Is there a secret ending in Far Cry 5 in the beginning?

Is There a Secret Ending in Far Cry 5 in the Beginning? Unveiling the Montana Mystery

Yes, Far Cry 5 does indeed feature a secret ending that players can trigger within the first few minutes of the game. Instead of immediately diving into the resistance against Joseph Seed and his cult, Eden’s Gate, players can simply choose to do nothing during the initial arrest sequence. This pacifist approach results in an unexpected and surprisingly poignant conclusion, showcasing an alternative perspective on the unfolding events in Hope County, Montana.

The Silent Rebellion: Unlocking the Early Ending

The secret ending is surprisingly simple to achieve. After the opening cutscenes, you arrive with a U.S. Marshal and the Hope County Sheriff to arrest Joseph Seed, the leader of Eden’s Gate. When prompted to handcuff him, do not press any buttons. Just stand there, watching.

After a few minutes of tense silence, during which Joseph Seed delivers a chilling monologue, the sheriff, Earl Whitehorse, will approach you. He recognizes the futility and potential danger of attempting to arrest Seed at that moment. He then makes the call to stand down and leave. The screen fades to black, and the credits begin to roll.

This early ending highlights the overwhelming power and influence of Eden’s Gate and the wisdom (or perhaps fear) of avoiding a confrontation that might escalate into something far worse. It provides a stark contrast to the explosive and action-packed gameplay that defines the rest of Far Cry 5.

Beyond the Secret: Exploring the Other Endings

While the secret ending is a fascinating curiosity, Far Cry 5 features two other distinct endings that are achieved through more traditional gameplay. These endings explore different facets of the conflict and offer contrasting perspectives on the resolution of the story.

The Resist Ending: A Fight to the Bitter End

The “Resist” ending is triggered by, well, resisting Joseph Seed’s final offer. After defeating his lieutenants (John, Faith, and Jacob Seed), you are confronted with a choice: walk away and leave Hope County, or resist. Choosing to resist leads to a final showdown with Joseph Seed.

However, even after defeating him, the game takes a dark turn. As the deputies attempt to leave Hope County, nuclear bombs detonate in the distance. Joseph Seed, having foreseen this apocalypse, has the last laugh. You and your fellow deputies are taken into his custody in Dutch’s bunker, leaving the future uncertain and bleak. Many fans consider this the “bad ending” due to its unsettling and unresolved nature. Despite the bleakness, this ending has been confirmed by the developers as the canon ending.

The Walk Away Ending: A Moment of Hesitation

The “Walk Away” ending, on the other hand, is triggered by accepting Joseph Seed’s offer to leave Hope County. Despite the intense build-up and the desire for justice, the protagonist decides to prioritize the safety of their fellow deputies and retreat.

In this ending, you and your companions drive away in a truck, intending to call the National Guard from Missoula. The game ends with the protagonist experiencing unsettling visions, suggesting that Joseph Seed’s influence may still linger, even miles away from Hope County. This ending is often viewed as the “good ending,” even if it’s not entirely satisfying, as it averts immediate bloodshed and potentially saves lives.

Unpacking the Narrative: Why Three Endings?

The inclusion of multiple endings in Far Cry 5 adds depth and complexity to the narrative. It forces players to grapple with difficult moral choices and consider the consequences of their actions. The secret ending, in particular, challenges the traditional video game trope of immediate action and rewards players for exercising restraint.

The different endings also reflect the themes of faith, free will, and the potential for both salvation and destruction that are central to the game’s story. They encourage players to think critically about the nature of cults, the dangers of fanaticism, and the importance of resisting oppressive forces. The Games Learning Society, could shed more light on the narrative elements in the game.

Frequently Asked Questions (FAQs)

Here are some frequently asked questions about the secret ending and other aspects of Far Cry 5’s narrative:

How many endings does Far Cry 5 have?

Far Cry 5 has three endings: the secret ending (available at the start of the game), the “Resist” ending (the main ending if you fight Joseph Seed), and the “Walk Away” ending (if you choose to leave Hope County).

Can you still play Far Cry 5 after ending?

Yes, after completing any of the endings, you can continue playing in the same game world. This allows you to complete any remaining side missions, collectibles, or explore areas you may have missed. You can also start a New Game+, which unlocks a new difficulty level called “Infamous”.

What happens if you don’t handcuff Joseph Seed?

If you refuse to handcuff Joseph Seed at the beginning of the game, the sheriff will eventually instruct you to leave, and the credits will roll, triggering the secret ending.

Why is Far Cry 5 ending so bad?

The endings of Far Cry 5 are divisive among players. Some find them unsatisfying because they are abrupt, unresolved, or deviate from traditional heroic narratives. Others appreciate the ambiguity and the opportunity for interpretation. The “Resist” ending, in particular, is often criticized for its sudden and unexpected nuclear attack.

Which Far Cry 5 ending is canon?

The developers have confirmed that the “Resist” ending is the canon ending of Far Cry 5. This means that the events of that ending are considered to be the official continuation of the story and are referenced in the sequel, Far Cry New Dawn.

Did Joseph Seed launch the nukes?

While it’s never explicitly shown that Joseph Seed launched the nukes, the game heavily implies that his cult had access to missile silos and that he foresaw the coming apocalypse. Whether he directly initiated the launch or simply predicted it, he benefits from the chaos and destruction.

Who is the dog in Far Cry 5?

The dog in Far Cry 5 is named Boomer. He is a valuable companion who can scout ahead, attack enemies, and retrieve weapons. He’s also a very good boy.

Can you save the sheriff in Far Cry 5?

Yes, Sheriff Earl Whitehorse can be saved during the story. You must complete the story mission “Walk The Path” in Faith’s region.

Who should I take out first in Far Cry 5?

The best order to tackle the regions in Far Cry 5, both for story and gameplay strategy, is generally considered to be: John’s, Faith’s, and then Jacob’s.

Should I walk away or resist in Far Cry 5?

The choice between walking away or resisting in Far Cry 5 depends on your personal preferences and values. Choosing to resist leads to the more action-packed ending but also a potentially bleak outcome. Walking away offers a more peaceful resolution but may leave you feeling unfulfilled. The Games Learning Society, can explore the ethical ramifications of the choices available to the player.

Is Far Cry 5 and New Dawn connected?

Yes, Far Cry New Dawn is a direct sequel to Far Cry 5. It takes place 17 years after the events of Far Cry 5 and features returning characters and locations.

What happens if you walk away from Joseph Seed?

If you choose to walk away from Joseph Seed at the end of Far Cry 5, he will let you and your fellow deputies leave Hope County. However, the ending suggests that his influence may still linger and that the protagonist is not entirely free from his control.

Can you spare Joseph Seed?

At the very end of the “Resist” ending, you have the option to either kill or spare Joseph Seed. The outcome is ultimately the same regardless of your choice.

How long is the beginning of Far Cry 5?

The intro of Far Cry 5, leading up to the point where you are free to explore the open world, is approximately 50 minutes long.

Is Faith Seed a ghost?

Faith Seed is not a ghost in the traditional sense. She is a character who has been heavily influenced by the Bliss drug, which blurs the line between reality and illusion. When weakened, she appears to lose her control over her appearance, revealing a more distorted and unsettling form.

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