What is video game addiction classified?

Understanding Video Game Addiction: Classifications, Symptoms, and Treatment

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Video game addiction, also known as gaming disorder or internet gaming disorder (IGD), is classified as a behavioral addiction, similar to gambling disorder. While not universally recognized as a distinct mental disorder, it’s characterized by the problematic, compulsive use of video games that results in significant impairment to an individual’s ability to function in various life domains over a sustained period. It’s recognized by the World Health Organization (WHO) and is under further study by the American Psychiatric Association (APA).

The Nuances of Behavioral Addiction

Unlike substance addictions, behavioral addictions don’t involve a physical dependence on a substance. Instead, they involve a compulsive engagement in a behavior that triggers a rewarding response in the brain, leading to a cycle of reinforcement and continued engagement despite negative consequences. This rewarding response often involves the release of dopamine, a neurotransmitter associated with pleasure and motivation.

In the case of video game addiction, the rewarding aspects can include:

  • The thrill of winning or achieving goals within the game.
  • The social interaction and sense of belonging within online communities.
  • The escape from real-world problems and stressors.
  • The feeling of competence and mastery.

However, when gaming becomes an addiction, these rewards outweigh the negative consequences, leading to a pattern of behavior characterized by:

  • Preoccupation with gaming.
  • Withdrawal symptoms when gaming is not possible.
  • Tolerance, or the need to spend increasing amounts of time gaming to achieve the same level of satisfaction.
  • Loss of control over gaming behavior.
  • Continued gaming despite negative consequences.

Diagnostic Criteria and Classifications

The recognition of video game addiction is still evolving, with varying perspectives among researchers and clinicians.

  • DSM-5-TR (Diagnostic and Statistical Manual of Mental Disorders, 5th Edition, Text Revision): The APA includes Internet Gaming Disorder (IGD) in the DSM-5-TR as a condition warranting further research. The DSM-5-TR outlines specific criteria for IGD, focusing on problematic gaming behavior that leads to significant distress or impairment in various aspects of life. To meet the diagnostic criteria, an individual must exhibit five or more of the following within a 12-month period:

    1. Preoccupation with online/offline gaming.
    2. Withdrawal symptoms when gaming is taken away.
    3. Tolerance, or the need to spend increasing amounts of time gaming.
    4. Unsuccessful attempts to control gaming.
    5. Loss of interest in other activities.
    6. Continued gaming despite knowledge of psychosocial problems.
    7. Deception of family members or others regarding gaming.
    8. Use of gaming to escape or relieve negative moods.
    9. Jeopardizing or losing a significant relationship, job, or educational opportunity.
  • ICD-11 (International Classification of Diseases, 11th Revision): The WHO includes Gaming Disorder in the ICD-11 as a distinct mental disorder. The ICD-11 defines gaming disorder as a pattern of persistent or recurrent gaming behavior (“digital-gaming” or “video-gaming”) which may be online (i.e., over the internet) or offline, manifested by:

    1. Impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context).
    2. Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities.
    3. Continuation or escalation of gaming despite the occurrence of negative consequences.

    The pattern of gaming behavior may be continuous or episodic and recurrent. The behavior and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.

Impact on Different Age Groups

While video game addiction can affect individuals of any age, certain age groups are more vulnerable. Research suggests that adolescents and young adults (18-34) are particularly at risk due to factors such as:

  • Greater access to technology and video games.
  • Increased social pressure to engage in gaming.
  • The developmental stage, which can make them more susceptible to addictive behaviors.
  • Use of gaming as a method of connecting with friends.

However, younger children and older adults can also develop video game addiction, highlighting the importance of awareness and early intervention across all age groups. The Games Learning Society (See GamesLearningSociety.org) promotes the use of games in educational settings, thus promoting balanced engagement with video games.

Treatment Approaches

Effective treatment for video game addiction typically involves a multi-faceted approach:

  • Cognitive Behavioral Therapy (CBT): CBT helps individuals identify and modify the thoughts and behaviors that contribute to their gaming addiction. It focuses on developing coping skills, managing triggers, and establishing healthier habits.
  • Family Therapy: Family therapy can be beneficial, especially for adolescents and young adults, as it addresses the family dynamics that may be contributing to the addiction.
  • Support Groups: Support groups provide a safe and supportive environment for individuals to share their experiences and connect with others who are struggling with similar issues.
  • Medication: In some cases, medication may be prescribed to address underlying mental health conditions, such as anxiety or depression, that may be contributing to the addiction.

Prevention Strategies

Preventing video game addiction is crucial, especially in children and adolescents. Strategies include:

  • Setting limits on screen time.
  • Encouraging participation in other activities, such as sports, hobbies, and social events.
  • Monitoring gaming content and ensuring it is age-appropriate.
  • Open communication about the potential risks of excessive gaming.
  • Promoting healthy coping mechanisms for stress and negative emotions.

Frequently Asked Questions (FAQs)

What type of addiction is video game addiction classified as?

Video game addiction is classified as a behavioral addiction, similar to gambling disorder.

What are other names for video game addiction?

Other names for video game addiction include gaming disorder and internet gaming disorder (IGD).

How many hours of gaming is considered an addiction?

While there’s no magic number, consistently playing 15-20 hours per week or more could be a sign of potential addiction, particularly if it negatively impacts other areas of your life. However, the impact on your life is far more important than the actual number of hours.

Does the DSM-5 list video game addiction?

The DSM-5-TR includes Internet Gaming Disorder (IGD) as a condition requiring further study.

What is the ICD-11 code for gaming disorder?

While the provided text includes ICD-10-CM Diagnosis Code P93, the correct classification for Gaming Disorder in the ICD-11 is 6C51.

When was gaming addiction added to the DSM?

Internet gaming disorder (IGD) was included in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) in 2013 as a condition for further study.

Is 4 hours of gaming a day too much?

It depends. For kids over 6, the American Academy of Pediatrics recommends no more than 60 minutes on school days and 2 hours on non-school days. For adults, it’s less about the number of hours and more about the impact on other aspects of life.

How many hours of gaming is unhealthy?

Consistently exceeding 21 hours per week (3 hours per day) is more likely to have a detrimental impact on well-being. Again, focusing on the impact to your daily life and responsibilities is most important.

Is 5 hours of gaming a day too much?

Not necessarily. If gaming doesn’t negatively affect your relationships, work, school, or health, it might not be problematic. However, if it interferes with these areas, it could be a sign of addiction.

Is video game addiction officially considered a mental disorder?

The World Health Organization (WHO) recognizes gaming addiction as a mental health disorder. The American Psychiatric Association (APA) recognizes it as a condition for further study.

Are video games a hobby or an addiction?

Video games can be a fun hobby, but they can turn into a destructive addiction if gaming consumes your every waking hour and negatively impacts your life.

What are some benefits of gaming?

Gaming can improve response times, encourage teamwork, stimulate creativity, focus, visual memory, strategy, leadership, critical thinking, and even teach languages.

What age group is most addicted to video games?

The age group most likely to be addicted to video games is between 18-34.

Is 1 hour of gaming a day too much?

For adults, one hour of gaming a day is generally not considered excessive, provided it doesn’t negatively impact other responsibilities and aspects of life.

What do psychologists most often use to treat video game addiction?

Cognitive Behavioral Therapy (CBT) is commonly used to treat video game addiction.

Recognizing the potential for video game addiction and understanding its classifications, symptoms, and treatment options are essential for promoting healthy gaming habits and overall well-being.

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