Double the Power: Unpacking the Double Pack-A-Punch in Black Ops 2 Zombies
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Double Pack-A-Punching, often referred to as “re-PaPing”, in Black Ops 2 Zombies does not increase the base damage of your weapon. Instead, it serves two primary functions: refilling your ammunition and changing the attachment on your weapon. This mechanic is crucial for high-round runs where maintaining a sufficient ammo supply and optimizing attachments are essential for survival. The effects of re-PaPing can vary depending on whether the weapon was obtained from the Mystery Box or purchased off the wall. Weapons bought from the Mystery Box will typically require a Max Ammo power-up after re-PaPing to fully replenish their ammunition, while wall-bought weapons will generally have their ammo refilled directly upon re-PaPing. However, the most significant effect of Double Pack-A-Punching is the random attachment swap, which can be both beneficial and detrimental, adding an element of unpredictability to your arsenal.
The Mechanics of Pack-A-Punch and Double Pack-A-Punch
The Initial Pack-A-Punch
Before delving into the double-PaP mechanic, understanding the original Pack-A-Punch process is crucial. For a hefty cost of 5000 points, the Pack-A-Punch machine upgrades your weapon, typically increasing its base damage, adding a special name, and giving it a larger ammunition magazine. This upgrade is fundamental for progressing into higher rounds where the standard weapon’s damage will simply be insufficient.
The Secondary Pack-A-Punch (Re-PaP)
As the game progresses, players often find themselves in need of more ammunition and a desire to optimize their weapon’s attachments. This is where the double Pack-A-Punch comes into play. By paying another 2000 points, you can use the Pack-A-Punch machine a second time on the same weapon. As previously mentioned, this re-PaP does not provide any further base damage increases. The most noticeable effects are ammo replenishment and the random attachment change.
Attachment Changes
The attachment change on a re-PaP is one of its most intriguing aspects. The game randomly selects a new attachment from a pool of possibilities for your weapon. This can range from a variety of scopes, grips, laser sights, suppressors, and even specialized attachments like the dual magazine attachment for some weapons. Depending on your luck, you could get a highly desirable attachment that increases your effectiveness in combat. Conversely, you could end up with a less-than-ideal attachment, forcing you to re-PaP again to try for a better outcome, at the cost of another 2000 points. This can be frustrating, but the need for ammo and the potential for an amazing attachment often makes it worth the gamble.
The Significance of Max Ammo
If the weapon you are re-PaPing was acquired through the Mystery Box, be prepared for its ammo to not be fully replenished. Instead, the re-PaP will only add a small amount of ammunition. In such cases, a Max Ammo power-up is often required to fully fill your weapon’s reserves. Wall-bought weapons, on the other hand, are generally fully reloaded upon re-PaPing, making them more efficient for quick ammo refills if you do not have a Max Ammo available.
Double Pack-A-Punch: Pros and Cons
Pros
- Ammo Replenishment: The ability to refill your ammunition quickly is crucial, especially when you are pinned down by hordes of zombies.
- Attachment Optimization: The potential to get a better, more efficient attachment can significantly increase your effectiveness.
Cons
- Point Cost: Re-PaPing costs a further 2000 points, which can be a significant amount early on or if you are struggling with your economy.
- Attachment Randomness: The unpredictability of the random attachment can result in a detrimental attachment, wasting points and forcing another re-PaP.
- Max Ammo Requirement for Box Weapons: Needing a Max Ammo after re-PaPing a box weapon can be limiting.
Double Pack-A-Punch: Not All Guns Are Created Equal
While most weapons are affected in the same way by re-PaPing, some weapons have unique interactions and special attributes. For example, the Executioner pistol when initially Pack-A-Punched becomes the “Voice of Justice”, gaining increased range, damage, and additional ammo. Re-PaPing it, however, functions as normal, only changing attachments.
FAQs: Your Questions Answered
What exactly does the Pack-A-Punch machine do?
The Pack-A-Punch machine upgrades your weapon for 5000 points, increasing its damage, changing its name, and typically providing a larger ammunition magazine.
Does double Pack-A-Punch increase weapon damage in Black Ops 2 Zombies?
No, double Pack-A-Punching does not increase the base damage of your weapon. It primarily refills your ammo and changes the weapon attachment.
How much does it cost to use the Pack-A-Punch a second time?
Using the Pack-A-Punch machine for the second time on the same weapon costs 2000 points.
What is the difference between PaPing a wall-bought weapon and a Mystery Box weapon?
Wall-bought weapons are usually fully reloaded when re-PaPing, while Mystery Box weapons often require a Max Ammo power-up.
Can you get a bad attachment after double Pack-A-Punching?
Yes, the attachment change is random, so you can get either a beneficial or a detrimental attachment.
Can the same attachment re-appear after double Pack-A-Punching?
Yes, there is a chance you could get the same attachment back after a re-PaP.
How can you optimize the attachment system with re-PaPing?
By re-PaPing multiple times, you can keep cycling through random attachments to find one that best suits your playstyle.
Does the Double Tap perk work with Pack-A-Punched weapons?
Yes, the Double Tap II Root Beer perk will increase the rate of fire of your Pack-A-Punched weapons and effectively double the bullets fired.
What is the best gun to Pack-A-Punch in Black Ops 2 Zombies?
Some of the best guns to Pack-A-Punch include the Ray Gun, HAMR, and Mustang & Sally.
What is the Ray Gun Mark II and where is it found?
The Ray Gun Mark II is an updated version of the Ray Gun found in the Mystery Box on the Buried map and other Black Ops 2 Zombie maps.
How does the Mule Kick perk impact the double PaP?
Mule Kick allows you to carry three weapons, each of which can be Pack-A-Punched and re-PaPed individually.
What are the best guns for high rounds in Black Ops 2 Zombies?
For high rounds, the Ray Gun, HAMR, PDW-57, and Mustang & Sally are very effective.
What is the tombstone perk and what does it do?
The Tombstone perk lets you drop a tombstone upon death that retains your perks and equipment, allowing you to retrieve them at the start of the next round. However, you lose the weapon you died with and the tombstone perk itself when retrieved.
What does the Banana Colada perk do?
The Banana Colada perk lets you create trails of yellow slime that damage and slow down zombies.
Does Black Ops 2 have multiple endings?
Yes, Black Ops 2 features a non-linear campaign with multiple endings.