Escaping the Think Tank: Your Guide to Returning from Big MT to the Mojave in Fallout: New Vegas
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The desolate beauty and dangers of the Mojave Wasteland beckon, but you find yourself trapped within the bizarre confines of Big MT, surrounded by eccentric scientists and technological horrors. Fear not, weary traveler! Returning to the Mojave is not only possible but a crucial part of completing the Old World Blues DLC in Fallout: New Vegas. The key to your escape lies in a unique piece of technology: the Big Mountain Transportalponder! After successfully completing the “Old World Blues” questline, you’ll be gifted this invaluable device. Simply equip the Transportalponder and fire it. Presto! You’ll be instantaneously teleported back to the familiar sands of the Mojave.
Conquering Big MT and Reclaiming the Mojave
The Old World Blues DLC presents a unique challenge. Unlike Lonesome Road, where early exits are possible, Big MT keeps you captive until you finish the main quest. This design ensures you experience the full story and rewards, which significantly impact your character and gameplay. Once the quest is complete, the Big Mountain Transportalponder! becomes your permanent ticket back and forth between the Mojave and the Big Empty.
Using the Big Mountain Transportalponder!
- Acquire the Device: This is automatically given to you upon completing the main Old World Blues questline. You can’t miss it!
- Equip the Transportalponder: Open your Pip-Boy, navigate to your weapons inventory, and equip the Big Mountain Transportalponder!.
- Aim and Fire: Just like any other weapon, aim and fire the Big Mountain Transportalponder!. You will immediately be transported back to the Mojave Wasteland.
- Return Trips: The Big Mountain Transportalponder! works both ways. Use it in the Mojave to return to Big MT anytime.
- Safe Travels: Enjoy the journey back and forth!
Frequently Asked Questions About Big MT and Returning to the Mojave
We’ve compiled a list of frequently asked questions to help you navigate Big MT and ensure your safe return to the Mojave Wasteland.
Q1: Can you leave Big MT early?
No. Unlike some other Fallout: New Vegas DLCs, you cannot leave Big MT prematurely. You are locked into the area until you complete the main questline of Old World Blues.
Q2: Is there a way to leave Old World Blues before finishing the main quest?
As stated previously, the answer is no. The game is designed to keep you within Big MT until the Old World Blues storyline is completed.
Q3: Can you return to the Big Empty (Big MT)?
Yes! Once you obtain the Big Mountain Transportalponder! by completing the Old World Blues questline, you can travel between the Mojave Wasteland and Big MT as often as you like. Big MT also offers excellent player housing, although companions cannot accompany you there.
Q4: Can you return to Big MT after finishing Old World Blues?
Absolutely. As mentioned, the Big Mountain Transportalponder! allows you to revisit Big MT whenever you wish. You can return to complete side quests, explore previously missed areas, or simply enjoy the unique atmosphere.
Q5: Do you lose all of your weapons in Old World Blues?
No. You keep all your weapons when entering Big MT. However, it’s recommended to bring a favored regular gun, as those can be scarce within Big MT. High medicine and science skills are also beneficial.
Q6: Should I play Dead Money before Old World Blues?
The optimal order is subjective, but many players recommend Dead Money, Honest Hearts, Old World Blues, and then Lonesome Road. Old World Blues reveals information that acts as a prequel to Dead Money, so playing Dead Money first can enhance the experience.
Q7: Can you return to Old World Blues?
Yes! The Big Mountain Transportalponder! is your key to returning to the Big Empty after completing the DLC.
Q8: Why was Ulysses in Big MT?
Ulysses arrived at Big MT following unusual weather patterns emanating from the Divide, realizing they were artificially created. He became involved in the conflict between Knight Royce and Father Elijah. Ulysses later directed Elijah to the Sierra Madre, knowing it would become his prison.
Q9: What level should you be for Old World Blues?
A level between 12 and 18 is generally recommended for Old World Blues. The enemies scale somewhat with your level, but this range provides a good balance of challenge and survivability.
Q10: How many implants can you get in Old World Blues?
In addition to implants purchasable from Doctor Usanagi, you can obtain an additional four implants using an Auto-Doc within Big MT.
Q11: Can you spare Dr. Mobius?
Yes, but it depends on your choices. It’s possible to reason with Mobius through dialogue and skill checks. However, certain choices can make it impossible, forcing you to kill him even if you meet the skill requirements.
Q12: Why did Mobius trap the Think Tank?
Mobius trapped the scientists in the Think Tank to prevent them from continuing their dangerous experiments on the wasteland. He saw their creations as a threat and sought to contain them.
Q13: Can you bring followers into the Big MT?
No, companions cannot enter Big MT. It’s a solo adventure, requiring you to leave your followers behind in the Mojave.
Q14: Where can I find more information on the game design elements of Fallout: New Vegas?
For more information on video games and learning, explore the resources provided by the Games Learning Society, which explores the intersection of games and education. Visit their website at https://www.gameslearningsociety.org/.
Q15: Is Big MT a good location to return to after completing the DLC?
Yes! The Big Mountain Transportalponder! lets you return to a fun place, Big MT. Big MT offers a player home and other benefits once you’ve completed Old World Blues.
The game’s design effectively limits early exits, providing a rewarding experience for players who complete the main quest. Have fun!