What is the D&D Race Now Called?
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The term “race” in Dungeons & Dragons (D&D) has been officially replaced with “species.” This significant shift, implemented by Wizards of the Coast, marks a change in how the game describes the various playable populations, such as dwarves, elves, humans, and orcs. The move came after “close coordination with multiple outside cultural consultants” and is intended to be a permanent change moving forward into One D&D, the next evolution of the game.
The Move to “Species” in One D&D
This transition is not merely a cosmetic change; it reflects a conscious effort by the game’s creators to use more appropriate and inclusive language. The term “race” has been historically loaded with real-world implications, and its application to fantastical beings in a game like D&D has been a source of debate and discomfort for some players. By opting for “species,” Wizards of the Coast aims to provide a more neutral and accurate descriptor for the diverse array of beings inhabiting the various D&D worlds, such as the popular Faerûn, setting of the Forgotten Realms.
The change is a core part of One D&D, the new iteration of the game set to begin with the release of playtest materials for “Unearthed Arcana” on December 21st. This means that all future official materials for D&D will use “species” instead of “race,” signifying a permanent shift in terminology.
The Impact on Gameplay
While the language has changed, the core mechanics and character options remain largely the same. Players will still be able to choose from a wide variety of options, each offering unique abilities and flavor. This means you can still play as a dwarf, elf, or any of the other familiar choices. You will now select from different species rather than races. This shift affects how D&D is presented and how players think about their characters, fostering a more inclusive and sensitive gaming experience.
A New Species: The Ardling
Alongside this terminology shift, One D&D introduces a new species known as the Ardling. Ardlings are a unique addition to the game, boasting an interesting appearance and distinctive abilities. Their very existence enriches the diversity of the D&D world and adds a new layer of depth for character creation. The concept of creating an “evil” Ardling further opens a realm of storytelling and gameplay possibilities.
Frequently Asked Questions (FAQs)
Here are 15 frequently asked questions to clarify this important change and its implications:
1. Why did D&D change from “race” to “species”?
D&D made the change to “species” to use more inclusive and less problematic language. The term “race” carries significant real-world baggage and applying it to fictional beings can be insensitive. By using “species,” the game aims to be more neutral and accurate in its descriptions.
2. Is this change permanent?
Yes, the move from “race” to “species” is intended to be a permanent change. Wizards of the Coast has stated they “do not intend to return to that term” in any future official One D&D content.
3. What exactly is One D&D?
One D&D is the “next evolution” of Dungeons & Dragons, designed to update the game and bring it forward. This new iteration will continue to build on the existing 5th edition ruleset, while also introducing new concepts, like the shift from “race” to “species.”
4. When did this change take effect?
The changes began with the introduction of playtest materials for “Unearthed Arcana” on December 21st. From this point forward, all official content moving into One D&D will use the term “species.”
5. Does this change affect my old D&D 5e books?
No, this change will not affect your existing D&D 5e books. Those books will continue to use the term “race.” The change only applies to new materials for One D&D.
6. How does the change to “species” impact gameplay?
The change from “race” to “species” does not significantly alter gameplay. Players will still choose from a variety of options, each with their unique abilities. This shift is primarily about terminology rather than mechanics.
7. What is an Ardling?
An Ardling is a new playable species introduced in One D&D. They are characterized by their unique appearance and abilities and offer new story and gameplay potential.
8. Can I still play a half-elf or half-orc?
Yes, the concept of “half races” will remain. However, the specifics on how this will be handled mechanically in One D&D will need to be seen, since the term “race” will no longer be used.
9. How many species are in D&D now?
There are nine core species in D&D 5e proper, with many more available in sourcebooks and adventure books. The exact number of species in One D&D will be revealed as new content is released.
10. Are all species equal in terms of strength?
Each species has different strengths and weaknesses. The game is balanced around this diversity, so that some may be more physically capable while others are more mentally adept.
11. Are there any species that cannot talk?
Yes, kenku are a species known for their inability to speak in their own voice or form their own ideas. They are forced to mimic sounds and phrases from others.
12. What is the rarest species in D&D?
Several species are considered rare in D&D, including Half Eladrin, Aarakocra and Genasi. The rarity can vary by setting and edition.
13. What are some of the most powerful species in D&D?
Some of the most physically powerful species in D&D include Dwarves, Goliaths, and Orcs. These species often excel in roles like fighters and barbarians.
14. Is D&D still popular?
Yes, D&D is extremely popular, with a growing player base. The game has seen a recent resurgence, particularly due to online play.
15. Can you be a god in D&D?
Yes, it is possible for a character to become a deity in D&D. This usually occurs when a character completes a significant quest and attains a level of divine power.
Conclusion
The decision to replace the term “race” with “species” in D&D is a deliberate move to foster a more inclusive and respectful gaming environment. By embracing this change and introducing new species like the Ardling, Wizards of the Coast is ensuring that the game continues to grow and evolve with its players. While the name has changed, the essence of D&D—a game of imagination, storytelling, and adventure—remains the same. As we move into One D&D, these changes highlight the game’s ability to adapt to modern standards, creating a more positive experience for all.