple moves to quickly adjust your formation.
- Flanking Maneuvers: Use a move to get into position, attack, then use another move to break line of sight and avoid reprisal.
- Objective Grabbing: Cover ground quickly to secure objectives before your opponent can.
- Evading Engagement: If an enemy unit gets too close, you can use two moves to create distance and potentially set up a more favorable engagement later.
- Combined Arms Synergy: Coordinate moves with other actions to maximize effectiveness. For example, move into cover, aim, and then attack for a devastating strike.
Mastering Movement: Tips and Tricks
To truly leverage the power of multiple moves, consider these tips:
- Plan Ahead: Think several turns in advance. Where do you want your units to be? How will you get them there?
- Terrain Awareness: Use terrain to your advantage. Multiple moves allow you to navigate cover and difficult terrain more effectively.
- Coordinate with Command Cards: Some command cards grant additional move actions or modify movement rules, adding another layer of complexity.
- Utilize Unit Abilities: Some units have abilities that enhance their movement, such as the “Scout” keyword, which allows for a free move before the game begins.
- Measure Carefully: Range and line of sight are crucial. Always measure distances precisely to avoid wasting actions or exposing your units unnecessarily.
Strategic Use of Move Actions
Movement in Legion isn’t just about getting from point A to point B. It’s a strategic tool that can be used to control the battlefield, dictate the pace of the game, and outmaneuver your opponent. Consider using multiple moves to:
- Create Fire Lanes: Position your units to maximize their firing arcs and create overlapping fields of fire.
- Deny Objectives: Move units to block access to objectives or contest them directly.
- Isolate Enemy Units: Use movement to cut off enemy units from their support and make them vulnerable to attack.
- Bait and Switch: Use movement to lure enemy units into traps or set them up for a counterattack.
Frequently Asked Questions (FAQs)
Here are some frequently asked questions to further clarify the rules surrounding movement in Star Wars: Legion:
1. How many actions can a unit take in total?
A unit can take a maximum of two actions during its activation.
2. Can I perform the same action twice (other than move)?
No, with the exception of the move action, a unit can only perform each action once per activation.
3. Can I attack twice if I have a special ability?
While some card abilities or game effects might grant additional attacks, a unit can only perform one attack action during a single activation, regardless of whether it’s a standard or free attack action. The “Relentless” keyword only allows you to move after an attack, not to attack a second time.
4. How is range measured in Star Wars: Legion?
Range is measured using the provided range ruler, which is divided into four segments, each 6 inches long.
5. What happens if my commander is defeated?
If your last commander is defeated, you can promote a new commander during the End Phase by choosing any of your trooper units on the battlefield and placing a commander token next to that unit.
6. Can I mix different factions in my army?
Eventually, yes. A mercenary faction is planned that will be able to be integrated into any army. Bounty Hunters from the Empire and Separatists factions will also become part of it.
7. How many command cards do I need?
Each player needs a hand of seven command cards, which must be selected before the game begins.
8. Can I move between attacks if an ability grants me multiple attacks?
Yes. If you have an ability that allows for multiple attacks, you can move between those attacks.
9. What is the “Scale” keyword?
A unit with the “Scale” keyword does not reduce its speed when moving through difficult terrain and does not roll defense dice or suffer wounds when clambering (climbing).
10. How many units are needed to make up a legion?
In the lore, a clone legion consisted of 9,216 troops. However, in Star Wars: Legion tabletop, the term “legion” is just part of the game’s title and doesn’t dictate the army’s size in that strict a sense.
11. What’s the minimum number of Corps units I need in an army?
Every army must have at least three corps units.
12. What is the average playtime of a Star Wars: Legion game?
The average playing time is about 3 hours.
13. What are the deployment rules?
Players deploy on opposite short sides of the board and must deploy all units within range 3 to their board edge. You must deploy at least one unit in each of your deployment zones.
14. Where can I learn more about game design and how tabletop games like Star Wars: Legion are created?
The Games Learning Society (GamesLearningSociety.org) is a great resource for information on game-based learning and the design principles behind successful games.
15. How does line of sight work in Star Wars Legion?
This is a complex topic that depends on the specifics of the board layout, the heights of models and terrain, and the positions of the shooter and target. In general, if you can draw an unobstructed line from any part of the shooter’s miniature to any part of the target’s miniature, the target is in line of sight. However, terrain and other models may block line of sight, either completely or partially.