
Decoding Destiny 2: Was Lightfall Truly Bigger Than Witch Queen?
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In short, no, Lightfall was not bigger than Witch Queen, at least not in the ways that truly matter to players. While pre-release hype often painted a picture of an expansion on par with or exceeding The Witch Queen in scope, execution, and impact, the reality fell short. Initial reactions and sustained player sentiment point to Lightfall being a disappointment in several key areas, particularly narrative coherence and engaging world design, despite its ambitious premise and new gameplay features. While Lightfall boasted impressive file sizes and introduced the new Strand subclass, it lacked the narrative depth, compelling character development, and memorable environments that made Witch Queen a standout expansion. It did not meet fan expectations and was not bigger than Witch Queen.
The Weight of Expectations: Lightfall vs. Witch Queen
The Witch Queen set a new standard for Destiny 2 expansions, lauded for its tightly woven narrative, the introduction of Savathûn, the Witch Queen, as a compelling antagonist, and the challenging yet rewarding Legendary campaign. It felt like a significant step forward for the franchise, raising the bar for future content.
Lightfall, on the other hand, was positioned as the penultimate chapter in the Light and Darkness saga, a storyline years in the making. The marketing promised an explosive confrontation in the neon-drenched city of Neomuna, with a new threat looming in the form of The Witness. However, the execution of this promise left many players feeling underwhelmed.
The core issues often cited include:
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Narrative Disconnect: The story was criticized for its lack of focus, convoluted plot points, and a perceived failure to capitalize on the established lore. The characters of Neomuna felt underdeveloped and lacked the emotional resonance of the characters introduced in Witch Queen.
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Underwhelming Location: While Neomuna’s aesthetics were visually appealing, the city felt lifeless and lacked the sense of mystery and intrigue that permeated the Throne World in Witch Queen.
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Missed Potential: The introduction of the Strand subclass offered fresh gameplay mechanics, but it wasn’t enough to compensate for the overall narrative shortcomings and perceived lack of endgame content depth.
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Power Creep: The seasonal content and story that followed Lightfall’s release were better received, but the general feeling was that, by and large, Lightfall was a wasted opportunity.
Size Isn’t Everything: Content vs. Quality
Lightfall’s large file size initially suggested a massive amount of content. As detailed previously, the game size required was significant:
- Steam: Install Size: 87.0 GB, and Storage Space Needed for Pre-Load: 233.2 GB.
- Epic Games Store: Install Size: 101.51 GB, and Storage Space Needed for Pre-Load: 223.3 GB.
- Microsoft Store: Install Size: 102.13 GB, and Storage Space Needed for Pre-Load: 102.13 GB.
However, much of this size was attributed to technical factors and pre-load requirements, rather than a wealth of meaningful gameplay experiences. Witch Queen, while smaller in file size, offered a more densely packed and engaging experience.
Moving Forward: Lessons Learned
Lightfall serves as a critical reminder that sheer size and technical advancements do not guarantee a successful expansion. The quality of the narrative, the depth of the world-building, and the impact of the new gameplay elements are crucial factors that determine an expansion’s overall success.
Bungie has acknowledged the criticisms leveled at Lightfall and is actively working to address these issues in future content, particularly with the highly anticipated The Final Shape expansion. This upcoming expansion holds the weight of redeeming the current trajectory of the Destiny 2 storyline.
The Games Learning Society has explored how game design influences player engagement, and the case of Lightfall offers a valuable case study in understanding the complexities of player expectations and the importance of narrative coherence in creating a compelling gaming experience. You can check it out here: https://www.gameslearningsociety.org/.
Frequently Asked Questions (FAQs)
1. Is Witch Queen worth playing after Lightfall?
Absolutely! The Witch Queen campaign is widely considered one of the best in Destiny 2 history. Its story and atmosphere alone make it worth playing.
2. Should I finish Witch Queen before playing Lightfall?
Yes, definitely. Witch Queen provides essential context for the events leading up to Lightfall.
3. Is Lightfall a good starting point for new players?
While technically accessible, Lightfall’s confusing narrative might be overwhelming for newcomers. Starting with the original campaign or Witch Queen is generally recommended for a more coherent introduction to the Destiny 2 universe.
4. What power level should I be before starting Lightfall?
Every player who begins playing Lightfall will start at the Power level of 1600. As you complete missions in the new expansion, every piece of gear you gain will help your Power level increase to the soft cap of 1750. At 1750, you will need to gain Powerful gear from specific enemies and missions to get 1800.
5. Is the Lightfall campaign fun?
Opinions vary. Some players find the new Strand abilities and combat encounters enjoyable. However, many criticize the narrative and overall structure of the campaign.
6. Is Lightfall worth playing on Legendary difficulty?
Completing the entire campaign on Legendary will net you a complete set of 1770 Power level gear, making it a fast route to get to that point, and putting you in a better position to be raid-ready.
7. How long does it take to beat Lightfall?
It should take between 5 to 8 hours to beat Destiny 2: Lightfall. In short, it should take just two casual nights of playing to blaze through all the content on Normal difficulty. Maybe even one if you’re zealous. Expect the playtime to take significantly longer on Legend difficulty, though.
8. Can you skip the Lightfall campaign on subsequent characters?
Yes, once you finish the Lightfall campaign, there will be a new option to pay a fee and skip the campaign on your other characters, allowing them to gain access to Strand right away, and start with high Power level gear, provided your first character is at soft cap.
9. How many people played Lightfall at launch?
The game reached more than 300,000 peak concurrent players on Steam today, a new all-time high for the Bungie game.
10. Why was Lightfall more expensive than Witch Queen?
Bungie offered no explanation for the increase in price. You could say it’s an industry trend designed to address inflation and the rising costs of production.
11. Do I need to buy Witch Queen if I buy Lightfall?
No, you’d have to buy the legacy collection and witch queen separately.
12. What is the current highest power level in Lightfall?
The current level caps are: * Soft level cap: 1750. * Powerful level cap: 1800.
13. Was Lightfall negatively reviewed?
Yes, The vast majority of Steam reviews (which sit at 28 percent as of the time of this writing) criticize Lightfall’s story.
14. How many DLCs are planned after Lightfall?
lightfall comes with 4 more seasons, then we get final dlc, called the final shape. and rest assured bungie will keep milking your wallet for a while after that xd. Nope, final shape isn’t the final dlc. Bungie have already said a new saga with more expansions is coming after Final Shape.
15. Why was Lightfall so big in terms of file size?
Due to “an additional install package” that’s being downloaded on top of the usual Destiny 2 ones, PS4 and PS5 players have been told to have roughly 80GB of space free for Lightfall.