Why Won’t Clem Put on the Vault Suit?
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Clem won’t put on the Vault 88 suit because the game mechanics in Fallout 4 require a specific process to equip a settler with a vault suit, and if this process is not followed correctly, the settler will not equip the suit. To equip Clem with a Vault 88 jumpsuit, you need to start by walking over to the vault trunk just next to where the interviews were held, grab a Vault 88 suit, and speak with Clem to trade items with him, then place a Vault 88 suit into his inventory and hit the button to equip it onto him.
Understanding the Issue
The issue of Clem not putting on the vault suit is a common problem in Fallout 4, particularly in the Vault-Tec Workshop DLC, where players are required to equip settlers with Vault 88 jumpsuits as part of the game’s storyline. To resolve this issue, players need to understand the game mechanics and follow the correct process to equip Clem with the Vault 88 suit.
Equipping Clem with a Vault Suit
To equip Clem with a Vault 88 suit, follow these steps:
- Start by walking over to the vault trunk just next to where the interviews were held.
- Grab a Vault 88 suit and speak with Clem to trade items with him.
- Place a Vault 88 suit into his inventory, then hit the button to equip it onto him.
Frequently Asked Questions
General Questions
- How do you equip a Pip-Boy on a settler?: You give it to a settler and it equips automatically, which means you can’t take it off.
- What can you do with the Pip-Boys in Vault 88?: Transfer all Pip-Boys to the settler one at a time, usually, three Pip-Boys will be taken from the stack, the settler will equip one, and you can take the remaining ones back to give them to other settlers.
- Is there a Vault 75 suit?: Vault 75, Vault 95, and Vault 101 jumpsuits are all unobtainable without the use of console commands.
Vault 88 and Vault Suits
- How do I get more Vault 88 jumpsuits?: One jumpsuit can be found inside Vault 88 on a Vault 88 steamer trunk near the vault door entrance, the steamer trunk itself contains 10 more and has its inventory refilled as soon as one exits the vault, and 20 more can be found in the workshop inventory.
- What is Vault 88’s experiment?: Vault 88 was built by the Vault-Tec corporation to be a massive test lab for a number of experimental technology to be used in other vaults.
- How did Vault 87 get FEV?: Vault Tec deliberately exposed the occupants of Vault 87 to a modified strain of the FEV as part of an unethical experiment called the Evolutionary Experimentation Program.
Equiping Settlers
- How do you outfit Clem in Fallout 4 Xbox?: Equip Clem with a Vault 88 jumpsuit and Pip-boy of his own, by transferring one Vault 88 jumpsuit and one Pip-boy from your inventory into Clem’s.
- How do you give Clem a vault suit?: Start by walking over to the vault trunk, grab a Vault 88 suit, and speak with Clem to trade items with him, then place a Vault 88 suit into his inventory and hit the button to equip it onto him.
Game Mechanics and Other Vaults
- Why can’t I modify my Pip-Boy in Fallout 4?: Many players may have noticed that if they go to an armor workbench their Pip-Boy will show up on the menu, sadly, there are no options to modify the Pip-Boy in anyway at first, this can be solved by accessing Fallout 4’s Creation Club content.
- Is there a Vault 114 jumpsuit?: In the main vault entrance, there’s a large Novice Locked tool cabinet, in a side room to the main entrance, there’s a Vault-Tec Terminal and a Vault 114 Jumpsuit.
- What level should I do Vault 88?: If your character is level 20 or higher, you will receive a new quest and be able to tune into the “Vault 88 Radio Beacon” radio signal as soon as you load into the game.
The Power Cycle 1000 and Vault Experiments
- What do I connect the Power Cycle 1000 to?: Choose a location to build one Power Cycle 1000, you’ll also need to build a terminal and a generator to power both, connect the generator to the terminal, the terminal to the Power Cycle, and boot up the terminal to choose your parameters for the experiment.
- Does the Power Cycle 1000 do anything?: Assigning a settler to the Power Cycle 1000 will generate 2-4 power for the settlement, the amount of power generated and the crafting requirements for this item depend on the choices made during the Power to the People quest.
- What was Vault 15’s experiment?: Like all other Vaults, it was created with a social experiment in mind, and the experiment of Vault 15 was to gather radically diverse people in terms of culture and ideologies.
Vault Boy and Vault Tec
- What is Vault Boy’s real name?: Before Vaultboy ever launched his pop career, he was a folk singer-songwriter by the name of Jeremiah Daly, who honed his songwriting and melodic skills, it’s those years of performance that shaped him as an artist.