How to Merge Rooms in Fallout Shelter
What is Room Merging in Fallout Shelter?
Room merging is a feature in Fallout Shelter that allows you to combine two adjacent rooms into a single, more efficient space. This can be done to create larger rooms, which can hold more dwellers, or to eliminate corridors and increase the overall size of your vault.
Why Merge Rooms?
Merging rooms can be beneficial for several reasons:
- Increased Storage Space: Larger rooms provide more space for storage containers, which means you can store more items, including caps, food, and supplies.
- More Dwellers: Merging rooms can increase the maximum capacity of your vault, allowing you to accommodate more dwellers and increase your overall population.
- Efficient Layout: By eliminating corridors and combining rooms, you can create a more efficient layout that reduces travel time for your dwellers and improves overall vault productivity.
How to Merge Rooms
To merge two adjacent rooms in Fallout Shelter, follow these steps:
- Check Adjacency: Ensure that the two rooms you want to merge are adjacent to each other. If they are not, you cannot merge them.
- Check Availability: Check the status of the two rooms. If one of them is already merged with another room, you cannot merge it.
- Start the Merge: Tap on the top-left room and then tap on the merge icon (**). The game will check if the rooms can be merged and provide a confirmation message if they can.
- Confirm Merge: If the rooms can be merged, tap "Confirm" to merge them.
Things to Consider Before Merging Rooms
Before merging rooms, consider the following:
- Dweller Reassignment: Merging rooms can affect the assignments of dwellers. Make sure you have enough space to reassign any dwellers who may be displaced.
- Resource Requirements: Merging rooms requires a certain amount of caps and resources. Ensure you have enough resources before merging.
- Corridor Elimination: Merging rooms can eliminate corridors, which can affect dweller travel time and overall vault productivity.
Room Merging Costs
The cost of merging rooms in Fallout Shelter depends on the size of the rooms and the level of the vault. Here is a breakdown of the costs:
Room Size | Cost (Caps) |
---|---|
Small to Small | 50-100 |
Small to Medium | 100-200 |
Medium to Medium | 150-300 |
Medium to Large | 200-400 |
Large to Large | 250-500 |
Frequently Asked Questions (FAQs)
Here are some FAQs and answers to help you better understand room merging in Fallout Shelter:
Q: Can I merge rooms with different room types?
A: No, you cannot merge rooms with different room types (e.g., a living room with a storage room).
Q: Can I merge rooms with different levels of radiation?
A: No, you cannot merge rooms with different levels of radiation. The radiation levels must be the same before you can merge the rooms.
Q: Will merging rooms affect my vault’s defenses?
A: No, merging rooms will not affect your vault’s defenses. The defenses remain the same.
Q: Can I merge rooms with dwellers inside?
A: Yes, you can merge rooms with dwellers inside, but you must reassign them after the merge.
Q: Will merging rooms reduce my vault’s storage capacity?
A: No, merging rooms will not reduce your vault’s storage capacity. It will actually increase it.
Q: Can I merge rooms in the vault’s center?
A: Yes, you can merge rooms in the vault’s center, but you must ensure that the resulting room is not too large to be accessible.
Q: Can I merge rooms with existing projects?
A: No, you cannot merge rooms with existing projects (e.g., a water purification system). You must complete the project before merging the rooms.
Q: Will merging rooms affect my vault’s overall layout?
A: Yes, merging rooms can affect your vault’s overall layout, which may require adjustments to dweller assignments and resource distribution.
By understanding how to merge rooms in Fallout Shelter, you can create a more efficient and productive vault, which can ultimately lead to a more successful gameplay experience. Remember to consider the costs and consequences of merging rooms before making the decision to do so.