What is the dirty magic trick in Pathfinder?

The Nitty-Gritty of Dirty Tricks in Pathfinder: More Than Just Mud in the Eye

Quick answer
This page answers What is the dirty magic trick in Pathfinder? quickly.

Fast answer first. Then use the tabs or video for more detail.

  • Watch the video explanation below for a faster overview.
  • Game mechanics may change with updates or patches.
  • Use this block to get the short answer without scrolling the whole page.
  • Read the FAQ section if the article has one.
  • Use the table of contents to jump straight to the detailed section you need.
  • Watch the video first, then skim the article for specifics.

The Dirty Magic Trick in Pathfinder isn’t a spell, but rather a specific combination of a feat and an ability that allows a character to use magic to enhance their attempts at Dirty Trick combat maneuvers. It lets you leverage the battlefield and your understanding of magic to temporarily hinder your opponents in creative and often humiliating ways. It’s about using magic to create openings for yourself and your allies, taking advantage of brief moments of vulnerability. The feat “Dirty Magic Trick” is a way to apply magical ingenuity to combat maneuvers, making them more effective and versatile.

Diving Deep into the Dirty Magic Trick

The Dirty Magic Trick feat builds upon the Dirty Trick combat maneuver, which allows you to impair an opponent with actions like blinding them, deafening them, or entangling them. Usually, this requires a successful combat maneuver check, adding your Combat Maneuver Bonus (CMB) to the roll.

What the Dirty Magic Trick feat does is let you flavor this maneuver with magic, allowing you to manipulate things from a distance to pull off the stunt. The feat itself states: “You can manipulate a target’s clothing or a nearby object to attempt a dirty trick combat maneuver against a single opponent in the spell’s range, using your combat maneuver bonus for the check.”

This means a wizard could magically tug at an enemy’s belt buckle, causing their pants to fall down momentarily (inflicting the entangled condition perhaps), or a sorcerer could use a gust of wind to blow sand in their opponent’s eyes (causing the blinded condition). The beauty is in the creativity!

Benefits and Limitations

The primary benefit is the increased range and versatility. Instead of having to be in melee combat, you can attempt Dirty Tricks from a distance, leveraging spells that offer range. Imagine a sneaky rogue leveraging this feat to impair enemies from behind cover while the party’s fighter wades into battle.

However, there are limitations:

  • Requires the Improved Dirty Trick feat: The Dirty Magic Trick feat has Improved Dirty Trick as a prerequisite.
  • Standard Action: Using the Dirty Magic Trick is typically a standard action, which can be a significant investment in combat.
  • Spell Limitations: The description mentions manipulating clothing or nearby objects, so it cannot directly affect the opponent’s body.
  • Creativity Required: GMs might impose restrictions based on the specific scenario, requiring creative descriptions of how the magic is being used to perform the Dirty Trick.

Feat Chains and Synergies

The Dirty Magic Trick feat is not a standalone ability, but rather part of a feat chain. It synergizes well with other feats that enhance combat maneuvers, such as:

  • Improved Dirty Trick: This feat is a prerequisite and is vital as it grants a +2 bonus on CMB checks for dirty trick maneuvers.
  • Greater Dirty Trick: Allows the condition inflicted by the dirty trick to last longer.
  • Dirty Trick Master: Reduces the action to remove the condition to a swift action.

Frequently Asked Questions (FAQs) About Dirty Magic Trick

1. What exactly counts as “manipulating a target’s clothing or a nearby object?”

This is where roleplaying comes into play. A GM might allow you to manipulate a loose stone on the ground to trip an enemy, cause a nearby banner to unfurl and obscure their vision, or even magically loosen the straps of their armor. The key is that the effect must be indirect; you’re not using magic to directly attack the opponent’s body, but rather to alter their environment in a way that hinders them.

2. Does the Dirty Magic Trick feat trigger attacks of opportunity?

Yes, attempting a Dirty Trick combat maneuver, whether enhanced by the Dirty Magic Trick feat or not, typically provokes attacks of opportunity. There are feats and abilities, like Combat Reflexes and certain class features, that can mitigate this risk.

3. Can I use this feat with spells that directly inflict conditions, like Blindness/Deafness?

No. The Dirty Magic Trick feat is specifically for enhancing the Dirty Trick combat maneuver. Spells that directly inflict conditions are separate abilities and don’t interact with the feat.

4. What happens if I fail the combat maneuver check?

If you fail the check, the Dirty Trick attempt fails, and the opponent is unaffected. You’ve spent your standard action with no tangible result. This is why it’s important to optimize your CMB and consider feats that improve your chances of success.

5. Can I use the Dirty Magic Trick feat to inflict multiple conditions at once?

No. A single Dirty Trick combat maneuver only allows you to inflict one condition at a time. You choose which condition you’re attempting to inflict when you make the combat maneuver check.

6. How does the Dirty Magic Trick interact with teamwork feats?

Teamwork feats that benefit combat maneuvers, such as Coordinated Maneuvers, can synergize well with the Dirty Magic Trick. If your allies also possess the feat, you can potentially set up powerful combinations by hindering enemies in various ways.

7. Can I use the Dirty Magic Trick feat on creatures that are immune to combat maneuvers?

No. Creatures that are immune to combat maneuvers are also immune to the effects of the Dirty Magic Trick. This is because the feat simply enhances the Dirty Trick combat maneuver; it doesn’t bypass immunities.

8. Does the size of the target affect my ability to use the Dirty Magic Trick?

Yes, size modifiers apply to combat maneuver checks. Smaller creatures are generally harder to hit with combat maneuvers, while larger creatures are easier.

9. Can I use the Dirty Magic Trick to disarm an opponent?

The Dirty Magic Trick feat specifically mentions manipulating clothing or nearby objects to attempt a dirty trick combat maneuver. Disarming is a separate type of combat maneuver, so, RAW, this is not a valid use of the feat.

10. How does the “blinded” condition work when inflicted with Dirty Trick?

The Blinded condition is one of the most common conditions inflicted by the Dirty Trick maneuver. A blinded creature takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and spotting) fail automatically. Blinded creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.

11. Can I combine the Dirty Magic Trick with metamagic feats?

This is not a common thing to do. The feat’s main component is the combat maneuver, so any benefit to the spell portion of the feat is up to GM discretion.

12. What character classes benefit most from the Dirty Magic Trick feat?

Classes that have access to both spells and combat training benefit most from the Dirty Magic Trick. This includes classes like Wizards, Sorcerers, Magus, and even some archetypes of Rogues or Bards. The key is having both the magical ability to manipulate objects from a distance and the combat maneuver bonus to make the Dirty Trick effective.

13. How do I calculate my Combat Maneuver Bonus (CMB)?

Your CMB is calculated as follows: Base Attack Bonus + Strength Modifier + Size Modifier + Other Bonuses (from feats, spells, etc.). Optimizing your CMB is crucial for making the Dirty Magic Trick feat effective.

14. What’s the difference between a Dirty Trick and other combat maneuvers like Trip or Grapple?

Dirty Trick inflicts conditions like blinded, deafened, entangled, or sickened, which generally have specific durations or require an action to remove. Trip forces the target prone, and Grapple restrains the target. The key difference lies in the specific effect you’re trying to achieve. Dirty Trick is about temporarily impairing the opponent, while Trip and Grapple are about controlling their movement or actions.

15. How can I incorporate the Dirty Magic Trick feat into my character’s backstory or personality?

This is a great way to add flavor to your character. Perhaps your character learned to use magic for practical jokes as a child, or maybe they developed a fighting style that relies on exploiting weaknesses and vulnerabilities. You can flavor your descriptions of the Dirty Trick maneuvers to reflect your character’s personality, making them more memorable and engaging at the table. Consider the character’s alignment and motivations – a mischievous rogue might use the Dirty Magic Trick for personal gain, while a more benevolent character might use it to protect allies or subdue enemies non-lethally. Learning and using the feat could have been a lesson learned from a mentor or from time spent at educational organizations such as Games Learning Society, found at GamesLearningSociety.org.

Leave a Comment