How do you get great works in Civ 5?

Mastering the Arts: Acquiring Great Works in Civilization V

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In Civilization V, Great Works are the cornerstone of a culture-focused strategy, driving tourism and influencing the ideological landscape of the world. You acquire Great Works primarily by generating Great People – Great Writers, Great Artists, and Great Musicians – and then using their unique abilities to create these cultural artifacts. Additionally, you can acquire them through archaeological digs and, less ethically, by conquering cities that house them. Let’s delve deeper into the process and explore effective strategies for building a thriving cultural empire.

The Foundation: Generating Great People

The most reliable way to get Great Works is by cultivating Great People. Each type of Great Person creates a specific type of Great Work:

  • Great Writers: Produce Great Works of Writing.
  • Great Artists: Produce Great Works of Art.
  • Great Musicians: Produce Great Works of Music.

How to Generate Great People

Great People are generated through Great Person Points, which are accumulated each turn. The primary sources of these points are:

  • Specialists: Assigning citizens to specialist slots in buildings like the Writer’s Guild, Artist’s Guild, and Musician’s Guild provides a steady stream of Great Person Points.
  • Wonders: Certain wonders, such as the Globe Theatre, provide Great Person Points each turn for specific types of Great People.
  • Social Policies: Some social policies, particularly within the Piety and Aesthetics trees, boost Great Person generation rates.
  • National Wonders: National Wonders such as the Hermitage also provide Great Person Points.

Maximizing Great Person Generation

Here are a few tips for maximizing your Great Person generation:

  • Focus your specialists: Prioritize assigning citizens to specialist slots in cities dedicated to culture production.
  • Build the right buildings: Ensure you have the Writer’s Guild, Artist’s Guild, and Musician’s Guild in your cultural centers.
  • Adopt relevant social policies: The Aesthetics tree, in particular, provides significant bonuses to Great Person generation.
  • Use Great Person boosting wonders: Wonders like the Taj Mahal can trigger a Golden Age and boost Great Person generation for a limited time.

Unearthing the Past: Archaeological Digs

In the Brave New World expansion, Archaeology becomes a crucial part of cultural development. Once you research the Archaeology technology, you can build Archaeologists.

Using Archaeologists

Archaeologists can be sent to archaeological dig sites – these are marked on the map after researching the Archaeology technology. When an Archaeologist digs at a site, they uncover an Artifact, which functions as a Great Work. These artifacts can be placed in Museums to generate culture and tourism.

Strategically Digging

Here are some tips for successful archaeological digs:

  • Secure dig sites: Foreign dig sites can be accessed with an Open Borders treaty. Secure these territories to expand your cultural reach.
  • Avoid warring civilizations: Do not dig in the territories of civilizations that are at war with you.
  • Prioritize themed museums: Combine artifacts from the same era or civilization to create themed museums, which provide bonus culture and tourism.

Conquest and Culture: Acquiring Great Works Through War

While not the most peaceful approach, acquiring Great Works through conquest is a viable strategy. When you capture an enemy city, you acquire any Great Works housed within its cultural buildings and wonders.

Strategic Conquest

To maximize your cultural gains from conquest:

  • Target culturally rich cities: Prioritize capturing cities with numerous cultural buildings and wonders.
  • Move Great Works: Once you have acquired Great Works, move them to your most culturally productive cities to maximize their impact.

Managing Great Works

Once you have acquired Great Works, you need to manage them effectively to maximize their impact.

Great Work Slots

Great Works can be placed in Great Work slots located in:

  • Wonders: Many wonders have slots specifically for Great Works.
  • Cultural Buildings: Museums, Opera Houses, and Broadcast Towers all have slots.
  • The Palace: Your capital city’s Palace also has a slot for any type of Great Work.

Theming Bonuses

Theming bonuses are achieved when certain conditions are met regarding the types and sources of Great Works within a building. For instance, a museum with three Great Works of Art from different eras and different civilizations will receive a theming bonus, providing additional culture and tourism.

  • Prioritize theming: Always try to achieve theming bonuses to maximize the output of your cultural buildings.
  • Plan ahead: Keep track of the origin and era of your Great Works to plan your placements strategically.

By mastering the generation of Great People, strategically using archaeology, and managing your Great Works effectively, you can build a powerful cultural empire and achieve a Culture Victory in Civilization V. This complex strategy of cultural management is a great example of the learning opportunities that gaming can provide, a mission that the Games Learning Society champions. Visit GamesLearningSociety.org to explore more about how games can be used for education and research.

Frequently Asked Questions (FAQs)

1. What exactly does a Great Work do in Civ 5?

A Great Work provides Culture per turn and contributes towards your Tourism output. Culture helps you acquire social policies, while Tourism influences other civilizations and can lead to a Culture Victory. Great Works are critical to building a cultural empire.

2. How do I steal Great Works from other civilizations?

You can steal Great Works by conquering cities that house them. There’s no espionage mechanic to directly steal Great Works in Civilization V. Once you capture a city, you acquire the Great Works housed within its buildings.

3. What’s the difference between Culture and Tourism?

Culture is generated within your civilization and used to acquire Social Policies. Tourism is the impact your culture has on other civilizations. High Tourism can lead to a Culture Victory by influencing all other civilizations.

4. How do I achieve a theming bonus for my museums?

Theming bonuses require specific combinations of Great Works in a building. Usually, this means having works of art from different eras or different civilizations. Consult the building’s tooltip to understand its specific theming requirements.

5. Can I move Great Works between cities?

Yes, you can move Great Works between cities within your empire. Open the Tourism Overview screen, click on the “Your Culture” tab, select a Great Work in its slot, and then click on an empty slot in another city.

6. What is the best social policy tree for a culture victory?

The Aesthetics tree is almost essential, providing bonuses to Great Person generation and culture output. Piety can also be helpful for generating faith which can enhance tourism and culture. Exploration is helpful as well since it grants Archaeology.

7. How do I get more Great Work slots?

You get more Great Work slots by building cultural buildings like Museums, Opera Houses, and Broadcast Towers, and by constructing Wonders that provide Great Work slots.

8. What is the significance of Religion in a culture victory?

Religion can provide bonuses that enhance your culture and tourism output. Founder Beliefs and Follower Beliefs can boost culture generation, while a shared religion with other civilizations can increase tourism modifiers.

9. What are the best wonders to build for a culture victory?

Wonders like the Uffizi, the Louvre, the Hermitage and the Broadway are invaluable.

10. How important is happiness for a culture victory?

Happiness is crucial because an unhappy civilization suffers penalties to production, culture, and tourism. Maintain a positive happiness level to avoid hindering your cultural development.

11. What are the best civilizations for pursuing a culture victory?

France (especially with the Brave New World DLC), Greece and Brazil are strong choices. France has increased culture output, Greece has cultural bonuses from city-states, and Brazil can generate Great People during Golden Ages.

12. How do city-states help with a culture victory?

Cultural city-states provide a culture bonus and can be very beneficial, especially early in the game. Maritime city-states can greatly contribute to happiness which boosts culture output.

13. Can I use Great People for anything other than creating Great Works?

Yes, Great Writers can also be used to generate a large burst of Culture, boosting your progress toward the next social policy. Great People like Great Generals can start Golden Ages too.

14. How do I protect my Great Works from being stolen?

The best way to protect your Great Works is to defend your cities from conquest. There is no way to steal Great Works other than capturing cities.

15. How does Ideology influence my culture victory?

Ideology influences tourism between civilizations. Civilizations with different Ideologies can experience ideological pressure, leading to unhappiness. Aim to influence other civilizations with your Ideology to maximize tourism. Ideology also affects tourism modifiers, with bonuses to tourism towards civilizations with the same ideology and penalties to civilizations with opposing ideologies.

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