How many duplicate cards can you have in Commander?

How many duplicate cards can you have in Commander?

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In Commander, a deck can only include one copy of each card, aside from basic lands, which have no copy limit, and cards that specifically state otherwise, such as Relentless Rats. The Singleton rule is a fundamental principle in Commander, ensuring that each deck is unique and diverse, with players encouraged to explore different card combinations and strategies.

Understanding Duplicate Cards in Commander

The Singleton rule is straightforward: with the exception of basic lands, no two cards in the deck may have the same English name. This rule applies to all card types, including creatures, instants, sorceries, enchantments, artifacts, and lands. The only cards that are exempt from this rule are basic lands, which can be included in any number, and cards that have a specific ability or text that allows for multiple copies.

Related FAQs

FAQs About Duplicate Cards in Commander

  1. What is the maximum number of duplicate cards in Commander? In Commander, the maximum number of duplicate cards is one, with the exception of basic lands and cards that specifically state otherwise.
  2. Can you have multiple copies of a card in Commander? No, with the exception of basic lands and cards that specifically state otherwise, such as Relentless Rats.
  3. How many duplicates can you have in a MTG deck? In a Standard MTG deck, you can have up to four copies of a card, but in Commander, the limit is one copy per card, except for basic lands.
  4. What magic cards allow more than 4 copies? Cards like Relentless Rats and Seven Dwarves allow for more than four copies, but these are exceptions to the general rule.
  5. Can you have duplicate non-basic lands in Commander? No, in Commander, you can only have one copy of a non-basic land, whereas in regular Magic, you can have up to four copies.
  6. How many cards are legal in Commander? A Commander deck must contain exactly 100 cards, including the commander, with no more than one copy of each card, except for basic lands.
  7. What is the 903.8 commander rule? The 903.8 rule states that a player may cast a commander they own from the command zone, but it costs an additional {2} for each previous time the player casting it has cast it from the command zone that game.
  8. Is Living Wish legal in Commander? No, Living Wish is not legal in Commander, as it refers to other cards owned outside the game, unless the optional sideboard rule is in use.
  9. Do copies of your commander count as commander damage? No, commander damage only counts combat damage dealt by the commander, not copies of the commander.
  10. Can you have 100 cards in Commander? Yes, a Commander deck must contain exactly 100 cards, including the commander.
  11. Can you have more than 7 cards in Magic commander? Each player has a maximum hand size of seven cards, but there are cards that allow for no maximum hand size.
  12. Can a legendary Planeswalker be a commander? Yes, some legendary Planeswalkers can be used as a commander, but only if the card explicitly says “this card can be your commander” on it.
  13. Can any legendary creature be a commander? Yes, any legendary creature can be a commander, although some planeswalkers can also be used as a commander if they have the specific ability.
  14. Can a legendary enchantment creature be a commander? Yes, a legendary enchantment creature can be a commander, as long as it starts as a legendary creature.
  15. What is the 21 commander damage rule? A player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game, with the commander being tracked across zone changes for this purpose.

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