What happens if you take control of an aura?

Understanding Aura Control: A Deep Dive into Enchantments and Ownership

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So, you want to know what happens when you take control of an aura? In many contexts, including the popular card game Magic: The Gathering, gaining control of an aura doesn’t necessarily change what it does. Auras often grant abilities to whatever they’re attached to. If an aura grants Indestructibility, for instance, it doesn’t matter who controls the aura; the enchanted creature is still indestructible. However, only the aura’s controller can activate any abilities the aura itself might have. The controller can’t change the aura, only it can use its abilities. If the aura has a triggered ability, it is the controller that makes the trigger.

Let’s explore this further with some common questions.

Frequently Asked Questions (FAQs) About Aura Control

Here are 15 frequently asked questions to deepen your understanding of aura control, especially within the context of games that feature them:

1. Does changing control of the enchanted object affect aura control?

No. If an Aura enchants an object, changing control of that object doesn’t automatically change control of the Aura, and vice versa. They are independent entities in that sense.

2. What if an aura grants an ability that specifically references its controller?

This is where things get interesting. If an aura grants an ability like, “Creature gets +X/+X, where X is the number of lands you control,” the bonus will be based on the aura controller’s lands, even if the aura is attached to a creature controlled by someone else. The rules text dictates whose resources are counted.

3. Can I activate an aura’s abilities if I control the enchanted creature, but not the aura?

No. Only the aura’s controller can activate its abilities. This is a crucial distinction. You might benefit from the aura’s passive effects, but you can’t actively use its own activated abilities unless you also control the aura.

4. What happens when an aura phases out?

When an Aura phases out directly, it will phase back in attached to the object or player it was attached to when it phased out, if that object is still in the same zone (e.g., the battlefield) or that player is still in the game. If the object is gone (destroyed, exiled, etc.), the Aura phases in unattached and is typically put into its owner’s graveyard as a state-based action.

5. What if I blink an aura?

Blinking an Aura (exiling it and then immediately returning it to the battlefield) allows you to choose a new legal object or player to attach it to when it re-enters. This can be a powerful way to move an aura to a more advantageous target. Be careful with auras like Control Magic, though, as the original target will no longer be controlled by you.

6. Can I move an aura to a different creature if I control both the aura and the first creature?

Not without a specific effect that allows you to do so. Generally, once an aura is attached, it stays attached until it’s removed by some other means (destruction, blinking, etc.).

7. What happens when an aura becomes a creature?

An Aura that becomes a creature (e.g., through a card effect) is no longer put into its owner’s graveyard as a state-based action. It becomes unattached from whatever it was enchanting and remains on the battlefield as a creature. While it’s a creature, it can’t be attached to another permanent or player. Think of it as a temporary transformation.

8. If an aura is enchanting a permanent that changes zones (like being exiled), what happens to the aura?

Unless otherwise specified, when an enchanted permanent changes zones, the aura is put into its owner’s graveyard as a state-based action. The aura needs something to enchant, and if that thing is no longer in the zone, its effect disappears.

9. What are some strategic considerations for controlling auras?

Controlling auras involves thinking several steps ahead. Consider:

  • The risk of enchantment removal: Opponents can destroy your auras, potentially leading to card disadvantage.
  • Aura stacking: Stacking multiple auras on a single creature can create a powerful threat, but it’s also vulnerable to mass removal.
  • Aura transfer effects: Some cards allow you to move auras from one creature to another, which can be a game-winning play.
  • Defensive auras: Auras like protection from certain colors can be invaluable in specific matchups.

10. How do auras work in a multiplayer game?

In multiplayer games, aura control becomes even more complex. You might want to steal an aura that’s buffing another player’s creature, or you might want to enchant your own creature with an aura that punishes opponents for attacking you. Politics and alliances play a significant role.

11. Are there auras that can enchant players?

Yes, some auras can enchant players, granting them abilities or applying detrimental effects. These are often used to control or hinder an opponent’s strategy.

12. What’s the difference between an aura and an equipment?

Both auras and equipment enhance permanents (typically creatures), but they do so in different ways. Auras enchant, becoming directly linked to the permanent. Equipment are artifacts that can be attached and detached to creatures and are not considered to be permanents. If the creature is destroyed, the equipment generally remains on the battlefield.

13. How do I protect my auras from being destroyed?

There are several ways to protect your auras:

  • Hexproof: Some creatures have hexproof, which prevents your opponents from targeting them or their auras with spells or abilities.
  • Indestructibility: Making auras indestructible prevents them from being destroyed by damage or “destroy” effects.
  • Aura recursion: Cards that allow you to return auras from your graveyard to the battlefield can mitigate the impact of aura removal.

14. What is the difference between auras and curses?

Auras are a general type of enchantment that attach to permanents or players and provide effects, usually beneficial, to what they enchant. Curses are specifically a subtype of auras that only enchant players and always have a negative effect. So all curses are auras, but not all auras are curses.

15. Can you give me an example of a complex interaction involving aura control?

Imagine you control an aura that says “Enchanted creature gets +2/+2 and has trample.” Your opponent controls the enchanted creature. You then play a spell that gives you control of that aura. The creature still has +2/+2 and trample, because the aura’s passive effect doesn’t care who controls the aura itself. However, if the aura also had an activated ability that said, “Pay 2 mana: Tap enchanted creature,” you are now the only one who can use that ability, even though you don’t control the creature. This creates a tricky situation where you control the creature’s power boost but are limited in what it can do. The key is to understand the difference between the passive effects the aura provides and the activated abilities it possesses.

The strategies and mechanics surrounding auras in games highlight the dynamic relationships between ownership, abilities, and strategic thinking. The Games Learning Society promotes a deep understanding of these complex interactions through the study of games and their impact on learning. You can find more about this at GamesLearningSociety.org.

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