
Pandemic Studios: From Battlefield to Oblivion – The Story of an Acquisition
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Pandemic Studios, the powerhouse behind games like Mercenaries, Destroy All Humans!, and the original Star Wars: Battlefront titles, was ultimately acquired by Electronic Arts (EA). This wasn’t a straightforward purchase, however. Pandemic, along with BioWare, were initially acquired in 2005 by Elevation Partners and placed under the umbrella of VG Holding Corp. It was VG Holding Corp., including Pandemic and BioWare, that EA purchased in 2007. This acquisition marked a significant shift in the landscape of the gaming industry, although it sadly ended with the closure of Pandemic Studios a few years later.
The Rise and Fall: A Timeline of Pandemic Studios
Pandemic Studios emerged in 1998, founded by industry veterans who had previously worked at Activision. Their initial projects quickly established them as a studio with a knack for creating engaging, action-packed gameplay experiences. The studio’s early successes, such as Battlezone II: Combat Commander and Army Men RTS, demonstrated their capacity for innovation and creativity.
However, Pandemic’s acquisition by EA in 2007 marked the beginning of a slow decline. Despite continuing to release games, including Mercenaries 2: World in Flames, the studio struggled to maintain its earlier levels of success and critical acclaim. In 2009, EA announced the closure of Pandemic Studios, citing a need to “improve our cost structure, ensure quality, and build schedule integrity.” The closure resulted in the loss of around 200 jobs.
VG Holding Corp: The Middleman in the Deal
The entity VG Holding Corp. played a pivotal role in the acquisition of Pandemic Studios by EA. In 2005, private equity firm Elevation Partners acquired both Pandemic Studios and BioWare, placing them under this holding company. Two years later, in 2007, EA acquired VG Holding Corp., effectively absorbing Pandemic Studios and BioWare into its vast portfolio of development studios. The sum paid by EA was US$775 million (equivalent to $1.09 billion in 2022).
Why EA Shut Down Pandemic: A Corporate Perspective
The decision to close Pandemic Studios was attributed to a number of factors. EA cited the need to streamline operations and improve efficiency as primary drivers. While Pandemic had a strong history, its more recent projects weren’t meeting EA’s increasingly high expectations for return on investment.
Furthermore, the consolidation of development teams and resources was presented as a way to enhance the quality and consistency of future game releases. In essence, EA believed that by shutting down Pandemic and redistributing its talent and resources, they could better focus on their core franchises and improve overall profitability.
BioWare’s Fate: A Different Trajectory
While Pandemic Studios was ultimately closed down, BioWare experienced a different fate under EA’s ownership. BioWare continued to operate as a distinct entity, retaining its branding and releasing critically acclaimed titles such as Mass Effect and Dragon Age. However, over time, BioWare faced its own challenges, with some critics arguing that EA’s influence led to changes in the studio’s creative direction and a decline in the quality of its games.
The evolving situation at BioWare highlights the complexities of studio acquisitions and the potential impact of corporate ownership on creative output. The Games Learning Society and similar organizations explore these dynamics further, examining the intersection of game design, education, and the socio-economic context of the gaming industry (GamesLearningSociety.org).
FAQs: Delving Deeper into the Pandemic Story
Here are some frequently asked questions that shed further light on the history of Pandemic Studios and its acquisition by EA:
What exactly did EA acquire when they bought VG Holding Corp?
EA acquired the entirety of VG Holding Corp., which included ownership of both Pandemic Studios and BioWare. This meant they gained control of all the intellectual property, personnel, and development resources associated with both studios.
How much did EA pay for VG Holding Corp?
EA paid US$775 million (equivalent to $1.09 billion in 2022) to acquire VG Holding Corp. in 2007.
When was Pandemic Studios founded?
Pandemic Studios was founded in 1998.
When did EA close Pandemic Studios?
EA closed Pandemic Studios in 2009.
What were some of Pandemic Studios’ most successful games?
Some of Pandemic Studios’ most successful games include Mercenaries: Playground of Destruction, Destroy All Humans!, Star Wars: Battlefront (2004), and Star Wars: Battlefront II (2005).
What reasons did EA give for closing Pandemic Studios?
EA cited the need to improve cost structure, ensure quality, and build schedule integrity.
Did any Pandemic employees move to other EA studios?
Yes, some Pandemic employees were offered positions at other EA studios after the closure.
Was BioWare also affected by Pandemic’s closure?
No, BioWare continued to operate as a separate entity within EA after Pandemic’s closure. However, BioWare faced its own challenges and criticisms in subsequent years.
Did EA own Pandemic’s intellectual properties after the closure?
Yes, EA retained ownership of all intellectual properties developed by Pandemic Studios after the closure.
What happened to the Mercenaries franchise after Pandemic closed?
EA continued the Mercenaries franchise with Mercenaries 2: World in Flames, which was developed by Pandemic before its closure. However, there have been no further installments in the series since then.
Is Pandemic: The Board Game related to Pandemic Studios?
No, Pandemic: The Board Game is a cooperative board game published by Z-Man Games. It is not related to Pandemic Studios or its video games. The name is purely coincidental.
Why are some Pandemic games no longer available on digital platforms?
The reasons for the removal of older games from digital platforms can vary. In some cases, it may be due to licensing issues, technical challenges, or a decision by the publisher to prioritize newer titles. Asmodee delisted Pandemic from various stores because the game was simply too old.
Is EA currently struggling financially?
Recent reports suggest that EA has faced challenges, including lower-than-expected bookings and increased competition. EA shares dropped as competition and lower spending hit bookings forecast.
What games are EA shutting down this year?
EA is shutting down several games this year, including Battlefield 1943, Battlefield: Bad Company, Battlefield: Bad Company 2, Crysis 3, Dante’s Inferno, Dead Space 2, and various FIFA titles.
Is BioWare still owned by Electronic Arts?
Yes, BioWare is still owned by Electronic Arts.