When did they make Link right handed?

When Did Link Become Right-Handed? A Deep Dive into Zelda’s Handedness

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The answer to when Link became right-handed is multifaceted and rooted in the evolution of The Legend of Zelda series’ gameplay mechanics. Link’s handedness isn’t a simple “switch,” but a transition heavily influenced by the introduction of motion controls. The first major shift occurred with the release of The Legend of Zelda: Twilight Princess on the Nintendo Wii. While the GameCube version of Twilight Princess maintained Link’s traditional left-handed sword-swing, the Wii version mirrored the entire game world, making Link appear right-handed to better correspond with players using the Wii Remote in their dominant right hand. This wasn’t a canonical shift in Link’s handedness, but rather an adaptation for controller input. The shift was done to make the motion controls feel more natural for right-handed players. The first canon game where Link is designed to be completely right-handed in terms of sword usage and his dominant hand is Breath of the Wild. This is a key difference, as while previous games may have shown Link using his right hand, it was often in response to mirrored gameplay or specific control schemes, not a fundamental change in his character’s design, as he often used his left hand for other items.

The Legacy of the Southpaw Link

Before the Wii’s arrival, Link was a staunch southpaw. For many years, Link primarily used his left hand, especially for wielding his iconic sword. This wasn’t just an aesthetic choice; it became part of his identity and a source of discussion among fans. From his 2D beginnings to his 3D debut in Ocarina of Time, Link consistently favored his left hand, thanks in part to the limitations of earlier graphics. Sprite mirroring was commonly used to save on resources in early games, making it appear as though he sometimes used both hands, but the animations were usually built around the character using his left hand. With Ocarina of Time’s advancements in 3D graphics, developers were able to abandon sprite mirroring and animate Link consistently using his left hand. Thus, Link did not become left handed in Ocarina of Time but actually consistently used his left hand for the first time in the series. This left-handedness became an important visual cue that remained until the transition to motion controls.

The Wii Revolution and Mirroring

The advent of the Nintendo Wii and its innovative motion controls presented a new design challenge. Games were now designed to respond more directly to player movements. This was especially true for Twilight Princess on the Wii. In this version of the game, the entire game world was horizontally mirrored to have Link use the right hand as this was the dominant hand for most players using the Wii Remote. This was a functional change rather than a canon change, to make the game more intuitive for the average player.
Skyward Sword, while not mirroring the world as Twilight Princess did on the Wii, further solidified this idea, where Link used his right hand for all swordplay, with his left for other items. These changes were driven by gameplay functionality, but it was done to keep immersion for the players.

The Shift to Complete Right-Handedness

Breath of the Wild marks a departure in the series. This is the first canon instance of Link being entirely right-handed, in both gameplay and design. This isn’t a result of mirrored gameplay, but a conscious design choice. The developers opted to use his right hand consistently for swordplay and other actions, making him a true righty. The change is less about story and more about the control scheme.

The Future of Link’s Handedness

While Breath of the Wild established Link as canonically right-handed, it doesn’t mean that future games will adhere to this change. Any 2D Zelda titles will more than likely continue to portray Link as left-handed, and future 3D titles may change depending on their control schemes. Nintendo has shown a willingness to prioritize what feels most intuitive and enjoyable for players.

Frequently Asked Questions About Link’s Handedness

1. Was Link always left-handed?

Up until the Wii version of The Legend of Zelda: Twilight Princess, Link had always been left-handed. Prior to the 3D titles, Link’s handedness was less consistently enforced, but the introduction of the 3D titles allowed for a more specific hand to be animated.

2. Is Link canonically right-handed?

He was always canonically left-handed until Breath of the Wild. The right-handedness of the Wii versions of Twilight Princess and Skyward Sword were due to controls and mirroring, not as a canonical trait, which was established in Breath of the Wild.

3. Why did they change Link to right-handed?

The initial shift to right-handedness was done to accommodate the motion controls of the Wii Remote. It felt more natural for right-handed players to control Link swinging his sword on the screen as their right hand swung the controller in real life.

4. What was the first game Link was right-handed?

While the Wii version of Twilight Princess was the first time Link appeared right-handed due to the game world being mirrored, Breath of the Wild is the first time Link was designed to be completely right-handed, as prior to that, his left hand was always the dominant hand.

5. Why is Link not left-handed anymore?

The only reason Link has been a righty is because it fits the control scheme better. Any 2D entries will still have him left-handed, as may any future 3D titles that don’t have a scheme that necessitates it.

6. Does Link use both hands?

In Skyward Sword, Link primarily used his right hand for his sword and his left for other items. Breath of the Wild established Link as completely right-handed, but he may still use his left hand for other items at times.

7. Is Dark Link left-handed?

Dark Link tends to be left-handed, like Link, but in some appearances, he has been shown to favor either hand.

8. Does Link have a canon speaking voice?

He almost always wears green, rarely takes off his hat, and isn’t a man of many words– but he does canonically speak.

9. Why is Link so short?

The reason behind Link's various heights is twofold: **Different games show Link at different ages, and different games show different versions of Link.**

10. Is Link always a Hylian?

 **Link has been a Hylian in every game**.

11. Why is Link so androgynous?

Longtime Zelda producer Eiji Aonuma told Time in 2016 that **he wanted Link to be a "gender-neutral character"** but that he is male.

12. Has Link ever been a girl?

Link has always been the iconic protagonist of The Legend of Zelda, but there was an official female version of him at one point in early development.

13. Does Link have a last name?

Link has never been officially given a last name by Nintendo, though Zelda creator Shigeru Miyamoto has joked in the past that his full name would be “Link Link.”

14. Is Link a half elf?

Link is a Hylian, which is a sort of elf-human hybrid as far as looks go. Canonically, there are no humans, or elves in Hyrule where the games take place.

15. Is Link in Love with Zelda?

Link and Zelda aren’t in a canon-confirmed romantic relationship, but they do share a loving and caring relationship and have always supported one another.

Conclusion

Link’s handedness is a fascinating example of how game design adapts to evolving technology and player experience. From his early days as a left-handed hero to his more recent right-handed iterations, Link’s handedness continues to be a source of discussion among fans and highlights how even small details can become a significant part of a character’s identity. While the reasons for these changes are often practical, they have become integral to Link’s ever-evolving persona. Whether he’s swinging his sword with his left or right, Link remains one of gaming’s most beloved and iconic characters.

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