What is a Minor Magic Item?
Quick answer
This page answers What is a minor magic item? quickly.
Fast answer first. Then use the tabs or video for more detail.
- Watch the video explanation below for a faster overview.
- Game mechanics may change with updates or patches.
- Use this block to get the short answer without scrolling the whole page.
- Read the FAQ section if the article has one.
- Use the table of contents to jump straight to the detailed section you need.
- Watch the video first, then skim the article for specifics.
▶
A minor magic item is an object with magical powers that can be used in a limited way, such as an item that can be expended after one use or has only a few uses that don’t recharge every day, or an item that can be created with a low-level spell like Continual Flame. These items are often distinguished from major magic items, which are more powerful and have a greater impact on the game, and are classified into categories such as armor, weapons, potions, rings, rods, scrolls, staffs, wands, and wondrous items.
Frequently Asked Questions
General Questions
- What are the categories of magic items?: The categories of magic items are armor, potions, rings, rods, scrolls, staffs, wands, weapons, and wondrous items.
- How do you identify magic items?: The identify spell is the fastest way to reveal an item’s properties, or a character can focus on one magic item during a short rest while being in physical contact with the item.
- What is a magic item in 5e?: A magic item in 5e is an object with magical powers inherent in it, which can be used in various ways, such as armor, potions, rings, rods, scrolls, staffs, wands, weapons, and wondrous items.
Magic Item Classification
- How do you know if a magic item is major or minor?: If an item is something you can create with a low-level spell, it’s a minor item, if an item is a scroll or potion, it’s pretty much definitely a minor item unless it’s some artifact that gives you a permanent bonus.
- What counts as a magic item in D&D?: The categories of magic items in 5th edition are armor, potions, rings, rods, scrolls, staffs, wands, weapons, and wondrous items.
- Can you identify a magic item without identify?: A character can focus on one magic item during a short rest while being in physical contact with the item to learn its properties.
Magic Item Creation and Attunement
- What are the rules for creating a magic item?: A player crafting a magic item makes progress in increments of spending 25 gp of the Creation Cost per day, assuming they work for 8 hours each of those days.
- Is a +1 weapon a magic item?: +1 weapons are magic weapons with all that implies, further, infused weapons are magical weapons as well.
- How many magic items can you have?: A creature can be attuned to no more than three magic items at a time, any attempt to attune to a fourth item fails, the creature must end its attunement to an item first.
Magic Item Detection and Identification
- Can an arcana check identify a magic item?: An Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes, but it won’t allow you to identify a magic item.
- Does detect magic identify magic items?: Detect magic will detect magic items, but when you use your action to look around you will see the magic aura as listed in the Detect Magic.
- Does detect magic detect charms?: Detect magic would detect that there is magic upon them, and if you used your action to look at the aura around the creature you would detect the school of magic.
Additional Questions
- Does identify tell you if an item is cursed?: Most methods of identifying items, including the identify spell, fail to reveal such a curse, although lore might hint at it.
- Can you attune during a short rest?: Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it.
- Can you wear two cloaks in D&D?: A character can’t normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak, you can make exceptions, a character might be able to wear a circlet under a helmet, for example, or to layer two cloaks.