What happens if I tell the Brotherhood about mass fusion?

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The Brotherhood’s Dilemma: Fallout 4’s Mass Fusion Quest

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The Mass Fusion quest in Fallout 4 represents a significant turning point, forcing the player to make a pivotal decision that drastically alters the game’s narrative. One of the options you’re presented with is informing the Brotherhood of Steel (BoS) about the Institute’s plan to raid Mass Fusion for a Beryllium Agitator. If you choose this path, you’ll trigger the quest “Spoils of War”, effectively making the Institute your enemy and setting you on a collision course with Father and his organization. Boarding the Vertibird that spawns on the Prydwen after informing the Brotherhood marks your definitive shift in allegiance and will instantly make the Institute hostile.

The Spoils of War: A Chain Reaction

Choosing to inform the Brotherhood initiates a specific chain of events.

  • “Spoils of War” Quest Start: This quest tasks you with working alongside the Brotherhood to stop the Institute’s operation at Mass Fusion.
  • Institute Hostility: Simply informing the Brotherhood doesn’t automatically turn the Institute hostile. The act of boarding the Vertibird and actively participating in thwarting the Institute’s mission solidifies your betrayal.
  • Shifted Alliances: This decision sets you firmly on the path to potentially destroying the Institute, aligning you more closely with the Brotherhood’s goals.
  • Locked Paths: By choosing the Brotherhood in this instance, you will close any narrative possibilities with the Institute, and prevent completing Institute-aligned missions.

This choice is significant, and requires careful consideration of your long-term goals within the game’s world.

Navigating the Fallout: Considerations and Consequences

Once you commit to “Spoils of War,” several other factors come into play:

  • Relationship with Other Factions: While allying with the Brotherhood to stop Mass Fusion directly antagonizes the Institute, it doesn’t necessarily impact your standing with other factions like the Railroad or the Minutemen immediately. However, siding with the Brotherhood can indirectly affect your ability to pursue certain endings linked to those factions.
  • Companion Approval: Your choice can influence companion affinity. Some companions, like Deacon, who are ideologically opposed to the Brotherhood, will disapprove of your decision. Others, like Paladin Danse (initially, until certain events), will strongly approve. Be mindful of this if you’re aiming for specific companion perks or romance options.
  • Long-Term Story Arc: Betraying the Institute through “Spoils of War” paves the way for the Brotherhood’s endgame questline, which ultimately leads to the destruction of the Institute. If you are looking to complete the game with another faction such as the Minutemen, this course of action will still allow you to do so as the Institute becomes hostile.

The Value of Planning Ahead

Choosing whether to inform the Brotherhood about Mass Fusion is a significant decision that can shape the entire course of your game. Consider which faction’s ideology best aligns with your play style. Is it the Brotherhood’s focus on technology preservation, or the Institute’s dedication to scientific advancement, regardless of moral implications? Or perhaps you would prefer to join a third faction, like the Railroad or the Minutemen. Each choice carries unique consequences and dictates how you experience the remainder of Fallout 4. By understanding the ramifications of “Spoils of War,” you can make an informed decision that enhances your gameplay experience.

For more information about the use of games for educational purposes and how they can be used to model scenarios involving ethics and morality, visit GamesLearningSociety.org.

Frequently Asked Questions (FAQs)

1. What exactly is the Beryllium Agitator and why is it so important?

The Beryllium Agitator is a crucial component needed by the Institute to power a new reactor. It’s considered valuable technology and the Institute is willing to go to great lengths to obtain it. Taking possession of the agitator means a lot for the Institute, and stopping them is a great blow.

2. Can I complete Mass Fusion for the Institute without making the Brotherhood hostile?

Yes, there is a way to do Mass Fusion for the Institute without making the Brotherhood immediately hostile. This involves using a strategic route to access the Mass Fusion executive suite by taking a Vertibird from Boston Common to Garden Terrace. This route allows you to discover the executive suite without automatically triggering the Brotherhood’s hostility. Keep in mind this is just a temporary solution. Ultimately working with the Institute will make you enemies with the Brotherhood.

3. If I side with the Brotherhood of Steel, will I become enemies with all other factions?

Siding with the Brotherhood of Steel won’t immediately make you enemies with all other factions. However, it will eventually put you at odds with the Institute and the Railroad. The Minutemen are generally more flexible and can remain allied with you even if you side with the Brotherhood. It’s important to understand that once you commit to the Brotherhood’s endgame, conflicts with the Institute and Railroad are inevitable.

4. What companions will disapprove of me siding with the Brotherhood in the Mass Fusion quest?

Certain companions, such as Deacon, will disapprove of you siding with the Brotherhood in the Mass Fusion quest. Other companions with a strong moral compass or those who dislike the Brotherhood’s strict ideology may also disapprove. Make sure to take this into account if you are trying to romance a companion.

5. Is there a way to avoid betraying any faction in Fallout 4?

While it is difficult to avoid betraying any faction entirely, the Minutemen ending allows you to maintain a degree of neutrality. This ending involves destroying the Institute, but it avoids direct conflict with the Brotherhood and the Railroad. However, achieving this requires careful navigation of the main questline and avoiding actions that would make these factions hostile.

6. What happens if I fail the “Spoils of War” quest?

If you fail the “Spoils of War” quest, it will have a significant impact on the Brotherhood questline. Failing to defend the Brotherhood’s interests can lead to a breakdown in your relationship with them. The loss of the Beryllium Agitator to the Institute allows them to further their goals, potentially leading to more dangerous outcomes.

7. Are there any unique rewards or benefits for siding with the Brotherhood in Mass Fusion?

Yes, siding with the Brotherhood in Mass Fusion grants you access to unique rewards and benefits. You gain increased favor with the Brotherhood, leading to better gear, training, and access to the Prydwen’s resources. These rewards can include powerful weapons, armor, and Vertibird support.

8. Can I still get the Minutemen ending after completing “Spoils of War”?

Yes, it is possible to still get the Minutemen ending after completing “Spoils of War.” After completing Mass Fusion/Spoils of War, you can run over to Preston Garvey and trigger the Minuteman endgame. This involves siding with the Minutemen against the Institute, ensuring you have the option of destroying the Institute with the Minutemen.

9. How does siding with the Brotherhood affect my ability to explore and complete side quests in the Commonwealth?

Siding with the Brotherhood generally doesn’t restrict your ability to explore and complete side quests in the Commonwealth. However, it may alter the tone and content of certain quests. Some quests related to the Institute or the Railroad may become unavailable or have different outcomes.

10. Is the Brotherhood of Steel considered a “good” or “evil” faction in Fallout 4?

The Brotherhood of Steel is a complex faction that cannot be simply labeled as “good” or “evil.” While they aim to protect the Commonwealth from dangerous technologies, their methods are often extreme. The Brotherhood’s motivations are driven by their belief in hoarding and controlling technology to prevent its misuse, which often puts them at odds with others.

11. Can I betray the Brotherhood of Steel after completing Mass Fusion?

Yes, you can betray the Brotherhood of Steel even after completing Mass Fusion. However, this decision typically involves aligning with another faction like the Minutemen, leading to a full-scale war against the Brotherhood. Betraying them will have significant consequences, including losing access to the Prydwen and the Brotherhood’s resources.

12. What are the ethical implications of helping the Brotherhood secure the Beryllium Agitator?

Helping the Brotherhood secure the Beryllium Agitator has significant ethical implications. By siding with them, you support their agenda of controlling and potentially hoarding advanced technology, which could limit progress and innovation in the Commonwealth. This decision also means opposing the Institute, which has its own ethical issues related to synth creation and experimentation.

13. How does my choice in Mass Fusion affect the overall ending of Fallout 4?

Your choice in Mass Fusion significantly affects the overall ending of Fallout 4. Siding with the Brotherhood locks you into their endgame questline, which involves destroying the Institute. This decision prevents you from siding with the Institute or achieving the Railroad ending. The Minutemen ending remains a viable option, but the Brotherhood ending is a distinct and major outcome.

14. Are there any “hidden” consequences of siding with the Brotherhood in Mass Fusion that aren’t immediately obvious?

Yes, there are “hidden” consequences of siding with the Brotherhood in Mass Fusion that aren’t immediately obvious. One such consequence is the potential alienation of companions who oppose the Brotherhood’s ideology. Additionally, siding with the Brotherhood can limit your access to certain technological advancements that might have been gained by supporting other factions.

15. Can you destroy both the Institute and the Brotherhood in a single playthrough?

There is no way to simultaneously destroy both the Institute and the Brotherhood in a single playthrough while achieving a true ending. The endgame scenarios for each faction are mutually exclusive. However, the Minutemen ending allows you to destroy the Institute without directly engaging the Brotherhood unless they become hostile due to your actions.

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