
Decoding Permanents: A Comprehensive Guide to Magic: The Gathering’s Core Concept
Fast answer first. Then use the tabs or video for more detail.
- Watch the video explanation below for a faster overview.
- Game mechanics may change with updates or patches.
- Use this block to get the short answer without scrolling the whole page.
- Read the FAQ section if the article has one.
- Use the table of contents to jump straight to the detailed section you need.
- Watch the video first, then skim the article for specifics.
The permanent rule in Magic: The Gathering (MTG) dictates which cards and tokens exist and persist on the battlefield. A permanent is a card or token that enters the battlefield and remains there unless removed by game effects or rules. These include artifacts, creatures, enchantments, lands, planeswalkers, and battles. Understanding the permanent rule is crucial for mastering MTG strategy and card interactions.
Understanding the Essence of Permanents
At its core, Magic is a game of building a board state, controlling resources, and strategically interacting with your opponent’s field. The battlefield is the central stage where all this action unfolds, and permanents are the actors populating it. Unlike instants and sorceries, which have fleeting effects, permanents establish a lasting presence, influencing the game turn after turn.
Think of it this way: an instant or sorcery is like a single, explosive event – a lightning bolt striking down a foe. A permanent, on the other hand, is like building a fortress – a tangible structure that provides ongoing benefits and can withstand attacks.
Types of Permanents: The Building Blocks of Your Strategy
Knowing which cards are permanents is fundamental. Let’s break down the major categories:
-
Artifacts: These represent magical items, constructs, or devices. They often provide utility, enhance creatures, or disrupt opponents.
-
Creatures: The heart of most decks, creatures attack, defend, and trigger abilities.
-
Enchantments: These cards bestow continuous effects, buffing your cards, or hindering your opponents. Auras are a special type of enchantment that attach to specific permanents.
-
Lands: The foundation of your mana base, lands provide the resources needed to cast spells.
-
Planeswalkers: Powerful allies that offer a range of abilities, from card draw to direct damage.
-
Battles: Represent locations under siege; they start under an opponent’s control and players must deplete their defense counters.
What Isn’t a Permanent? Spells and Abilities
It’s equally important to understand what doesn’t constitute a permanent. Primarily, this includes:
-
Instants and Sorceries: These are one-time spells that resolve and then are put into your graveyard.
-
Abilities (Activated and Triggered): While abilities can affect permanents, the abilities themselves are not permanents.
-
Emblems: These represent ongoing game effects, but aren’t permanents per se.
-
Counters: These are markers used to modify permanents, but aren’t permanents themselves.
The Lifespan of a Permanent: Entering and Leaving the Battlefield
A card becomes a permanent the moment it successfully enters the battlefield. It ceases to be a permanent when it moves to another zone, such as the graveyard, exile, hand, or library. Common ways for permanents to leave the battlefield include:
-
Destruction: Sent directly to the graveyard.
-
Exile: Removed from the game to the exile zone.
-
Sacrifice: Voluntarily sending the card to the graveyard as a cost or effect.
-
Bouncing: Returning the card to its owner’s hand.
-
Being put into the library: Some effects will put cards from play into your library.
Permanent Interaction: The Core of Strategic Gameplay
The interaction between permanents is where much of the strategic depth of Magic lies. Understanding how permanents interact, how to protect your own, and how to remove your opponent’s is key to victory. This encompasses everything from choosing the right removal spells to designing your mana curve to maximize your board presence.
FAQs: Delving Deeper into the Permanent Rule
Here are some frequently asked questions to further clarify the intricacies of permanents in Magic: The Gathering.
1. Is a sorcery a permanent?
No, a sorcery is not a permanent. Sorceries are spells that are cast during your main phase when the stack is empty and go to the graveyard after they resolve.
2. Is an artifact a permanent?
Yes, an artifact is a permanent. It enters the battlefield as a tangible object and remains there until removed.
3. What is Indestructible?
Indestructible is an ability that prevents a permanent from being destroyed by damage or effects that say “destroy.” However, an indestructible permanent can still be exiled, sacrificed, or bounced.
4. Is equipment a permanent MTG?
Yes, equipment is a permanent. It enters the battlefield and can then be attached to a creature using the equip ability.
5. Is a battle a permanent MTG?
Yes, a battle is a permanent while it is on the battlefield. It can be targeted and destroyed like other permanents.
6. Does Deathtouch cancel Deathtouch?
No, deathtouch doesn’t “cancel” deathtouch. If two creatures with deathtouch deal damage to each other, both creatures will be destroyed.
7. Is a planeswalker considered a permanent?
Yes, a planeswalker is a permanent. You can cast one at sorcery speed and it enters the battlefield under your control.
8. Is an enchantment aura a permanent?
Yes, an enchantment aura is a permanent. It attaches to another permanent and provides an ongoing effect.
9. What isn’t a permanent in MTG?
Instants, sorceries, triggered abilities, and activated abilities are not permanents. Objects like emblems and counters are also not considered permanents.
10. Can you tap any permanent MTG?
Only untapped permanents can be tapped. Tapping a permanent is often a cost to activate an ability or as part of an effect.
11. Is a commander a permanent MTG?
Your commander is a permanent when it’s on the battlefield. Cards that refer to your commander in play refer to a permanent on the battlefield that is a commander.
12. What cards are permanent in magic?
The main card types that can become permanents are: artifacts, creatures, enchantments, lands, planeswalkers, and battles.
13. Does playing a card count as casting?
Playing a card and casting a spell are related but not identical. To cast a spell is to “play” a card, but not all cards are spells. You can “play” a card by casting it as a spell or playing it as a land.
14. When can you sacrifice a permanent in Magic The Gathering?
You can sacrifice a permanent when an effect or cost requires you to do so. Some cards trigger sacrifices, while others have sacrifice as part of their casting cost.
15. Does Deathtouch work on planeswalkers?
Deathtouch only works on creatures. To damage planeswalkers directly, you need spells or abilities that specifically target planeswalkers.
Conclusion: Mastering the Battlefield
The permanent rule is a cornerstone of Magic: The Gathering. By understanding what constitutes a permanent, how they enter and leave the battlefield, and how they interact with each other, you can significantly enhance your gameplay and strategic decision-making. Building a powerful board state with effective permanents is key to achieving victory in the ever-evolving world of MTG.
To further explore the educational aspects of gaming and learning, check out the Games Learning Society at GamesLearningSociety.org.