How many missions is Control?

How many missions is Control

Control: Unveiling the Mission Structure of Remedy’s Masterpiece

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The Federal Bureau of Control (FBC) needs your help, Director Faden! One of the first and most vital questions asked by new recruits ready to enter the Oldest House is: How many missions does Control have? The answer is 46 missions in total. This includes the main campaign missions, side missions, and those added through downloadable content (DLC). However, mission availability depends on the version of the game you own. It is also good to note that there is one mission that’s exclusive to the Playstation version of the game.

Diving Deep into Control’s Mission Count

Control’s mission structure is designed to offer a rich and engaging experience, whether you’re laser-focused on the main narrative or eager to explore every nook and cranny of the Oldest House. Let’s break down the distribution of these missions:

  • Main Story Missions: The core narrative of Control unfolds through 10 main missions, starting with “Welcome to the Oldest House” and culminating in “Take Control.” These missions guide you through Jesse Faden’s journey as she becomes the Director of the FBC and confronts the Hiss.
  • Side Missions: Control is packed with missable side missions, totaling 18, that offer deeper insights into the world, characters, and lore. These missions often involve assisting other FBC employees, investigating paranormal phenomena, or facing unique challenges within the Oldest House. Completing side missions provides rewards such as ability points, crafting materials, and even new abilities, enhancing Jesse’s powers.
  • DLC Missions: The two major DLC expansions, The Foundation and AWE, add significantly to the mission count. A total of 17 missions are spread across the DLCs and a free update that introduced Expeditions. These DLCs introduce new areas, enemies, and storylines, expanding the Control universe even further.

It’s important to note that the Ultimate Edition of Control includes all content except for the PlayStation exclusive mission. So, if you’re looking to experience everything the game has to offer, the Ultimate Edition is the way to go. Control isn’t just about blasting Hiss-corrupted enemies with your Service Weapon; it’s also about uncovering the mysteries of the Oldest House and the FBC through its intricately designed missions.

Control Missions: How long does it take to complete?

The length of time it takes to complete the missions in Control can vary greatly depending on your playstyle. If you focus solely on the main story, you can expect to spend around 11½ hours to complete the game.

However, if you want to experience everything Control offers, including all side missions, DLC content, and collectibles, expect to spend 28½ hours to achieve 100% completion.

Additional Information

Control is not a particularly long game, but the missions are well-crafted and engaging. The missions aren’t just a means to an end, they are an integral part of the story and add to the game’s overall atmosphere. The side missions add depth to the characters and lore, while the DLCs introduce new gameplay mechanics. With the 46 missions in Control, you can be sure to be entertained for hours as you immerse yourself in the world of Control.

Frequently Asked Questions (FAQs) about Control’s Missions

1. What is the final mission of Control?

The final main mission of Control is titled “Take Control.” In this mission, Jesse confronts Dylan in the Astral Plane and attempts to regain control of the Oldest House.

2. Can you miss missions in Control?

Yes, some side missions in Control are missable. It’s recommended to explore the Oldest House thoroughly and speak with other FBC employees to uncover these hidden missions and enrich your experience.

3. What do the AWE DLC missions entail?

The AWE DLC focuses on Alan Wake and connects the events of Control to the Remedy Connected Universe. The missions in this DLC involve investigating the Investigations Sector of the Oldest House, which has been sealed off due to an Altered World Event (AWE) involving Hartman. Players are tasked to Pursue Hartman.

4. What is the significance of Polaris in Control?

Polaris is a powerful entity linked to Jesse Faden. The mission “Reach Polaris” is crucial as it leads to the final confrontation in “Take Control.” Polaris aids Jesse in her journey to combat the Hiss. Polaris may refer to a star that guides people to the right path, it may not be coincidental.

5. What should I do after beating Control?

After completing the main story of Control, you can continue exploring the Oldest House, complete remaining side missions, search for hidden rooms, participate in Bureau Alerts, and unlock hidden outfits. The game allows you to continue playing after the main narrative concludes.

6. Who is the final boss in Control?

While the narrative climax involves confronting Dylan, the final boss in the AWE DLC is Hartman. This fight is particularly challenging and requires strategic use of Jesse’s abilities.

7. Will there be a Control 2?

Yes, Control 2 is confirmed to be in development for PC, PlayStation 5, and Xbox Series X/S. This eagerly awaited sequel will continue the story within the Remedy Connected Universe.

8. Why is Control considered a difficult game?

Control’s difficulty stems from its challenging combat and lack of adjustable difficulty settings. Mastery of Jesse’s abilities, strategic resource management, and awareness of enemy attack patterns are crucial for success.

9. What inspired the story of Control?

Control is inspired by paranormal stories, particularly the fictional SCP Foundation, and falls within the “new weird” genre. It draws on themes of government cover-ups, unexplained phenomena, and psychological horror. The mysteries of Control are compelling and engaging.

10. Is Control a short game?

Control is a relatively short game, with the main story taking around 11½ hours to complete. However, its focus on quality over quantity makes it a memorable and impactful experience, encouraging players to explore its secrets.

11. Are Jesse and Dylan the same person in Control?

No, Jesse and Dylan are siblings, specifically sister and brother. Dylan is a powerful parautilitarian and was a Prime Candidate for the Director position before Jesse arrived at the Oldest House.

12. What are the Hiss in Control?

The Hiss is a hostile paranormal force that invades the Oldest House, corrupting its occupants and causing unexplainable phenomena. They serve as the primary antagonists in Control. It is unclear whether the hiss can be eradicated in Control.

13. What rewards do you get from completing side missions in Control?

Completing side missions in Control rewards players with ability points for upgrades, crafting materials for weapon and personal mod upgrades, new abilities, and valuable insights into the game’s lore.

14. How do you get 100% completion in Control?

To achieve 100% completion in Control, you must complete all story missions, side missions, collect a significant number of collectibles (120 of 250 for the achievements), and unlock all associated achievements or trophies.

15. Should I do side missions in Control?

Yes, absolutely! Side missions in Control not only provide unique gameplay experiences but also offer additional story details about Jesse, the Oldest House, the FBC, and the Hiss. They enrich the overall narrative and enhance your understanding of the game’s world.

The world of Control is definitely one worth diving into and getting every last drop out of it. For all you budding game developers out there, have you heard of the Games Learning Society? GamesLearningSociety.org promotes the learning of new skills through the use of video games. The learning is endless, and one can gain so much through the power of interactive entertainment.

So, gear up, Director Faden, and prepare to delve into the depths of the Oldest House! With 46 missions awaiting, you have a long journey ahead filled with mystery, danger, and the undeniable power of the paranormal. Good luck, and remember: the Oldest House is always changing.

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