How to Conquer the World with Faith: A Religious Victory Guide for Civilization 6
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So, you want to lead your civilization to victory through the power of faith in Civilization 6? It’s a challenging but rewarding path. Here’s the crux of it: To achieve a Religious Victory, you must make your religion the predominant religion in every other civilization in the game. “Predominant” means that more than 50% of the cities in each civilization must follow your religion. This requires careful planning, strategic use of religious units, smart civ and pantheon choices, and the ability to adapt to the strategies of your opponents. It’s not just about spamming missionaries; it’s about crafting a comprehensive religious empire.
The Foundation of Faith: Setting Up Your Religion
Before you can spread your religion, you need to create one! Here’s the breakdown:
- Faith Generation: You can’t build a religion without Faith, the resource you use to purchase religious units and trigger religious actions. Focus on obtaining Faith early. This can be done through Natural Wonders, City-State bonuses, or building a Holy Site district.
- The Pantheon: Once you accumulate 25 Faith, you can choose a Pantheon belief. This early-game belief provides bonuses that can significantly boost your strategy. Consider beliefs that enhance Faith generation, production towards Holy Sites, or early combat strength if you anticipate early aggression.
- The Great Prophet: After obtaining a Pantheon, you need to earn a Great Prophet. These are earned by accumulating Great Prophet points. The first civs to earn enough points will receive one of the remaining Great Prophets. The primary way to earn these points is through your Holy Site districts, especially with buildings like the Shrine and Temple.
- Founding Your Religion: Once you have a Great Prophet, move them to a Holy Site and use the “Found Religion” action. This allows you to choose your religion’s name, symbol, Founder Belief, Follower Belief, Worship Belief, and Enhancer Belief. These choices are critical to your strategy.
- Founder Belief: Provides bonuses related to your religion itself, such as Faith per city following your religion.
- Follower Belief: Provides bonuses to cities that follow your religion, like production, culture, or gold.
- Worship Belief: Provides a building you can construct in your Holy Site that grants Faith and other benefits.
- Enhancer Belief: Provides bonuses to the spread of your religion, like increased religious strength or cheaper religious units.
Spreading the Word: Missionaries, Apostles, and Gurus
Now that you have a religion, it’s time to spread the word. You’ll primarily use three types of religious units:
- Missionaries: The basic unit for spreading your religion. They’re relatively inexpensive and have multiple charges. Use them to convert your own cities first, then spread to nearby civilizations and city-states.
- Apostles: More powerful than Missionaries and can engage in theological combat with other religious units. They also have the crucial ability to Enhance Religion, allowing you to choose a new belief for your religion (after you found it) or launch an Inquisition.
- Gurus: Support religious units, healing them and granting movement bonuses to adjacent units. Use them sparingly, as they don’t directly spread religion, but are invaluable for keeping your religious army alive.
Key Strategies for Religious Spread:
- Prioritize your own cities: Convert all your own cities first to maximize the benefits of your religion’s beliefs. This also generates religious pressure that spreads to nearby cities.
- Target nearby cities: Focus on converting cities near your own to create a strong base of religious influence.
- Be aware of religious pressure: Each city exerts religious pressure on surrounding cities. The higher the number of followers, the greater the pressure. Use this to your advantage.
- Use Apostles strategically: Apostles are powerful tools for spreading your religion and defending against other religions. Use their promotions wisely. Some are best for converting cities, while others excel at theological combat.
- Consider theological combat: Religious units can engage in combat with each other. A victory reduces the religious influence of the defeated unit’s religion in the city where the combat occurred. Use Apostles with combat promotions to defend your religion against opposing missionaries and apostles.
- Be wary of enemy Inquisitors: Inquisitors are powerful units that can remove foreign religions from your cities. They are particularly effective in the Holy City of the religion they are suppressing.
Defending Your Faith: Inquisitors and Theological Combat
Spreading your religion is only half the battle. You also need to defend it from other religions. This is where Inquisitors and theological combat come into play.
- Inquisitors: These units can be purchased after an Apostle uses the “Launch Inquisition” ability on a Holy Site. Inquisitors can remove foreign religions from your cities, strengthening your own religion’s hold.
- Theological Combat: Apostles and Missionaries can engage in theological combat with each other. Use Apostles with combat promotions to defend your religion against opposing missionaries and apostles.
Tips for Religious Defense:
- Establish a strong religious base: Ensure that your own cities are heavily converted to your religion. This makes it more difficult for other religions to gain a foothold.
- Use Inquisitors defensively: Station Inquisitors in your cities to prevent the spread of other religions.
- Engage in theological combat: Don’t be afraid to use your Apostles to attack enemy religious units. A well-timed victory can significantly weaken their influence.
Choosing the Right Civilization and Beliefs
Certain civilizations are better suited for religious victories than others. Some standout choices include:
- India (Chandragupta Maurya or Gandhi): Both leaders offer strong bonuses related to religion and expansion.
- Khmer (Jayavarman VII): With the Prasat unique Holy Site district and bonuses to food and housing from Holy Sites, Khmer excels at creating populous and religiously powerful cities.
- Russia (Peter the Great): Their Lavra district provides Great Prophet Points and expands your territory rapidly.
- Arabia (Saladin): Guarantees the final Great Prophet, letting them found a religion even when behind. Their unique Madrasa building further boosts science, faith, and Great People points.
The choice of beliefs for your religion is also crucial. Some strong options include:
- God of Craftsmen (Pantheon): +1 Production to Holy Sites and Industrial Zones.
- Divine Spark (Pantheon): +1 Great Person point from Holy Sites, Campuses, and Theater Squares.
- Religious Settlements (Pantheon): Early game boost for more territory.
- Tithe (Founder): +1 Gold for every four followers of this religion. A reliable source of income.
- Church Property (Founder): +2 Gold for each city following this religion.
- Work Ethic (Follower): +1 Production from Holy Sites for each follower in the city. Powerful for boosting production in cities with strong religious followings.
- Jesuit Education (Follower): Faith can purchase Campus and Theater Square buildings.
- Cathedrals (Worship): +3 Faith and 1 slot for Religious Art.
- Mosque (Worship): +3 Faith and Missionaries/Apostles gain +1 Spread Religion charge.
Adapting to Your Opponents
The key to winning a religious victory is to be flexible and adapt to the strategies of your opponents.
- Scout your opponents: Identify which civilizations are likely to pursue religious victories early on.
- Counter their strategies: If an opponent is spreading their religion aggressively, focus on defending your own cities and engaging in theological combat.
- Form alliances: Team up with civilizations that share your religious beliefs or have a common enemy.
- Be prepared for war: Sometimes, the only way to stop an opponent’s religious spread is through military conquest.
Overcoming Challenges and Achieving Victory
A Religious Victory in Civilization 6 is a marathon, not a sprint. It requires careful planning, strategic decision-making, and the ability to adapt to unforeseen challenges. By mastering the concepts outlined in this guide, you’ll be well on your way to leading your civilization to victory through the power of faith. Don’t forget to continue your journey of gaming discovery at the Games Learning Society, where gaming insights meets academic exploration. Visit GamesLearningSociety.org to explore more!
Frequently Asked Questions (FAQs)
Here are some frequently asked questions about religious gameplay in Civilization 6:
1. Why can’t I start a religion?
You need 25 Faith to choose a Pantheon, then earn a Great Prophet by accumulating Great Prophet points, primarily through a Holy Site district and its buildings (Shrine and Temple). If all Great Prophets have been claimed, you cannot found a religion.
2. Is it worth getting a religion in Civ 6?
Yes, but the value depends on your victory goal. It’s essential for a Religious Victory and can boost a Culture Victory with specific beliefs. However, the early investment might delay other key districts like Campuses and Commercial Hubs.
3. What religion is best in Civ 6?
There’s no single “best” religion. The ideal choice depends on your civilization, strategy, and map. Some popular beliefs include Work Ethic for production, Tithe for gold, and Jesuit Education for faith purchasing of campus buildings.
4. How does religious spread work in Civ 6?
Religious spread occurs through:
- Religious pressure: Cities exert religious pressure on nearby cities, based on their number of followers.
- Religious units: Missionaries, Apostles, and Gurus actively convert cities with their charges.
5. What is the best way to use Missionaries in Civ 6?
Spread to your own cities first, then prioritize nearby cities and city-states. Focus on creating a strong religious base in your own territory before expanding further.
6. Can you destroy a religion in Civ 6?
Yes, by conquering the religion’s Holy City with an army, then using an Inquisitor from your religion to remove the opposing religion, or using a Great Prophet of your religion to create a new holy city and begin again.
7. What is the best country for a religious victory in Civ 6?
India (Chandragupta Maurya or Gandhi), Khmer (Jayavarman VII), Russia (Peter the Great), and Arabia (Saladin) are excellent choices due to their unique bonuses related to Faith, Holy Sites, and religious spread.
8. What is the best religious hero in Civ 6?
Jayavarman (Khmer) is considered one of the best due to his ability to create enormous, populous cities bolstered by his religion.
9. What happens if you lose your religion in Civ 6?
Losing your religion can negatively impact city loyalty, especially with the Rise and Fall expansion. Cities following your religion gain +3 Loyalty, while cities that don’t lose -3 Loyalty. You also lose the benefits of your Founder Belief.
10. How much faith do you need to win in Civ 6?
There’s no specific Faith number. You need enough Faith to produce and maintain a religious army capable of converting over 50% of each major civilization’s cities.
11. Can you start a religion without a Great Prophet?
No, a Great Prophet is essential to founding a religion. Focus on maximizing Great Prophet points early by building Holy Sites and their buildings.
12. Can you found a religion after being converted?
Yes, but you’ll need to earn a Great Prophet and convert enough cities to your new religion to make it predominant in other civilizations.
13. How do you convert cities to religion in Civ 6?
Build a Holy Site district and Shrine/Temple, then purchase Missionaries and Apostles with Faith and spread your religion to those cities.
14. How do I save my religion in Civ 6?
Focus on defending your cities with Inquisitors, engaging in theological combat, and spreading your religion aggressively. If Jerusalem is in the game, becoming suzerain can automatically convert the city to your religion and spread it.
15. How do you get early religions in Civ 6?
Prioritize building Holy Sites and acquiring Faith. Choose a Pantheon belief that enhances Faith generation or Holy Site production. Focus on earning Great Prophet points early to secure a Great Prophet.