What D&D class can have pets?

What D&D Class Can Have Pets? A Comprehensive Guide to Animal Companions in Dungeons & Dragons

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The world of Dungeons & Dragons (D&D) is filled with magic, monsters, and, of course, companions! While any class can technically befriend or hire an animal, certain classes have abilities and features specifically designed to grant them animal companions or similar creatures. So, the direct answer is: Primarily the Ranger and the Druid classes are known for having pets, especially with specific subclasses. But there are others, keep reading to find out more!

Classes with Dedicated Pet Mechanics

The Ranger: Bonded to the Wild

The Ranger is the quintessential class for having an animal companion. Starting at 3rd level, the Beast Master Ranger subclass gains the “Primal Companion” feature (revised in Tasha’s Cauldron of Everything). This allows you to summon a spirit animal to fight alongside you. This isn’t just any pet; it’s a powerful combatant linked to your character. The Primal Companion acts on its own initiative but obeys your commands. The ranger’s companion options include:

  • Beast of the Land: A larger creature, like a boar or wolf, which is great for melee combat.
  • Beast of the Sea: An aquatic creature, like a dolphin or shark, which is excellent for underwater campaigns.
  • Beast of the Sky: An aerial creature, like a raven or eagle, which provides scouting and aerial support.

The Druid: Nature’s Ally

Druids, with their deep connection to nature, also gain access to animal companions. Specifically, the Circle of the Shepherd subclass shines in this regard. At 2nd level, they gain the “Spirit Totem” feature, which allows them to summon a magical totem that empowers nearby creatures, including animals. While the totem itself is not a pet, it significantly enhances the Druid’s ability to work alongside beasts.

Furthermore, Druids have access to spells like “Conjure Animals” and “Summon Beast” which, as the name suggests, summon creatures to their aid. These summoned creatures follow the Druid’s commands and fight alongside them. This makes the Druid an extremely versatile class when it comes to commanding animals in combat.

The Artificer: Mechanical Companions

The Artificer class, particularly the Battle Smith subclass, can create and command a Steel Defender. This is a mechanical companion rather than a biological one, but it serves a similar purpose: fighting alongside you in combat. The Steel Defender is customizable and upgradeable, making it a valuable asset throughout your adventures. While not an organic pet, it offers unique tactical advantages.

Other Classes and Options

While Rangers, Druids, and Artificers are the primary classes designed to have pets, other classes can acquire them through various means:

  • Feats: The “Magic Initiate” feat can grant access to spells like “Find Familiar” (normally a Wizard or Warlock spell).
  • Multiclassing: Combining levels in multiple classes can allow you to access pet-related abilities.
  • Magic Items: Certain magic items, such as a “Whistle of Find Familiar,” can grant you a temporary animal companion.
  • Roleplaying: Any class can attempt to befriend an animal through roleplaying and skill checks, though this doesn’t guarantee a permanent or reliable companion.

FAQ: Animal Companions in D&D

Here are some frequently asked questions about animal companions in D&D:

1. What’s the difference between an animal companion and a familiar?

A familiar (typically granted by the “Find Familiar” spell) is a magical spirit that takes the form of an animal. It can be dismissed to a pocket dimension and recalled later. An animal companion is a real animal (or a magical beast) that forms a bond with the character, fighting alongside them.

2. Can any character have a pet?

Yes, any character can try to have a pet. However, only specific classes and subclasses gain abilities that make animal companions reliable and effective in combat. The success of befriending and keeping a non-combat pet heavily depends on the DM and the campaign setting.

3. How does combat work with an animal companion?

The rules vary depending on the type of companion. Beast Master Rangers’ Primal Companions act on their own initiative but follow the ranger’s commands, typically using your bonus action to command them. Summoned creatures generally follow your commands directly on your turn.

4. Can my animal companion die?

Yes, animal companions can be killed. It is important to protect them in combat and care for them outside of combat. If a Primal Companion dies, the Ranger can summon another after a long rest.

5. What happens if my animal companion is lost or stolen?

This depends on the type of companion. A familiar can be re-summoned. For a normal animal, you might need to track it down or replace it. For a more unique companion, losing it could be a significant plot point in the campaign.

6. Can I ride my animal companion?

Whether you can ride your animal companion depends on its size and the rules of the game. The companion must be at least one size category larger than you to be ridden comfortably. Additionally, some companions, such as birds, may not be suitable for riding.

7. Are there any feats that enhance animal companions?

Yes, there are several feats that can indirectly enhance animal companions. For example, feats that improve your spellcasting or combat abilities can benefit summoned creatures.

8. How do I choose the right animal companion?

Consider your character’s play style and the campaign setting. A melee-focused character might benefit from a strong, tanky companion like the Beast of the Land, while a more support-oriented character might prefer the scouting capabilities of the Beast of the Sky.

9. Can I train my animal companion?

The extent to which you can train your animal companion depends on the DM and the specific animal. Some animals may be trainable, while others may be too wild or unintelligent to learn complex commands. This can be a fun roleplaying aspect.

10. Do animal companions have their own personalities?

This is up to the DM, but giving your animal companion a unique personality can add depth to your character and the game world. Consider its temperament, quirks, and relationships with other characters.

11. What are the ethical considerations of having an animal companion?

As a character who commands animals, it’s important to consider their well-being. Treat your companion with respect, ensure it has adequate food and shelter, and avoid putting it in unnecessary danger. The Games Learning Society can offer insights into ethical decision-making in gaming scenarios. You can learn more at GamesLearningSociety.org.

12. Can I have more than one animal companion?

Typically, no. Most features and spells only grant you one companion at a time. However, some spells like “Conjure Animals” can summon multiple creatures, albeit temporarily.

13. How do I roleplay having an animal companion?

Incorporate your companion into your character’s backstory and motivations. Describe how you interact with it, how it affects your decisions, and how it responds to different situations.

14. Are there any official D&D resources for animal companions?

Yes, Tasha’s Cauldron of Everything provides revised rules for the Beast Master Ranger, including the Primal Companion feature. The Player’s Handbook, Monster Manual, and various adventure modules also contain information about animals and creatures.

15. Can my animal companion use magic items?

In most cases, no. Animal companions are not proficient with magic items and cannot use them effectively. However, the DM may make exceptions for specific items or situations.

Conclusion

Having an animal companion in D&D can be a rewarding experience, adding depth and complexity to your character. Whether you’re a Ranger bonded to a primal beast, a Druid commanding the forces of nature, or an Artificer with a mechanical sidekick, your companion can be a valuable ally in your adventures. Remember to consider the ethical implications of commanding animals and treat them with respect. Enjoy exploring the wilds with your faithful companion by your side!

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