What Spells Should I Choose for Druid?
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As a druid, choosing the right spells is crucial to your success in the game, and the answer to this question largely depends on your druid level, playstyle, and the campaign you’re playing in, but generally, you should choose spells that complement your Wisdom score and provide a good balance of healing, damage, and utility. When selecting spells, consider Entangle, Faerie Fire, Goodberry, Healing Word, and Thunderwave for first-level spells, and Flaming Sphere, Healing Spirit, Heat Metal, Lesser Restoration, Moonbeam, Spike Growth, and Summon Beast for second-level spells.
Choosing the Right Spells for Your Druid
Understanding Your Druid’s Spellcasting Ability
To choose the right spells for your druid, you need to understand how spellcasting works in D&D 5e. Druids have access to a wide range of spells, but they can only prepare a certain number of spells per day, based on their Wisdom modifier and druid level.
Frequently Asked Questions
Q1: What Are the Best Druid Spells in D&D 5e?
The best druid spells in D&D 5e include Entangle, Faerie Fire, Goodberry, Healing Word, Thunderwave, Flaming Sphere, Healing Spirit, Heat Metal, Lesser Restoration, Moonbeam, Spike Growth, and Summon Beast.
Q2: How Do I Choose Druid Spells in 5e?
To choose druid spells, select a number of spells equal to your Wisdom modifier + your druid level (minimum of one spell), and ensure that the spells are of a level for which you have spell slots.
Q3: How Many Spells Should a Druid Have?
A druid should have a number of spells equal to their Wisdom modifier + their druid level (minimum of one spell), and the number of spells per level is determined by the number of spell slots the druid has of each level.
Q4: What Are the Best Druid Skills to Choose?
Druids should lean on their Wisdom skills when choosing backgrounds, and Far Traveler gives them proficiency in Insight and Perception, two of the best Wisdom skills in the game.
Q5: Can a Druid Turn Into an Owlbear?
No, a druid cannot turn into an owlbear using Wild Shape, as an owlbear is a monstrosity, and druids can only turn into beasts.
Q6: Do Druids Just Know All Spells?
Druids, like Clerics, have access to every spell in their spell list, and they don’t learn spells like a Sorcerer does or have them in a book like a Wizard does.
Q7: Are Druids Beginner-Friendly?
Yes, druids are considered one of the easier spellcasting classes to play, as they don’t have many limitations on their choice of spells, making it more forgiving for players unaware of all the different options.
Q8: How Do You Play a Good Druid?
To play a good druid, focus on Constitution and Intelligence, and choose Skills and Feats that complement the class, such as Shapeshifting, elemental control, and other abilities related to survival, tracking, or life in the wild.
Q9: Can a Druid Turn Into a Dragon?
Yes, a druid can turn into a dragon, but not using Wild Shape, and they must use a level 9 spell to cast Shapechange.
Q10: Can Druids Change Cantrips?
According to the rules, druids pick Cantrips and can never change them, but they can add more as they increase in level, and some DMs allow spell casters to swap out Cantrips when they go up in level.
Q11: What Spells Does a Level 1 Druid Know?
At level 1, a druid knows 2 cantrips and a number of level 1 spells equal to their level (1) + their Wisdom modifier.
Q12: How Long Can a Druid Stay in Wild Shape?
A druid can stay in a beast shape for a number of hours equal to half their druid level (rounded down), and they get 2 uses per short rest.
Q13: How Many Spells Can a Druid Choose?
A druid can prepare a number of spells equal to their Wisdom modifier + their druid level (minimum of one spell), and the number of spells per level is determined by the number of spell slots the druid has of each level.
Q14: Is Invisibility a Druid Spell?
The Druid Circle of the Land offers invisibility, specifically the Circle of the Grassland and the Circle of the Underdark, which offer greater invisibility.
Q15: What Is the Strongest Druid Subclass?
The Circle of the Shepherd is considered the strongest druid subclass, followed by the Circle of Wildfire, Circle of Stars, Circle of the Land, Circle of Dreams, Circle of the Moon, and Circle of Spores.